Combat Sucks Now
KoniaX
Join Date: 2003-02-16 Member: 13641Members, Constellation
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> Ok, why the hell did you add a timer to combat? It takes the entire fun out of the game for me. I don't want to be playing and be owning the aliens, just to lose because the timer ran out. I personally like the standoffs because it forced the aliens/marines to work as a team. This has got to be the worst addition to NS since devour. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
This discussion has been closed.
Comments
BTW you are probably going to get called 'newb' or 'idiot' a lot so put on some flame retardant clothing. Mostly becuase you think devour is bad.
play ns
The alien win scenerio allows for aliens that see they are struggling to takedown the CC to go completely defensive (multi gorge hive heal, lurk hive umbra, cloaked onos in da house etc. etc.) till the time finishes then its a Alien win - I have seen Alien hive defences take up to 40 min to crack despite GL, HA/HMG or JP's. I have personally gone super gorge merely to web the hive area and heal it constantly - if you take cloak, silence, adren, and regen as evo's and all the gorges abilities you can cause a lot of delay till hive goes down, especially on some maps where the hive area is limited so the marines have to go right into the hive area to do any damage.
So I ask why is it a auto alien win when the time period runs out, and not a draw/nowinner ?
What I'd like to see though is the attacker/defender role to switch after each round. It would give co more variety imo.
-Evig <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It does in theory, but not in practice. We actually tested this in a version of b4a. Marines have a MASSIVE advantage over aliens defending because of their ranged weapons, and they just sit in base the entire time.
What I'd like to see though is the attacker/defender role to switch after each round. It would give co more variety imo.
-Evig
Less players should equal more time.
3 vs 3 makes it virtually impossible for marines to win, someone has to stay at spawn to guard the CC, this guys gonna end up with little/no XP points. The other 2 are going to have to sacrifice bigger guns for jetpacks just to be able to get to the hive at the same speed aliens make it to marine spawn.
Throw a gorge healing the hive into the equation and marines dont stand a chance of killing the hive in 10 minutes.
Well, it is.
mp_combattime is set to 10 by default. I cranked it up to a more sensible 20 minutes on our server, and still people complain. Despite this, rines can win. It just takes an e arly shottie rush before they have fade. -Or at least before they have more than one fade.
... a level 3 shotgun isn't a "big gun" in your eyes?!?!?!!?
level3 shotgun + jetpack... rules combat
... a level 3 shotgun isn't a "big gun" in your eyes?!?!?!!?
level3 shotgun + jetpack... rules combat <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes, thats a big gun, but in a small game you only have enough time to get a jetpack and possibly a lvl 1 shottie. Lvl 3 shotty and jetpack require you to be at Level 8 which isn't going to happen in 10 minutes.
<!--QuoteBegin-Dragon_Mech+May 5 2004, 06:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ May 5 2004, 06:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It was added to end 90 minutes stalemates that bored the hell out of most people. Also, it fixed marine camping on one swift blow. IMO this is the best version of combat yet! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
and if you still dont like it
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->then don't play it
play ns<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Nope, there is a fecking big gap between 90 and 10 mins, ain't it ?
Sometimes, the rines camp ? so ? Isn't it an interresting situation to solve ? Team up to attack from different points ..
Now the rines rush like crazy, or, rush, or ... rush or ... ? Wow !!! Me too, i like diversity.
IMO, this is the worst public version of combat yet (what sink it is the 10 mins default (god, we even PTed 5 mins !!) and the nasty one by one respawn).
If you don't like that combat server join another one until you find one that has an apprioate time limt.
Ask an admin at the server to increase the time.
Why khaara win instantly when time expires is supposivly that the Marines have failed their job, the eradication of the khaara.
Natural Selection doesn't have a time limt and theres a lot of adrenaline rushs in it, play that.
Don't bother complaining about this, the time limt is changable, thusly its going to stay.
Part of the problem is that you need to constantly rush the hive and still keep your cc intact. Though it probably won't happen, the cc needs to be removed. Since co is now almost entirely played around the timer, why not go all the way?
edit: Spawn camping would need to be addressed if the cc is removed; 9 minutes of it wouldn't be fun. Maybe the AI commander should use beacon when all marines are dead?
so, in all those games where aliens come out on top in the opening 1 minute, the marines have to sit about getting spawn raped for 15 mins? errr no
incidently, get shotgun level 3 before jetpack.. far far more feasable then. high level gun = lots of kills...
I agree. If I'm on the marine team (on my reg server) I always rally up a good few guys to head straight to the hive with me. Usually we get a decent amount of XP from attacking together. In some cases we win the game right there and then (within two minutes).
10 minutes is a bit tight though. 15 would be perfect in my opinion.
The alien win scenerio allows for aliens that see they are struggling to takedown the CC to go completely defensive (multi gorge hive heal, lurk hive umbra, cloaked onos in da house etc. etc.) till the time finishes then its a Alien win - I have seen Alien hive defences take up to 40 min to crack despite GL, HA/HMG or JP's. I have personally gone super gorge merely to web the hive area and heal it constantly - if you take cloak, silence, adren, and regen as evo's and all the gorges abilities you can cause a lot of delay till hive goes down, especially on some maps where the hive area is limited so the marines have to go right into the hive area to do any damage.
So I ask why is it a auto alien win when the time period runs out, and not a draw/nowinner ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats because combat is a training program for marines. Its quite cleary said in a few maps: for instance in co_daimos there is an announcement that says something like "welcome to the daimos outpost, this abandoned outpost has been remodelled to a frontiesmen training facility, please choose a team and proceed to their assembly rooms, further briefing will be given there"
And i think that it was co_angst that simulated a situation where all the marines where in deep freeze sleep when the computer declared an emergensy, the kharaa had built a hive onboard.
I think that co_rebirth was just normal simulated live-fire training.