Sps Clan 3th Movie Record End & Next Project

superelfsuperelf Join Date: 2003-05-05 Member: 16077Members
edited May 2004 in NS General Discussion
<div class="IPBDescription">and one question.</div> Korean user do many funny performance for 3rd movie.

but hltv icon not good.
How to delete HLTV icon in demoplay?
<img src='http://narics.net/bulletin/data/b_modns/nsline.jpg' border='0' alt='user posted image' />


ROTC and me has some idea for next project.

It is Ns story movie.

<img src='http://narics.net/bulletin/data/b_modns/1083825422/ns_hera0001.jpg' border='0' alt='user posted image' />
<img src='http://narics.net/bulletin/data/b_modns/1083825422/ns_hera0000.jpg' border='0' alt='user posted image' />
<img src='http://narics.net/bulletin/data/b_modns/1083883146/ns_metal0001.jpg' border='0' alt='user posted image' />


we will use this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    looking forward to it!
  • DoLLDoLL Join Date: 2004-04-13 Member: 27896Members
    i suggest encodec with RAD Video Tools(bik file)
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2004
    - i was wrong about my idea to delete the hltv logo... -
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    More like sps clan 3th RAD AWESOME. I await this with tissues and lotion ready to hand.
  • Kenichi-SNKKenichi-SNK Join Date: 2003-12-21 Member: 24617Members
    Another already? Kool dude! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    Hope for the best results! Good luck.
  • ChezChez Join Date: 2004-01-05 Member: 25074Members, Constellation
    The first one had really nice editing can't wait for the next haha.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    for the HLTV symbol there can be two (three?) solutions:

    1. Cut off the top and bottom. Remove both bars (which are bothersome in a movie actually)

    2. Make a transparent logo. It CAN be done, as logo replacements for HLTV can be made. I can't help you there though.

    3. There might be a console command to remove everything bothersome on the screen.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Looking forward to the next video
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    <!--QuoteBegin-Insomnia+May 7 2004, 05:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insomnia @ May 7 2004, 05:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love <3 Koreans <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have to agree with you, when i played Lineage 2 Korean beta. Many korean people was very nice and fun to play with. Im looking forward to see some more koreans play Ns <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • 1337CAS1337CAS Join Date: 2004-05-07 Member: 28529Members
    can i download part one anywhere?
  • Kenichi-SNKKenichi-SNK Join Date: 2003-12-21 Member: 24617Members
    I had a big search for Part 1 and i have seen no sign of it.

    Part 2 hmm. Does this suggest theyre hiding a FILM behind there backs?
  • amarcamarc Guide Scribe Join Date: 2003-06-03 Member: 16982Members, Constellation, Reinforced - Supporter
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The custom banner TGA file has to be a 24 bit RGB or 32 bit RGBA image.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    If don't know if it's possible to make a transparent one, perhaps deleting the file would cause it to be deleted?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Make sure that you added your logo in hltv.cfg "bannerfile mylogo.tga". If you want to distribute a HLTV demo file that used your new logo, you have to add this logo file in the package too. Clients that watched the match live, download this logo to the "mod\gfx\temp\" subdirectory, it also gets a new unique name (eg. d5fb1c03ac7f9297cbdea9bedda09815.tga). This file is needed for proper demo playback too (in the same directory). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    All I could turn up on it.

    Your previous movie really owned, hope to see the next one soon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    Create a transparent sprite to remove the logo.

    And yeah use RAD Video tools to encode it (and not to a .bik but to an .exe file). Bink video is really great. ---> www.radgametools.com

    I've attached an empty alphatest sprite, but I don't know if the HLTV logo uses alphatest or alpha blending... Try it, and if it doesn't work create a sprite with alpha blending transparency <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    I would also recommend using trilinear texture filtering to get rid of ugly lines mainly on floor textures. (gl_texturemode "GL_LINEAR_MIPMAP_LINEAR").
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin-Licho+May 8 2004, 05:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Licho @ May 8 2004, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would also recommend using trilinear texture filtering to get rid of ugly lines mainly on floor textures. (gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And I'd reccomend to use it even in game ^^ (I've added it to my autoexec)
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