Increase Paracite Damage To 15
NightCrawlerz
Join Date: 2003-04-18 Member: 15609Members
<div class="IPBDescription">give skulks a chance against camping...</div> Please it woudl be cool. I tiered of dealing with the 3 bites on lvl 2 armor, so in order to remedy this i thought of a pretty neat way to give skilled players a chance at getting 1 hit and 2 hit kills.
a basic skulk with no upgrades cant fire 3 paracites in 1.5 seconds and almost completely drain his stamina. This does a total amount of 30 damage STILL no enough to lower that marine to a 1 hit kill. But what if we raised the damage to 15. That means that a skilled skulk who fired paracite at a marine while charging could turn that 2 hit kill into a 1 hit kill with the help of 45 damage from 3 paracites. A marines knife is supposed to be a stupid add in toy, but yet it is just as effective as any other weapon. Lets give the skulks something that will help those of us who like to remain skulks and remain effective.
How does this help the skulk. Well Anything more than 1 bite usualy means the marine wins. Marines have the ability to jump continuosly causeing the first bite landed to send them accross the room. With this idea implemented skulks can now get the one hit kill if they effectively hit the marine with all 3 paracites.
how could this be overpowered? Marines NEVER use team work in more skilled games, because its all about who can rambo around the map getting the most nodes. In higher up games this would be over powered because a camping skulk could esily hit a marine with 3 paracites while conceiled and then charge and that 1 bite on the jump spamming marine would = WINNAH. With out jump spamming
clan members would cry. If skulks had a way to get 1 hit kills early in the game the marine rambos would be effectivly stoped in their tracks by skilled skulks, and scince the entire marine game is based on ramboing in clan games it would ruin ns for those who refuse to use teamwork. Marine ramboing being the only effective strat in clan games is a flaw in ns not the clanners fault.
Why should this be implemented? Because skulks early and late game are out classed by marines who require multiple bites. Multiple bites means you get ONE bite and then you die due to jump spamming and knock back. If skulks could set up 1 hit kills by themselves marines whould have to learn some new tricks and making the marines actualy try somthing new is a good thing.
a basic skulk with no upgrades cant fire 3 paracites in 1.5 seconds and almost completely drain his stamina. This does a total amount of 30 damage STILL no enough to lower that marine to a 1 hit kill. But what if we raised the damage to 15. That means that a skilled skulk who fired paracite at a marine while charging could turn that 2 hit kill into a 1 hit kill with the help of 45 damage from 3 paracites. A marines knife is supposed to be a stupid add in toy, but yet it is just as effective as any other weapon. Lets give the skulks something that will help those of us who like to remain skulks and remain effective.
How does this help the skulk. Well Anything more than 1 bite usualy means the marine wins. Marines have the ability to jump continuosly causeing the first bite landed to send them accross the room. With this idea implemented skulks can now get the one hit kill if they effectively hit the marine with all 3 paracites.
how could this be overpowered? Marines NEVER use team work in more skilled games, because its all about who can rambo around the map getting the most nodes. In higher up games this would be over powered because a camping skulk could esily hit a marine with 3 paracites while conceiled and then charge and that 1 bite on the jump spamming marine would = WINNAH. With out jump spamming
clan members would cry. If skulks had a way to get 1 hit kills early in the game the marine rambos would be effectivly stoped in their tracks by skilled skulks, and scince the entire marine game is based on ramboing in clan games it would ruin ns for those who refuse to use teamwork. Marine ramboing being the only effective strat in clan games is a flaw in ns not the clanners fault.
Why should this be implemented? Because skulks early and late game are out classed by marines who require multiple bites. Multiple bites means you get ONE bite and then you die due to jump spamming and knock back. If skulks could set up 1 hit kills by themselves marines whould have to learn some new tricks and making the marines actualy try somthing new is a good thing.
Comments
Marine ramboing being the only effective strat in clan games is a flaw in ns not the clanners fault.
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Marine Ramboing != win, especially in clan matches.
I liked the way it was before where it was almost impossible to miss with it.
Gorge spit fires like a machine gun compared to 1.04.
I can imagine it now - the marine walks into the room, gets 6 parasites in the arse, and falls on his face, dead.
-Parallax
Anyone know the address to that damage simulator?