Ns_exchange

UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
<div class="IPBDescription">a work in progress</div> Working hard to get this to beta stage, in the meantime heres some screens of the more polished areas.

<img src='http://www.planethalflife.com/si/pika/chaos/ns1.jpg' border='0' alt='user posted image' />

<img src='http://www.planethalflife.com/si/pika/chaos/ns2.jpg' border='0' alt='user posted image' />

<img src='http://www.planethalflife.com/si/pika/chaos/ns3.jpg' border='0' alt='user posted image' />

<img src='http://www.planethalflife.com/si/pika/chaos/ns4.jpg' border='0' alt='user posted image' />

Comments

  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    y'know what?

    I like yer map a whoooooooooooole lot... yes I do...

    o_O
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    /me likes the darkness.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    whoa, i like a lot!
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Ben, can you tell me how you did the dark spots with the lights and all?


    *never understood the lighting effects properly*


    <(^-^);> Looks like a good map tho!
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    Very nice looking. Keep up the good work, i hope you wont run into HL1-engine limitations/problems. Don't forget the clip brushes on the walls like in the third shot, cause these doesnt look like skulk-wallclimb-friendly.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    very dark feeling without actually being very dark. well done sir.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Looks really cool. Especially like your texture-scheme.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    awsome, realy good me think
    like the railings and so on, it just feels "real"
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    good! show us more!
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    Amazing architecture though the lighting could use some work.
  • VaratharVarathar Join Date: 2004-03-17 Member: 27382Members
    <!--QuoteBegin-Drunken.Monkey+Apr 28 2004, 04:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Apr 28 2004, 04:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks really cool. Especially like your texture-scheme. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    <!--QuoteBegin-Varathar+Apr 28 2004, 12:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Varathar @ Apr 28 2004, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Drunken.Monkey+Apr 28 2004, 04:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Apr 28 2004, 04:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks really cool. Especially like your texture-scheme. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I agree that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I second and third and.. you get the idea.
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    a very original style and excellent use of those textures. i like your lighting as well, a bit less in the first pic though; that much brightness on the ground would suggest a bit more vertical reflection to me.
    the 2nd pic is awesome, especially the railing. i don't know about using the same texture on the floor and the ceiling.
    great job, i look forward to seeing more!
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    I like the lights <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
    The architecture is really good as well, something a bit different going on there, nice job.
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    It's on a pretty good way but nothing new really
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    I like this a lot, keep it up! The textures and lighting are perfect and create this dark yet not too dark environment. I'm eager to try this one out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    looking at the shots again (I like 'em <i>that</i> much), it actually looks like a map that could be for UT2003... and that is saying muuucho mucho, my friend.... <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • pixpix Join Date: 2003-10-11 Member: 21598Members
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    I like this, nice lights indeedy
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Looking great.
    Youve really adopted a gothic -like feel.
    Looking scary <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    I love it. It reminds me alot of the Alien movies, for some reason. The lighting is perfect, not too dark, not too bright and yet not too bland either. Keep up the good work.
  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
    It looks cool but, please note that this is unconstructive as possible, the name ... ns_exchange, well, i don't like it.

    Sounds like Nicrosoft Exchange ... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Mmmmm, yummy.

    What really grabbed my attention were those railings you used in the first and second shot. The other difference was that you're using the Grey set from ns2.wad, which I haven't seen fully utilized before.
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    chaos is the god of texture alignment <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    maybe add some distinctive features that sets the map apart. broken walls, exposed electrical wires, maybe some custom montior panels. add some more stuff that develops the 'theme'. general lighting is good - nice contrasts/spotlights, but add some more variation like small red or blue highlights. the new textures are basically 'grey' so lighting is more important. skulk wallwalking shouldnt be too bad - places to hide in the ceiling is always fun. i know you will have nice z-axis since thats part of your style.

    keep goin'
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Your texturing is absolutely impeccable. Nice work. I do think the lighting could use some fleshing out, but that's just my personal preference.

    What I do think you could do to dramatically enhance the atmosphere of the map is to make it look more "lived in". In those shots I don't really see much that a human could have interacted with prior to the infestation. Since I don't know the intended functionality for the rooms I can't really make suggestions, but think about why the crew would want to be in any given room and what they would need to be able to do there. At the moment there isn't much evidence that it is even a human constructed ship.

    Keep up the good work.
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    The map looks nice in terms of textures, perhaps the lighting could be improved a little so people can see it better, you don't want a map that looks too dark to see in terms of gameplay.

    Btw it reminds me of ns_caged <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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