Seen Any Heavies In Co Lately?

The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
<div class="IPBDescription">HA cost should be reduced to 1 point.</div> I don't think I've seen a single HA in beta 4a co.

Marines need to be offensive now, with the timelimit. Jetpacks is obviously the proto upgrade of choice for quickly taking down the hive. Heavy armor is not. HA was great for defending the CC in earlier versions of co, but now it doesn't really have that purpose any longer.

To put it simply, heavy armor is just not worth the 2 points anymore. It should be reduced to 1 point, in my opinion.

Comments

  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    I've seen a few, and they go down. Fast.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    I see them every time I play a combat game, which is at least 4 times a day! I first upgrade to shotgun, and then I upgrade to heavy armor. I ALWAYS see a heavy armored marine in combat.
  • XirConXirCon Join Date: 2004-01-31 Member: 25865Members
    I see HAs alot because of the increase in the number of lerks sporing since beta 4 and since the onset of the 1 rine at a time spawn system. HA actually gives you a chance of fighting back against spawncamping skulks.
  • Steel_BladeSteel_Blade Join Date: 2003-11-23 Member: 23432Members
    Grouped HAs are an unstoppable assault force, they don't only serve a defensive purpose.
  • DemanufactureDemanufacture Join Date: 2004-03-29 Member: 27581Members, Constellation
    <!--QuoteBegin-STeeL BLaDe+May 6 2004, 02:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (STeeL BLaDe @ May 6 2004, 02:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Grouped HAs are an unstoppable assault force, they don't only serve a defensive purpose. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Couldn't agree more.
  • EvigEvig Join Date: 2004-04-29 Member: 28305Members
    edited May 2004
    I've seen loads of heavies, smart players will know when to time their upgrades. Suddenly what you thought were 5 half-gassed marines with no armor left, becomes a HA train rolling straight for that fat blob of organic matter called a hive.

    I see it everyday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    imho HA cost is just fine.

    -Evig
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    how about keeping HA at 2 points and giving armor 3 with it for free? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Yeah going lerk on your first two levels and gassing the hell out of the light armor marines can actually be a BAD thing. You annoy alot of people to the point of getting HA early instead of their usual jetpack. But that in turn forces players who probably wouldn't have gone onos to do so. So I guess it kind of evens out if you have willing players on either team.
  • CreepieCreepie Join Date: 2003-02-19 Member: 13734Members
    Gassing marines is a very effective tactic.
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    I have seen quite a few HAs but indeed they are rare nowadays because marines win most games before anyone got enough points for HA. I haven't seen many Oni. Make Onos 1 point too <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    I go heavy often enough in b4a as it helps a lot with spawn camping, anyway the secret to going heavy is to get a welder and get at least one other team-mate to do the same, even two heavies with welders who stick together are a powerful force that dose not go down easily.

    P.S. the more the merrier <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Walking_TargetWalking_Target Join Date: 2003-11-11 Member: 22552Members
    HA only goes down fast if they arent supported and with the new timelimit its more viable to get a Jetpack as you can get to attacking the hive quicker, however teams with good teamwork often use HA as they find it much easier to stay alive and kill the aliens, they also get welders so the HA are almost impossible to kill (lvl 2 armour, HA, Resupply, lvl 2 sg, welder)
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    I choose HA almost everytime because typically of two reason's. If I choose a JP, I'll just become pointless once the hive is webbed and I wouldn't be able to accomplish anything other than flying around a room and acting like a flying-rambo. I also choose HA because they have ALOT better survivability compared to LA. They can take so much more punishment and still keep on rolling on down the path until running out of armor, unless you have a few people behind you welding then you become invincible unless they die. LA is just to damn vulernable to everything, spore's and focus for example.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    I would like to see HA cost 1 point but require armour 3 to upgrade to. Then its effective cost is the same but it's a little stronger in total.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--QuoteBegin-RabidWeasel+May 7 2004, 06:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RabidWeasel @ May 7 2004, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would like to see HA cost 1 point but require armour 3 to upgrade to. Then its effective cost is the same but it's a little stronger in total. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This sounds like a good idea to me.
  • Beer_GogglesBeer_Goggles Join Date: 2004-04-21 Member: 28067Members, Constellation
    Early, when most everyone is a skulk, a heavy pretty much owns, especially if a teamate has a welder. Late-game, he's just onos fodder. Stomped, eaten, spawned, stomped again, eaten, a never ending cycle. In almost all the games I play, if they last long enough, I get a jetpack and rambo. A jetpacker will do much, much more damage to a hive then a heavy will, because a heavy will get devoured, stomped, swarmed, webbed and killed. We use some math, and if having one jetpack is better then one heavy, then multiple jetpacks is better then multiple heavies.

