Alien class combos...
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Join Date: 2002-10-22 Member: 1568Members
<div class="IPBDescription">List your combos here!</div>Personally I think a Lerk with Silence, cloaked, with redemption, all lvl 3 would be a god. Also a Skulk with Adv Hivesight, increased adrenaline, and silence would make for a good stalker and hanger-of-ceilings.
Comments
A Onos with Wings! Weee!
Pfffttt... Personally, I like the paranoia factor of a Skulk with Triple Stealth. Or even a Lerk. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I'll enjoy scaring the living daylights outta marines. And thwarting the Kharaa's plans to take over our ship/base/what have you! >=D
Do you people realize we are 24 hours (Roughly) from getting our grubby little hands on NS?
Oops, sorry, wrong game.
I agree, there is definitely a great appeal in attacking a squad of marines before they even know you're anywhere on that half of the map, and then being gone before they can shout, "What the heck was that?" Although since Cloaking only work when you're standing still, it seems that this may induce a lot of camping / lurking over door entrances, which irritates everyone.
Silence could be very useful, but then again, if they don't know where you are, hearing you won't do a lot of good.
I like the sound of Regeneration, there's nothing like having your enemy waste half their ammo on you only to discover you've regenerated back to full health.
Celerity sound like it could be very nice for all the classes--it would add even more capabilities to the Skulk and Lerk, it make the Fade and Onos even more deadly, and of course the Gorge could always find use for an extra-speedy waddle.
Actually, it sounds like every evolution has its uses, and it will only be through experimenting that each person will come up with their favorite combo.
No, in a game where aliens are mainly melee and humans mainly ranged, I would not be surprised to find an alien do that. In gloom it's a reaction to check the ceiling for Hatchlings more than the floor <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> Don't worry, it will be more scary than annoying, I guarantee it. Anyway back to the topic <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
lerk with adrenalin (faster fire rate and longer flying time), carapace (cause it works really well since he has high armour and low hp) or regen would be good too since ull be recharging u may aswell recharge ur health aswell as ur energy, and scent of fear to pick out the weak marines and get more kills quicker
skulk with silence redempt and scent of fear, assassinate weak marines again
lerk with celerity, cloaking and regen- fly around a million miles an hour killing stuff and not getting hit then go hide in a corner and regenerate
builder with adren (they use alot of energy i think?)
I happen to be one of those suicidal players, who will generaly get atleast 2 kills before getting splatted
drop in the middle of a squad,
CHOMP, CHOMP, CHOMP, CHOMP 2 marines dead
and if I pull of a redemption, all the better ;D