Pancaking, And How Its Done.
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Join Date: 1970-01-01 Member:
<div class="IPBDescription">lerky</div> I'm not sure exactly how it's done, but it's becoming quite a popular tactic for lerks. I don't personaly see it as an exploit, it may be a bug? does anyone know? I see it alot like bunny hopping actually. But, what I wanted to know more then what people think of its legitimacy, is how it is done. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
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I'm not gonna be the one to start off the actual discussion of pancaking, does anyone else want to?
Last time i checked it was a bad thing???
Pancaking is spamming your jump button so you hit your max speed then quickly going up to the ceiling, and then down the to floor over and over again. The end result is that the lerk was one hard to hit little ****. In b4 this was very very very easily done because of the no adrenaline for flight cost.
Now that it does have an adrenaline cost, its still doable, but now it takes a bit of skill.
There are two ways to do it, one is the jump script used by players to bhop, the second is binding either mouse scroll up or down with jump and just roll it. Basically, you either scroll the wheel really fast or press the scripted key at a moderate rate. When you press the flap button as a lerk, you go verticle, the more you press it the higher you go and the faster you go too. With this, you hit the ceiling in to time flat. The second part is the harder part. When you have reached the top of the room or desired height, you then look down, hold the forward button and spam/press to hell again. With this, you hit the ceiling extremely fast and the floor almost as fast. You rinse and repeat, either just being a distraction or using it to evade marine fire and sporing them then letting the skulks take care of the distracted marine or doing it yourself when one gets too close for his own good. This was an exploit of the no adrenaline thing but has been remedied with a mild use of adrenaline for flapping. Someone can still do it but it's effectiveness will be severly reduced. But the only way to really counter it was just spamming bullets at one point of the lerk's flight and following it if it moved around or explosion spam.
As for the valid use of pancaeking, many servers made it kickable/bannable offense if used. Those that would argue that it didn't matter because a lerk was still just going up and down, try ignoring a skilled lerk. I tried it once in combat to a mild degree (no scripts or wheel bounds, just space for jump) and it was highly effective. No one expected you to do it and you could get close enough to them to make a quick change in course and bite the marine then do it again. Very lame and I'm glad it's been for the most part, eliminated.
<b>Edit:</b> Too lazy to offer an arguement.
regen cara redempt cele adren focus sof.. invulnerable <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Fades with adrenaline can also do this.
Its been viable ever since the new flight model, because you actually get a very high amount of push out of each flap - its anti-intuitive, you would assume vertical flight is a slow manuever (which it is in gliding) - but seeing as theirs no cap speed, a quick succession of 2-3 flaps when pushing the forward key and facing the ceiling at a high angle can yield you more acceleration than any other angle (a 'pancake' is considered completed when you swiftly arc down again before hitting the ceiling [before, since you want to conserve flaps]).
So its efficiency is a combination of those 2 things - the frontal profile exposure, and the speed you gain. Its viable with energydrain and no as an evasive, it just actually requires a modicum of planning and manuevering right now. There is in itself nothing lame about it, as its part of the playtesting version of NS 3.0 as much as crackhopping, structure abuse et cetera is. Lame and bannable on many servers was the B4 Lerk, as he allowed the use of this and any other Lerk manuever ad infinitum, making the creature absolutely unkillable by aimed fire.
I don't see how this is an exploit. Maybe you should explain *why it is!
It's another example of a technique exploiting the HL engine that produces great results with enough practice, like bunnyhopping. Since it takes great timing and control to master, I'm happy they didn't completely nerf it, but made it even more skillful to manage. GJ devs on that one at least.
Just a heads-up, lerks who are going to go out and start practicing this on combat need to remember that pancaking doesn't = invincibility. The lerk has 125/30 HP. That's easily killable. Going up and down at the same rate with the same timing will get you killed dead. What you have to do is hold your inertia and change your timing and direction frequently to avoid being really easily tracked.
Also, Fyre, they fixed the hitboxes I think.
Let them pancake and throw a grenade at their feet. If they stay in the air, you shoot them. If they fly down, they blow up. If they fly away, mission accomplished. No more Lerk. Lerks are good at slowing marines down. 4 guys shooting at a Lerk they can't kill is a good use of the Lerk's time. People need to learn to ignore the little buggers.. or just step under them and look up.
That's the relevant part of the post. You can stop reading now, or you can mull over my biased rant because I am a spikewh0re.
Lerks are the suxx0rz without Spikes. You say Bite is good now, but wait until the Marines have relocated to Engine and turret farmed refinery. Unless you have two Onos and four Gorges to heal them, GG. If there's a phase gate up, then you're really in trouble. WTH are you going to do, GORGE SPIT the TF down? Spikes were a very, very useful weapon in the Alien arsenal. They allowed you to take advantage of Marine PLACEMENT FLAWS by firing from down long hallways or through narrow doorways / vents to destroy pesky emplacements overtime. Gorges don't have that maneuverability or damage capability (without Bilebomb.) Now Marines can exploit an Alien DESIGN FLAW by turret farming. You lose one of three Structure-hurting projectiles and gain another Melee attack. Wow. Gorge spit is useless against structures, and if you have Acid rocket.. SUYF, why are you worrying about turret farms. Go rape marines. I WANT SPIKES.
I've experienced a pro pancaker. Res****d straight for lerk, and caused total hell for the marines. Almost impossible to hit. Resorted to placing down turrets just to hurt him a bit.
fer RC's back you took fall damage as a leark if you could find an open area. if you could manage to max your speed you would insta kill your self if you hit the wall (funny to see and do).
(as for the real answer)
i never thought of it as a explote, just a good manuver to use because it is much harder to hit something moveing up and down verses left and right. i first used the manuver with the fade but now with new leark flight it seemed right to use the manuver with something that resembles flight.
you dont need to "cheat" to do it and you dont need to spam the jump much to do it. find marien. bite marien (as the first hit is almost always easy). then its 3 to 4 taps on the space bar looking up (hold the space at the top of you climb, this with make your move from climb to dive faster). turn to face to guy, 2 taps tops looking down and relese the space (you will move faster falling than gliding because hey gravity works). then at the last secound right as the rein makes his move to dodge hit and hold the space, folow his move and nail him.
never try to do this down a long hall. any good marien will kill you before you can get to him.
fun leark map is Co_freefall and Co_spacefall.
on other hand you need to do much more than just go up and down.
I find it hard with lerk to keep my inertia and thats the crucial point in caking (notice how its becoming caking?)
Carapace+Focus+Celerity = beats the pants offa this
And omg whats with the autocorrect word replace on sc0rpian and h0var (minus the leetspeak conversion)
When you let go of all your directional buttons and spam the mousewheel, no matter which way you're looking, you hit the roof instantly, because lerks not going forward go up vertically into the air. When you look straight down and spam the mousewheel, you crash into the floor, but lerks don't take fall damage. So basically you just look down at an angle the whole time, and spam the mousewheel while putting your finger on "W" to go down, and letting go to go up.
Try it!
You might need to go to your Config.cfg, because steam only allows you to have two "keys" bound to +jump. When you have mousewheel up, down, and space bound to +jump, you'll be able to start learning to pancake.