Server Problem With Ns_bast

HeadcrabbyHeadcrabby Join Date: 2003-06-04 Member: 17004Members
edited April 2004 in Tech Support
Hi,
I'm running an Steam NS 3.0 b4 Server and ns_bast doesn't load on Mapchange - crashs the Server,this is the Error Log:

<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
Loading waypoint file ns_bast.wpt
Maximum # of WhichBots set to 12
L 04/29/2004 - 00:19:58: FATAL ERROR (shutting down): Hunk_Alloc: bad size: -2080374780
FATAL ERROR (shutting down): Hunk_Alloc: bad size: -2080374780
Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem
Do Apr 29 00:19:58 CEST 2004: Server restart in 10 seconds
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

That only happens with ns_bast - all other Maps are loading without Problems,please help me!

Comments

  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    well this is the point where YOU try to figgure out what is caussing it.

    suggestions:
    disable/remove the bots.
    Get a new version of Bast (as yours might be corupt)
    try doing a forced switch to Bast.

    try alot of stuff.
  • billcatbillcat Join Date: 2002-11-02 Member: 4903Members, Constellation
    edited April 2004
    I'd also suggest getting an updated version of the bast waypoints. Sandman just updated them today/yesterday so give that a shot as well. Also, if you aren't using the latest version of whichbot upgrade that as well as metamod, which it depends on.

    I can load ns_bast and whichbot just fine. Below are the versions I'm running:

    metamod 1.17a <-- get this from modns.org in the forums
    whichbot 0.91
  • HeadcrabbyHeadcrabby Join Date: 2003-06-04 Member: 17004Members
    I tried it completely without Whichbot - still same Problem :/
    Got MM 1.17a too
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    the bots have no waypoints for bast. It crashes cause the server s looking for the waypoint file and cant find it. Make a waypoint file for that map and itll load fine.
Sign In or Register to comment.