    I suggest making heavy armor 1 point but requiring level 3 armor a couple of threads ago, with some other ideas. It's only 20 armor, but everything helps. Another alternative is to get slight experience in healing teamates, or making welders better, but I really like the idea of level 3 armor first and having heavy armor as 1 point.

    I do like people going heavy, though, it keeps the alien team occupied while I jetpack to their hive. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    1 onos > 1 HA

    8 HA > 8 ONOS

    The concentrated firewpower, fact that devour doesn't work against large groups and welding potential really helps HAs on mass. On their own they are a bit vulnerable though.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    I say reduce JP and HA back to 1, and leave it where it is. It already takes 2 points to get armor 2, another point for the JP or HA is more than enough.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i hate jp, it is just for friggin rambos who arnt smart enough to use teamwork. if HA is lowered to 1 point and left where it is then that will encourage more people to go HA and use teamwork. either reduce it to 1 point or include a welder or something.
  • ShadowSlayShadowSlay Join Date: 2003-09-19 Member: 21009Members
    <!--QuoteBegin-6john6doe6+May 8 2004, 01:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ May 8 2004, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i hate jp, it is just for friggin rambos who arnt smart enough to use teamwork.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    wow....wow. u cant be serious. jps r for reaching the hive FAST and avoiding aliens. they're not "friggin rambos", they're ppl trying to win the game. but back to the point of this thread...HA is very useful in co as long as they dont have 5 onos, and u dont rambo off with the HA like an idiot. stick in groups and HA is invincible...almost.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    <!--QuoteBegin-Hi!+May 7 2004, 04:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ May 7 2004, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-RabidWeasel+May 7 2004, 06:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RabidWeasel @ May 7 2004, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would like to see HA cost 1 point but require armour 3 to upgrade to. Then its effective cost is the same but it's a little stronger in total. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This sounds like a good idea to me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I concurr.

    As of now a delicate balance of HA and JP is necessary to compete with a competent alien team. Your suggestion would make better sense for the JP as well though, as I find it often difficult to deal with lerks (not sure how thats sposed to work out, but lerks countering LA and JP, 2/3 of the rine force is not very "balanced" I guess you could say.)
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    I've seen HAs alot in combat but I liked the idea with you need armor 3 to be able to upgrade to HA or JP (Which should be reduce to 1 pt) making cost same = stronger version. Great idea and that will help the marines alot! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Beer_GogglesBeer_Goggles Join Date: 2004-04-21 Member: 28067Members, Constellation
    Making jetpack 1 one point would be stupid and would completely unbalance combat in favor of marines. Jetpack is fine, and making it 1 point but requiring armor 3 would make something that is already incredibly stronger that much more so. One lone jetpack with resupply and a shotgun can easily take down a hive 20%, assuming the aliens don't have web. If they have web, a competent jetpacker can dodge most of the web and still do a huge amount of damage to the hive.

    A group of heavies can easily be brought down by a collection of aliens who don't match their level. If the alien team is not all skulks, then the heavies will die, quickly.

    Early game, one heavy will decimate an alien team, until they get past skulk. When that happens, it's really all over for the heavy. The heavy is the first to get eaten by an onos, he's victim to dive bombing lerks and blinking fades, he's really not a problem.

    Heavy, in comparison to jetpack, isn't very good. Add some slight experience when you weld people, or make welder weld faster. Whatever works, just heavies need a boost to be as effective as a similar-cost jetpacker.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    I only go HA for one reason, get hand grenade, run up to a skulk and drop the nade on the floor. The skulk gets blown up and I laugh at him.

    Other than that I get JP

    I like the idea about moving HA to only avalible when you get lvl3 armour.
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