Who Thinks Sg And Gl And Hmg Should Cost 2?
ktimekiller
Join Date: 2003-02-25 Member: 13958Members
i do, sence focus has been increased to 2 points i think that sg is same as focus and should also cost 2, i also think with gl and hmg, once u reach lvl 3 u can already get sg with dmg upgrade! and at lvl 5 u can get hmg! thats way unfair. if focus has been nerfed i think sg gl and hmg should also be nerfed, but i think everything is fine in ns! what do u guys think about sg gl and hmg?
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Comments
It's fine.
Lets see how similar they really are:
Focus:
Damage increased to 200%
Attack speed decreased to 50%
Damage over time still 100%
Why is focus good?
Because it kills with the first bite, leaving no room for a possible doging, or in some cases flying away by the marine.
Now for arguments sake lets say bite does 100 dmg and a skulk bites once every second
Marines have 200 effective health at lvl 0, and 220 at lvl 1
For a focused skulk to kill a lvl 0 marine, it takes two bites, which means 4 seconds.
For a non focused one it takes three bites, but only three seconds.
I rest my case.
I said lvl 1 armour > focus
Which means focus is actually worse than not after lvl 1 armour. Plus, if 1 marine > 1 Alien, they have an advantage
(Sorry if this runs on a bit, but I'm just putting in a quick post before I run off to work)
agreed
Shotgun: 1
HMG:1
GL:2
would be fair.
With the time limit, most people will be at the skulk form. I'd rather GL be tethered to weapons2 rather than be made 2 points since it's already such a specialised weapon.
(1 focused bite for every 3 regular bites)
Just add a bit more fun IMHO.
- RD
Shouldn't it be purely anti-building? Like, make it do 4x to buildings, but half the current damage to lifeforms...
At least that would eliminate "GL frustration", which could only ever be a good thing in combat.
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but the thing is, in co people like to be super skulk or super lerk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and i think sg should cost 2 and hmg and gl should cost same, i think gl needs to be a building destroyer not a anti personel. and onos will die if 2 marines with hmg is faceing him, 30 secs,,, ur dead
its called damage 1?
Leap focus owns all especially since marines go for resupply and weapon upgrades a lot more and dont worry about armor as much.
This comming from someone who most likely plays exclusively alien seeing as they win alot of co games Ive played.
edit: Not a flame just an observation.
Also you have to have damage lvl 1, as someone said, before you can get sg. So theres your 2 points.
Lets see how similar they really are:
Focus:
Damage increased to 200%
Attack speed decreased to 50%
Damage over time still 100%
Why is focus good?
Because it kills with the first bite, leaving no room for a possible doging, or in some cases flying away by the marine.
Now for arguments sake lets say bite does 100 dmg and a skulk bites once every second
Marines have 200 effective health at lvl 0, and 220 at lvl 1
For a focused skulk to kill a lvl 0 marine, it takes two bites, which means 4 seconds.
For a non focused one it takes three bites, but only three seconds.
I rest my case. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
half of your values are wrong....
please get you values right and you will see that focus still will kill a lvl1 armor in the same or less time that without focus.
REMOVE IT.
Oh and Steamed are you sure that its 300% the delay between attacks?
And I don't understand what people's problems with the gl are. It's incredibly easy to take a gler down. They're basically defenseless. I don't see why people complain about them being overpowered. I'd much rather go against a GL-wielding team than an hmg or sg wielding one. Glers are really easy to rip through after dodging their shots.