Idea For The Onos Charge
Apocalipsus
Join Date: 2003-10-21 Member: 21838Members
Ok since charge is, at my point of view hard to use i came up with a idea, its just a idea if u dont like it well remember its just a idea.
I was thinking, charge will make the onos run faster, BUT not as fast as with the current charge, and since he runs slower there would be a smaller energy cost (lets say 1/3 of the current one) the onos will only charge as long as one keeps is finger pressed in the button (if we release the button the onos stops using the charge) other thing, if a marine is in front of the onos ( i really mean in front of it, in the onos view, not below or at the side) the marine will be hit with 200 damage and tossed away (really far) this will make the onos lose 25% of its energy every time he hits a marine or a structure, this attack is repetedly (wich means as long has he haves energy he can hit the structure repitedly) knowing each hit makes him lose 25% energy the max amount of hits he can give to a structure (wich obviasly wont be toss away) is 4 (wich makes 800 damage) onos can only start this atack if he has more then 30% energy (to not abuse) well if u think a little the gore causes 180 damage(to structure) but in this case it will be slower but the onos wont lose his full energy. This is a idea so onos cant be blocked by marine when runing away since he will be tossed away. The HA wont be tossed so far as LA but they will still be a move away from the onos path.
I was thinking, charge will make the onos run faster, BUT not as fast as with the current charge, and since he runs slower there would be a smaller energy cost (lets say 1/3 of the current one) the onos will only charge as long as one keeps is finger pressed in the button (if we release the button the onos stops using the charge) other thing, if a marine is in front of the onos ( i really mean in front of it, in the onos view, not below or at the side) the marine will be hit with 200 damage and tossed away (really far) this will make the onos lose 25% of its energy every time he hits a marine or a structure, this attack is repetedly (wich means as long has he haves energy he can hit the structure repitedly) knowing each hit makes him lose 25% energy the max amount of hits he can give to a structure (wich obviasly wont be toss away) is 4 (wich makes 800 damage) onos can only start this atack if he has more then 30% energy (to not abuse) well if u think a little the gore causes 180 damage(to structure) but in this case it will be slower but the onos wont lose his full energy. This is a idea so onos cant be blocked by marine when runing away since he will be tossed away. The HA wont be tossed so far as LA but they will still be a move away from the onos path.
Comments
an onos with adren can charge for a very long time as it is.
However please post in the correct sections. There is an Ideas and Suggestions board.
Here's an idea. Charge would work like a much slower blink. While you hold the attack button down, the onos would rush forward in a straight line. Marines would be pushed out of the Onos path, maybe taking a little damage (but not a lot- this should not be the Onos end all be all move.) When the Onos hits a structure, it should stop and deal out a massive amount of damage, like 500.
But that's just a rough idea. Basically, <i>anything</i> but current charge, which is the weakest hive 3 attack. Yes, even weaker than the super weak and useless acid rocket.