Combat Sucks Now

KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> Ok, why the hell did you add a timer to combat? It takes the entire fun out of the game for me. I don't want to be playing and be owning the aliens, just to lose because the timer ran out. I personally like the standoffs because it forced the aliens/marines to work as a team. This has got to be the worst addition to NS since devour. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
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Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited May 2004
    It was added to end 90 minutes stalemates that bored the hell out of most people. Also, it fixed marine camping on one swift blow. IMO this is the best version of combat yet!
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    And devour is bad why?

    BTW you are probably going to get called 'newb' or 'idiot' a lot so put on some flame retardant clothing. Mostly becuase you think devour is bad.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    then don't play it

    play ns
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    I agree omg i played once and was like woah this is good so now I came to forum to make fun of anyone who realizes combat is **** now but it's really good BEST VERSION OF COMBAT YET keep it coming guys at top (flayruah!) thanks for another great game improvement (better than rest!)
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    When the timer hits zero, it means your team didn't work together well enough and that you're not good enough to win the game yourself. Very simple.
  • ASnogarDASnogarD Join Date: 2003-10-24 Member: 21894Members
    While I have no objection to the timer - it is a server side variable that can be set to a NS communities preference, I would like to know why is it that Aliens get the win, why not a draw/nowinner instead.

    The alien win scenerio allows for aliens that see they are struggling to takedown the CC to go completely defensive (multi gorge hive heal, lurk hive umbra, cloaked onos in da house etc. etc.) till the time finishes then its a Alien win - I have seen Alien hive defences take up to 40 min to crack despite GL, HA/HMG or JP's. I have personally gone super gorge merely to web the hive area and heal it constantly - if you take cloak, silence, adren, and regen as evo's and all the gorges abilities you can cause a lot of delay till hive goes down, especially on some maps where the hive area is limited so the marines have to go right into the hive area to do any damage.

    So I ask why is it a auto alien win when the time period runs out, and not a draw/nowinner ?
  • KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
    wow the last time i took a vote in a combat game everyone said the timer was the stupidest idea ever... maybe they're just too shy to post anything now that everyone else said they like it...
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    or maybe it was just a coincidence, everyone likes the timer, it does its job.
  • Mr_CharismaMr_Charisma Join Date: 2003-01-26 Member: 12748Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Natural Selection: Combat is a new fast and furious gameplay mode focusing on intense action. Combat games generally last less than ten minutes, and require very little knowledge to play.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • JHunzJHunz Join Date: 2002-11-15 Member: 8815Members, Constellation
    <!--QuoteBegin-Evig+May 5 2004, 01:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evig @ May 5 2004, 01:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love the timer, co is like a dream (it used to be all focus and little skill on the alien teams, now aliens only decisively win if they work together.. as they bloody well should!)

    What I'd like to see though is the attacker/defender role to switch after each round. It would give co more variety imo.

    -Evig <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It does in theory, but not in practice. We actually tested this in a version of b4a. Marines have a MASSIVE advantage over aliens defending because of their ranged weapons, and they just sit in base the entire time.
  • EvigEvig Join Date: 2004-04-29 Member: 28305Members
    I love the timer, co is like a dream (it used to be all focus and little skill on the alien teams, now aliens only decisively win if they work together.. as they bloody well should!)

    What I'd like to see though is the attacker/defender role to switch after each round. It would give co more variety imo.

    -Evig
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    rolf I played one more game and I realized that this really is best thing to happen to NS since sun tzu and zero and flayrah rolling on 20s' please thank the gods for this fair and balanced fox news patch which makes game 30x better. I won every time as aleisn but that was only once so that maens aliens are balanced now I like the timer I don't nkow why it's 200 mintues no games go on to 200 minteus it'd make more ssense if it were like 10 or 15 minutes cuz I like fast short games and people who upgrade focus have no skill lol
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    I reckon the timer should vary on the amount of players.

    Less players should equal more time.

