Increase Paracite Damage To 15

NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
<div class="IPBDescription">give skulks a chance against camping...</div> Please it woudl be cool. I tiered of dealing with the 3 bites on lvl 2 armor, so in order to remedy this i thought of a pretty neat way to give skilled players a chance at getting 1 hit and 2 hit kills.

a basic skulk with no upgrades cant fire 3 paracites in 1.5 seconds and almost completely drain his stamina. This does a total amount of 30 damage STILL no enough to lower that marine to a 1 hit kill. But what if we raised the damage to 15. That means that a skilled skulk who fired paracite at a marine while charging could turn that 2 hit kill into a 1 hit kill with the help of 45 damage from 3 paracites. A marines knife is supposed to be a stupid add in toy, but yet it is just as effective as any other weapon. Lets give the skulks something that will help those of us who like to remain skulks and remain effective.

How does this help the skulk. Well Anything more than 1 bite usualy means the marine wins. Marines have the ability to jump continuosly causeing the first bite landed to send them accross the room. With this idea implemented skulks can now get the one hit kill if they effectively hit the marine with all 3 paracites.

how could this be overpowered? Marines NEVER use team work in more skilled games, because its all about who can rambo around the map getting the most nodes. In higher up games this would be over powered because a camping skulk could esily hit a marine with 3 paracites while conceiled and then charge and that 1 bite on the jump spamming marine would = WINNAH. With out jump spamming
clan members would cry. If skulks had a way to get 1 hit kills early in the game the marine rambos would be effectivly stoped in their tracks by skilled skulks, and scince the entire marine game is based on ramboing in clan games it would ruin ns for those who refuse to use teamwork. Marine ramboing being the only effective strat in clan games is a flaw in ns not the clanners fault.

Why should this be implemented? Because skulks early and late game are out classed by marines who require multiple bites. Multiple bites means you get ONE bite and then you die due to jump spamming and knock back. If skulks could set up 1 hit kills by themselves marines whould have to learn some new tricks and making the marines actualy try somthing new is a good thing.

Comments

  • 12345671234567 Join Date: 2003-02-01 Member: 12952Members
    skulks should use teamwork to take down marines, not an overpowered reconnaissance weapon.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    I think this is a good idea.
  • Gold_LeaderGold_Leader Join Date: 2003-06-16 Member: 17403Members
    <!--QuoteBegin-NightCrawler.+Apr 28 2004, 02:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Apr 28 2004, 02:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines NEVER use team work in more skilled games, because its all about who can rambo around the map getting the most nodes.

    Marine ramboing being the only effective strat in clan games is a flaw in ns not the clanners fault.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Marine Ramboing != win, especially in clan matches.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    I'm of the opposite camp. I don't think skulks should have a useful ranged weapon at all. I'd rather see para do no damage and take no energy to fire. Or maybe something silly like 1 damage, and take a teeny amount of energy but have a very slow RoF. Para should be used for keeping tabs on the enemy, not as a ranged weapon. I think parasite is about perfect now, except I hate when I'm biting down an RT and accidentally hit my slot2 bind and end up parasiting the RT three times since I have +attack mashed. No more energy! But not really a big problem at all.
  • Dark_RavenDark_Raven Join Date: 2004-02-23 Member: 26842Members
    Parasite is crazy right now with the high energy cost... I'm with Bob here for the most part. If the damage was removed and the energy cost reduced, I'd be quite happy.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    I think para's damage should stay, the energy cost should be a lot lower. Para has 3 shots. Pistol had 10. Pistol does more damage. Dead skulk. Para should be a pop out, nail the guy, and then wait for him. Not something where you have to try repeatedly.

    I liked the way it was before where it was almost impossible to miss with it.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    And what about boosting gorge's spit instead.. Gorge that is used in ranged combat will be more fun to use, will be able to defend self against lone marine and more gorges will be in game..
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin-Licho+Apr 29 2004, 06:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Licho @ Apr 29 2004, 06:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And what about boosting gorge's spit instead.. Gorge that is used in ranged combat will be more fun to use, will be able to defend self against lone marine and more gorges will be in game.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Gorge spit fires like a machine gun compared to 1.04.
  • Dark_RavenDark_Raven Join Date: 2004-02-23 Member: 26842Members
    The firing rate of gorge spit is fine, but it needs to cost a little less. I mean, if the gorge has enough magic goop inside him to build all these structures with, how come he gets worn out when he coughs up a few phlegm balls?
  • LiberalMonkeyLiberalMonkey Join Date: 2004-01-23 Member: 25643Members
    Alternatively, you could learn to hit the second and third bites. Any time your reason for suggesting a design change begins with, "I am tired of dealing with," you should think very hard about the ramifications of said change. Ask yourself if this is a change that would benefit the game as a whole, or a change that would make it easier for you to do well.
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    If one skulk could bring the marine down to a single bite kill with 3 parasites, imagine what two skulks working together could do!?

    I can imagine it now - the marine walks into the room, gets 6 parasites in the arse, and falls on his face, dead.

    -Parallax
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Parasite should not even be remotely useful for damage. A parasite kill is just something to laugh about once in a while, definitely not intended as a serious weapon. It's not meant for helping out in combat, and why it has damage in the first place is beyond me. The ideal setup for parasite IMHO would be no damage, little/no energy cost and a small reuse time.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    I *think* it's still good for taking rines from three bites to two. I'm not really familiar with the new armor set-up though.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    This change wouldn't let parasite do uber damage, it would just let a skulk get a marine down from 3 bites to 2 (at armor1) with 3 parasites, or a full adren bar, assuming they hit all 3. I think it would help alien early game... which they need badly.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    edited May 2004
    That would return the actual value of armor upgrade 1 to the 1.04 level. Or lower actually, didnt it take two parasites to get from three to two bites?

    Anyone know the address to that damage simulator?
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <a href='http://www.nonoobs.com/damage.php' target='_blank'>http://www.nonoobs.com/damage.php</a>
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