Is It Worth Recycling Rt?
Act_Chill
Join Date: 2003-04-24 Member: 15816Members
<div class="IPBDescription">I dont think so</div> If there are 2 skulks you can recylce it in time. If you dont have players on say the left side of the map and you recycle the rt the skulk will just go to the next one then the next one. If you do have someone they might save it in time saving your marines from wasting time building a new rt, you got some res you wouldnt have during the recycle and rebuild time, and you received no loss in res from recycling and rebuilding(you dont get all the res back when you recycle). It takes 1 alien player awhile to kill a rt plus makes them an easy target. I never recycle rts.
Also, i dont like elec rts b/c if you spend that res on upgrades your team will live longer meaning they can go farther across the map to threaten alien rts and hive while cutting off paths to your rts. 5 elec rts is 150 res. Thats an upgraded armory and leve 2 weapons and armor with an arms lab structure too or you could just stick with no upgraded armory and level 0 weapons and armor. Anyways if you spend all the res to elec rts by the time you are done they have a fade, so the elec rts wont last long.
I like placing 3 d in a vent next to a marine elec rt. Then 1 skulk can take it out without having to stop attacking, plus you get the 3 chambers put down, you get a place to heal closer to marine base, and cara skulk with 3 d chambers healing it next to marine base is the bomb.
Also, i dont like elec rts b/c if you spend that res on upgrades your team will live longer meaning they can go farther across the map to threaten alien rts and hive while cutting off paths to your rts. 5 elec rts is 150 res. Thats an upgraded armory and leve 2 weapons and armor with an arms lab structure too or you could just stick with no upgraded armory and level 0 weapons and armor. Anyways if you spend all the res to elec rts by the time you are done they have a fade, so the elec rts wont last long.
I like placing 3 d in a vent next to a marine elec rt. Then 1 skulk can take it out without having to stop attacking, plus you get the 3 chambers put down, you get a place to heal closer to marine base, and cara skulk with 3 d chambers healing it next to marine base is the bomb.
Comments
If you have a res node way off on the other side with no hope of saving or and no other res nodes in your control nearby, I don't see it as a waste to recycle it.
If you don't have time to recycle, then you get 0 res.
the skulk may run away, something might happen etc
with two-three clicks you have a chance to get money
"you miss %100 percent of the shots you don't attempt*
IF an rine is going to save it, i recycle, so i can get some rez back, and rebuild one for full health.
If i play alien i awlays bit the rt to the end even if i hear the recycling sound. just to make sure they dont get 7 res for that rt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
They were gonna guard the res, but then they got high.
Now we're all being digested, and I KNOW WHY...</span>
<!--QuoteBegin-SaltzBad+Apr 26 2004, 10:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Apr 26 2004, 10:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Because they got high,
because they got high,
because they got hi-igh~.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='font-size:8pt;line-height:100%'>
Hahaha, I think this thread is killed. Lesson: Never recycle your RTs, ignore them and rebuild them as soon as the aliens are gone, and try not to lose too many marines rebuilding them. Secrets good coms know.</span>
Also, i dont like elec rts b/c if you spend that res on upgrades your team will live longer meaning they can go farther across the map to threaten alien rts and hive while cutting off paths to your rts. 5 elec rts is 150 res. Thats an upgraded armory and leve 2 weapons and armor with an arms lab structure too or you could just stick with no upgraded armory and level 0 weapons and armor. Anyways if you spend all the res to elec rts by the time you are done they have a fade, so the elec rts wont last long.
I like placing 3 d in a vent next to a marine elec rt. Then 1 skulk can take it out without having to stop attacking, plus you get the 3 chambers put down, you get a place to heal closer to marine base, and cara skulk with 3 d chambers healing it next to marine base is the bomb. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Its never worth recycling a rsr. It takes 30 seconds to recycle and in that time you cannot gain rsr's from it. This kinda makes the entire recycle process worthless since you dont even gain as much from the recycled node. The node also makes the skulk bite it and use his time which he coudl be spending pressuring you.
Its going to get you res wether its almost dead or at perfect health. If it gets killed, build a new one, whoop di friggin do.
They make <b>more money while they are being destroyed </b>than they save you if you recycle them. The only RT worth recycling is an unbuilt RT with no hope of being saved. If the RT is still alive, move on.
You only need 90 seconds for an RT to make as much money as it costs, and you're better off not welding them back to full health. The reason for this is because if you send one guy with a welder to fix the RT, that's one marine not killing the alien's stuff, which takes more resources to build than any marine stuff. Not to mention the welder costs money. Not to mention welders are usually bait if they don't have teammates covering, which means even more guys aren't killing the alien's stuff while they focus on an RT which is already working.
If your RT goes down, as a commander you only need 15 res, 2 seconds of your time, and 1 marine in position to rebuild it. THATS IT. You don't have to do what the aliens do, which is save up 25 res, find an empty resource, spend time nearby gestating, then building it as a lifeform with little to no real combat effectiveness, with or without cover.
The whole time that skulk is eating your RT, he's not eating your marines, or moving toward your base. The only time I kill RTs is when the marine team is being slow or just not doing anything. The rest of the time, I'm protecting alien RTs and hive positions from marines, because they're worth more of my time than killing easily replaced enemy RTs. When you play alien, the idea is to stop the marines from putting up RTs by killing them before they have a chance to. The only time you kill an RT is when the marines aren't pressing your team because they get lazy, or when you plan on putting an RT up right after the marine RT goes down, or when it's convenient because you're camping the room it's in. When there aren't any marine RTs, you take your shot at the marine base, and force the marines to either come back and kill you, or spend one of their guys guarding.
Even if there are marine RTs, if you can attack their base and kill something THERE, ignore the RT and go camp the marine base until your team gets there and overruns them.
There are better things to worry about as a commander and as an alien than RTs.</span>
It's actually only 60 seconds. I disagree with ignoring marine rt's though. It will take about the same time for them to rebuild the rt later as it takes you to kill it. While they rebuild it, they aren't attacking anything, which means it is easier to protect your rt's. If they don't rebuild it, then they get slower upgrades.
that makes no sense!! Never recycle an RT! I only recycle it when it´s unbuilt and the marine who should build it is dead.
It doesnt worth it to recycle a rt, try to save it