Attack ranges

TojiToji Join Date: 2002-10-30 Member: 1731Members
<div class="IPBDescription">For aliens</div>I havnt fully understood the manual but obviously the humans will have guns which can shoot distances but what about the aliens? do they have to be close range to attack do they have a umm long range sort of attack?

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    This differs.
    All aliens have melee attacks, but most (kept for the Skulk) also use ranged weapons, such as <a href="http://www.natural-selection.org/manual/alien_lerk_primary.html" target="_blank">Spikes</a>, <a href="http://www.natural-selection.org/manual/alien_fade_primary.html" target="_blank">Acid Rockets</a>, <a href="http://www.natural-selection.org/manual/alien_onos_primary.html" target="_blank">or the half - distance attack of the Onos, Paralyze.</a>



    <!--EDIT|Nemesis Zero|Oct. 30 2002,11:45-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    The skulk actually has 1 ranged attack, and 1 semi-ranged attack. The skulk's :parasite: attack is a ranged projectile that is shot out and used to tag marines. (they will show up on the hive mind, if they are parasited)  It also does a around 5 damage. (horribly embarassing if you die by it).

    It also has xenocide, which is a self-explosion attack that has a radial damage effect. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • TheUnknownSoldierTheUnknownSoldier Join Date: 2002-10-27 Member: 1657Members
    Xenoside is basically a suicide attack.. but damn cool.
    as it says in the manual. A well placed xenocide attack can take out an entire squad of marines.
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    Also there's the Gorge's spit, bacterial spray (semi-ranged), and babbler (it's like a snark from HLSP), the Lerk's sporecloud (ranged eplosive-like weapon), the Fade's bilebomb (ballistic, mortar-like explosive) and blink (ranged teleport).
  • TojiToji Join Date: 2002-10-30 Member: 1731Members
    lol just listening to the attacks gets me impatient for the release  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->   <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Evil_Sonic_Death_MonkeyEvil_Sonic_Death_Monkey Join Date: 2002-08-09 Member: 1125Members
    dude... can u wait 20 hours 31 min?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Cyanide+Oct. 30 2002,11:55--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Cyanide @ Oct. 30 2002,11:55)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->[...]The skulk actually has 1 ranged attack, and 1 semi-ranged attack. The skulk's :parasite: attack is a ranged projectile[...]<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Tell you what - the first time you kill someone with Parasite, and Parasite alone, I'll correct my statement <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • ZennyZenny Join Date: 2002-10-11 Member: 1478Members
    Hey about the skulk and its Xenocide.
    Does it impair movement so u cant chase marines?  Well probably.  But what if you were on ceiling and activated it, could you drop down and blow em up, cause I am assuming its not an instant detonation.
    Activate, drop, BOOM!, Nice to know you.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    The only caveat to xenocide is that it takes a second or two to go off.  You can still move just fine.
  • TojiToji Join Date: 2002-10-30 Member: 1731Members
    <!--QuoteBegin--Evil Sonic Death Monkey+Oct. 30 2002,21:29--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Evil Sonic Death Monkey @ Oct. 30 2002,21:29)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->dude... can u wait 20 hours 31 min?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I'm an impatient person :/ also will the aliens generally have mroe speed over the humans, cuase i'd love to see a human run out of ammo then run from an alien catching up to him and then pounce on him <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->
  • Shifty_EyesShifty_Eyes Join Date: 2002-10-31 Member: 1784Members
    Forgive a heretic, but will/are the battles basically like Starcraft in FPS form? I keep getting images of Hydralisks and Zerglings tearing into marines. Is this the right mental picture or do I need a paradigm shift?
  • MooMoo_the_SnowCowMooMoo_the_SnowCow Join Date: 2002-08-03 Member: 1057Members
    I don't know if im right but when I think of battles ambushes come into my mind and hit and runs well for the aliens at least.
  • TojiToji Join Date: 2002-10-30 Member: 1731Members
    I dont generally have a idea of how its like all i know its gonna have aliens and humans running arond <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->       <!--emo&::gorge::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt='::gorge::'><!--endemo--> vs <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Skulks and (flying)Lerks are faster than marines, Fades, Gorges and Onos move abour the same speed as marines.  Of course Fades can "blink" and Onos can charge to get a speed boost.  All the aliens get faster if they have the Celerity upgrade.
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