    3 vs 3 makes it virtually impossible for marines to win, someone has to stay at spawn to guard the CC, this guys gonna end up with little/no XP points. The other 2 are going to have to sacrifice bigger guns for jetpacks just to be able to get to the hive at the same speed aliens make it to marine spawn.

    Throw a gorge healing the hive into the equation and marines dont stand a chance of killing the hive in 10 minutes.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I love it. It really adds a sense of urgency to the game. All it needs is to lose the gorges, and it would be perfect IMO.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Hang Loose+May 5 2004, 01:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hang Loose @ May 5 2004, 01:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like the timer I don't nkow why it's 200 mintues no games go on to 200 minteus it'd make more ssense if it were like 10 or 15 minutes <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, it is.

    mp_combattime is set to 10 by default. I cranked it up to a more sensible 20 minutes on our server, and still people complain. Despite this, rines can win. It just takes an e arly shottie rush before they have fade. -Or at least before they have more than one fade.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    <!--QuoteBegin-Even~Flow+May 5 2004, 02:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Even~Flow @ May 5 2004, 02:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The other 2 are going to have to sacrifice bigger guns for jetpacks just to be able to get to the hive at the same speed aliens make it to marine spawn. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ... a level 3 shotgun isn't a "big gun" in your eyes?!?!?!!?

    level3 shotgun + jetpack... rules combat
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    edited May 2004
    <!--QuoteBegin-shanks+May 5 2004, 02:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ May 5 2004, 02:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Even~Flow+May 5 2004, 02:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Even~Flow @ May 5 2004, 02:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The other 2 are going to have to sacrifice bigger guns for jetpacks just to be able to get to the hive at the same speed aliens make it to marine spawn. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ... a level 3 shotgun isn't a "big gun" in your eyes?!?!?!!?

    level3 shotgun + jetpack... rules combat <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, thats a big gun, but in a small game you only have enough time to get a jetpack and possibly a lvl 1 shottie. Lvl 3 shotty and jetpack require you to be at Level 8 which isn't going to happen in 10 minutes.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Combat does have serious problems. Ok maybe with a marine team that can aim like vets it is balanced, alot of pubbers cant aim like that though. Result?....they get owned. I know that balancing skill is one of the most difficult things to do but i would suggest giving the marines xp when they fall behind the aliens. I would like to see most marines level 10 before the timelimit expires. The 10 mins should also perhaps be raised to 12.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Meh im not too bothered about the timer now, most servers have pushed it up to atleast 15mins, if not 50-60 mins <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    edited May 2004
    There's 2 guys who have a point here,

    <!--QuoteBegin-Dragon_Mech+May 5 2004, 06:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ May 5 2004, 06:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It was added to end 90 minutes stalemates that bored the hell out of most people. Also, it fixed marine camping on one swift blow. IMO this is the best version of combat yet! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    and if you still dont like it

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->then don't play it
    play ns<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
    <!--QuoteBegin-Dragon_Mech+May 5 2004, 12:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ May 5 2004, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It was added to end 90 minutes stalemates that bored the hell out of most people. Also, it fixed marine camping on one swift blow. IMO this is the best version of combat yet! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nope, there is a fecking big gap between 90 and 10 mins, ain't it ?

    Sometimes, the rines camp ? so ? Isn't it an interresting situation to solve ? Team up to attack from different points ..

    Now the rines rush like crazy, or, rush, or ... rush or ... ? Wow !!! Me too, i like diversity.

    IMO, this is the worst public version of combat yet (what sink it is the 10 mins default (god, we even PTed 5 mins !!) and the nasty one by one respawn).
  • ThardinThardin Join Date: 2004-01-05 Member: 25081Members
    Please actually play on a few servers.

    If you don't like that combat server join another one until you find one that has an apprioate time limt.

    Ask an admin at the server to increase the time.

    Why khaara win instantly when time expires is supposivly that the Marines have failed their job, the eradication of the khaara.

