Eclipse V3.0 Beta5
KungFuSquirrel
Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">Doors begone! (and other things)</div> ns_eclipse Changes: 3.0 Beta 5
==============================
X - Removed doors in Marine Spawn
X - Aesthetic adjustments to Marine Spawn
X - Fixed clipnode issues in South Loop (invisible "ledges")
X - Additional lighting tweaks
ns_eclipse To-Do: 3.0 Beta 5
==============================
X - Integrate pipes in Triad to surrounding geometry
X - Fix Triad particle effects (spawning at level origin currently)
Marine Spawn changes:
<img src='http://www.kungfusquirrel.net/pics/eclipse_30beta5_1.jpg' border='0' alt='user posted image' />
<img src='http://www.kungfusquirrel.net/pics/eclipse_30beta5_2.jpg' border='0' alt='user posted image' />
==============================
X - Removed doors in Marine Spawn
X - Aesthetic adjustments to Marine Spawn
X - Fixed clipnode issues in South Loop (invisible "ledges")
X - Additional lighting tweaks
ns_eclipse To-Do: 3.0 Beta 5
==============================
X - Integrate pipes in Triad to surrounding geometry
X - Fix Triad particle effects (spawning at level origin currently)
Marine Spawn changes:
<img src='http://www.kungfusquirrel.net/pics/eclipse_30beta5_1.jpg' border='0' alt='user posted image' />
<img src='http://www.kungfusquirrel.net/pics/eclipse_30beta5_2.jpg' border='0' alt='user posted image' />
Comments
Anyway now to B5 nice screenshots (seem to be seeing double of the same screenshot), glad south loops is fixed, and glad to see your going to do things with the pipes.
[EDIT] Double screenshots thing edited out now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> [/EDIT]
and i love the doors so dont remove them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
The doors are good asthetically, but gameplay-wise, they cause more problems than they're worth.
and yes... please work on the pipes in triad. they look out of place, but certainly a welcome addition.
:edit: the skylight in MS looks a bit strange on the floor. it looks as if the two windows nearest the entrance allow more light through than the two in back. probably just the used textures, but it still looks strange.
The doors are good asthetically, but gameplay-wise, they cause more problems than they're worth. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Maybe there could be a way round this, with a weldable set to activate the doors when welded? That way all the door lovers could get their wish if they spend res on a welder, would also be a nice tactical feature for clans.
When aliens get the ability to weld, I might agree with you.
Hey, good job squirrel, i like the ms ^^
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> Keep on <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
The area under the skylight on the north side of the room looks like its begging for a hera-style huge monitor.
Give a marine a welder and he'll weld any weldable on the map regardless of what it does... if you could set up a weld point that formatted their hard-drive, and put a big sign above it saying "WARNING : Welding this will format your hard drive !" people would still weld it every damn game.
If doors must be used, then how about putting them a little further out... say on the corner leading to Station Access Alpha... or at the bottom of SAA... one thing I don't like about Eclipse is how unsafe half the nodes on the map feel when placed as an alien. Horseshoe, SAA and to a lesser extent Triad always feel a bit of a waste to put up to me, as they're only a short trip from the marine base. Power Subjuction has a similar feeling due to being so close to SAA.
But that's probably just me.
Those doors were a nightmare for 56kers, they seemed so slow and laggy <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
But i agree those skylights look very nice indeedy, nice work KFS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
So you're going to create more pipes with that yellowish texture to make it look like it has a purpose? Since in its current state I don't get it why they are there and also look rather out of place or kind of ugly even <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
and what about the eclipse hive? are you going to do something to the lighting there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> since at the moment all of its former good looking atmosphere is uhm... GONE! It's just to bright now *argh my eyes!!!*
The new MS-start and now even without the doors somehow reminds me of the old MS-start... <span style='color:gray'>[edit] which is a good thing btw</span>
So you're going to create more pipes with that yellowish texture to make it look like it has a purpose? Since in its current state I don't get it why they are there and also look rather out of place or kind of ugly even <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
and what about the eclipse hive? are you going to do something to the lighting there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> since at the moment all of its former good looking atmosphere is uhm... GONE! It's just to bright now *argh my eyes!!!*
The new MS-start and now even without the doors somehow reminds me of the old MS-start... <span style='color:gray'>[edit] which is a good thing btw</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The reason they looked out of place was for testing purposes, so he didn't have to do a bunch of work just so they could be taken out, now since people think they are okay he's going to make them look good.
Integrate means I will be fitting them in to the surroundings so they don't look like ****... as much. as Hi! just stated, they were a quick test to try making the nozzle a little less vulnerable from the doors, which seems to have worked.
Um, how about he just changes it back to the old hive? there was nothing wrong with it... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->