    Natural Selection doesn't have a time limt and theres a lot of adrenaline rushs in it, play that.

    Don't bother complaining about this, the time limt is changable, thusly its going to stay.
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    edited May 2004
    I've seen a few marine wins so far. When the whole team sticks together it makes early fading incredibly difficult thanks to the earlier shotties. Still, the vast majority of b4a games I played ended with an alien win thanks to only one or two dedicated gorges.

    Part of the problem is that you need to constantly rush the hive and still keep your cc intact. Though it probably won't happen, the cc needs to be removed. Since co is now almost entirely played around the timer, why not go all the way?

    edit: Spawn camping would need to be addressed if the cc is removed; 9 minutes of it wouldn't be fun. Maybe the AI commander should use beacon when all marines are dead?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    With the exception of the spawn system(will probably be resolved in Beta 5) and balance issues(the extreme difficulty of breaking through a mid-high level alien team), this patch is fantastic. I've been playing Combat since the consties got into beta and this will be the best build yet when those issues are worked out.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    Remove the CC and make the timer default 15mins.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    remove the CC? haha. *gg*

    so, in all those games where aliens come out on top in the opening 1 minute, the marines have to sit about getting spawn raped for 15 mins? errr no

    incidently, get shotgun level 3 before jetpack.. far far more feasable then. high level gun = lots of kills...
  • OrangeSliceOrangeSlice Join Date: 2003-01-25 Member: 12737Members
    The thing that really bothers me is that with the timer set at 10 or 15 minutes, in most pub games, only a few (1-3) marines have jetpacks making it incredibly difficult to kill the one or two gorges that get on top of the hive to heal it. Thats really all the aliens need to win, just one dedicated gorge on top of the hive constantly healing. Additionly, if the gorge gets webs its basically over because jetpackers will almost never reach the hive AND substantially damage it before getting stuck in webs and killed.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    <!--QuoteBegin-Snidely+May 5 2004, 07:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ May 5 2004, 07:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love it. It really adds a sense of urgency to the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree. If I'm on the marine team (on my reg server) I always rally up a good few guys to head straight to the hive with me. Usually we get a decent amount of XP from attacking together. In some cases we win the game right there and then (within two minutes).

    10 minutes is a bit tight though. 15 would be perfect in my opinion.
  • oozi2501oozi2501 Join Date: 2003-07-16 Member: 18199Members
    <!--QuoteBegin-ASnogarD+May 5 2004, 01:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ASnogarD @ May 5 2004, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While I have no objection to the timer - it is a server side variable that can be set to a NS communities preference, I would like to know why is it that Aliens get the win, why not a draw/nowinner instead.

    The alien win scenerio allows for aliens that see they are struggling to takedown the CC to go completely defensive (multi gorge hive heal, lurk hive umbra, cloaked onos in da house etc. etc.) till the time finishes then its a Alien win - I have seen Alien hive defences take up to 40 min to crack despite GL, HA/HMG or JP's. I have personally gone super gorge merely to web the hive area and heal it constantly - if you take cloak, silence, adren, and regen as evo's and all the gorges abilities you can cause a lot of delay till hive goes down, especially on some maps where the hive area is limited so the marines have to go right into the hive area to do any damage.

    So I ask why is it a auto alien win when the time period runs out, and not a draw/nowinner ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats because combat is a training program for marines. Its quite cleary said in a few maps: for instance in co_daimos there is an announcement that says something like "welcome to the daimos outpost, this abandoned outpost has been remodelled to a frontiesmen training facility, please choose a team and proceed to their assembly rooms, further briefing will be given there"

    And i think that it was co_angst that simulated a situation where all the marines where in deep freeze sleep when the computer declared an emergensy, the kharaa had built a hive onboard.

    I think that co_rebirth was just normal simulated live-fire training.
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    Combat JUST started sucking? erm... ok..
This discussion has been closed.