2 Point Unlock Ablity 4

badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
<div class="IPBDescription">da good and ad bad (again)</div> right now i fell that that spending 2 points to get focus is fine and 2 points to get unlock 4 is fine for gorge and lerk and sulk, (frankly i ussually dont know what to do with all my upgrades) but as fade and onos its gotta stop!. now the fade its not that big a deal (acid rockets arent THAT GOOD) but for onos it almost enough reason to stop playing co_ (not that i play it that much anyways(ns for me))
when i onos this is what i like to get adren regen stomp charge!!!! now alot o people dont know this but stomp is likely the most powerfull wepon in the game (allthugh very under recognized (i was on a server where 8 guys tried to convince me that charge didnt do damage). its quite deadaly if u know how 2 use it. i have personnal got 8 kills in about 5-11 seconds with charge it takes a bit o practice but i am fairly decent with it, it also makes hit and run devours a blast!!! my point is they desperetly need to make onos either A. cost one point less (u really have 2 have adren to make charge viable but then u dont have regen)
so u can get adren AND regen or make unlock ability 4 only 1 point for fade and onos.

charge is already the most unused upgrade, mostly because people dont knwo what it does, or dont know how to use it. in ns i completely whomp with charge but ist not everyday u get THRee hives (though its happening alot lately) but combat is supposed to train you for classic, so why make it so its almost impossible to get kills with charge cuse u dont live long enought cuse u dont have regen.

P.S. does anyone remember the 1.04 onos upgrades (i cant remember them) i think it was gore blank blank primal scream,?


thanks in advance
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Comments

  • skulkseskulkse Join Date: 2003-03-20 Member: 14719Members
    paralyse and charge
  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    stomp is only 1 second in 3.0
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-bade+May 8 2004, 09:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bade @ May 8 2004, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> P.S. does anyone remember the 1.04 onos upgrades (i cant remember them) i think it was gore blank blank primal scream,?

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Gore, Paralize, Charge, Primal Scream
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Or better yet, we can make charge better so it's worth getting that third hive/spending those 2 points. Currently it's not worth it, you're way better off with regen and celerity.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I support the Hive 3 abilities costing 2 points. I do NOT support Charge, Acid Rocket and to some extent Primal Scream being the species' most worthless abilities in what is supposedly the most powerful slot. If we improve the aforementioned abilities so that they're worthy of the effort involved in getting 3 hives in Classic, then they'll also be worth 2 points in Combat. Make Acid Rocket 50 damage with its current energy cost, make Charge do insane damage over time like it did in 1.04, and make Primal Scream last 5-10 seconds instead of just barely enough to get the energy back.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Charge is good in classic. If you use adren (more time = more damage) and focus. I finished many games this way. However, in combat if you get charge you can only get 1 upgrade. I guess it's fair since in combat the entire team could go onos and respawn as onos. Restricting the onos's upgrades kinda balances things out I guess. :x
  • MrChainsawMrChainsaw Join Date: 2004-04-07 Member: 27786Members, Constellation, Reinforced - Shadow
    Focus affects charge now?
  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    no it does not, charge is the most powerful wepon, most peeps dont know how to use it though. i personally can rack up so MANY kills with charge but right now i cant get regen so i have to go allthe way back to the hive, whichs gets really annoying on level like co_daimos.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Gore kills faster and more effectivly then charge. To call it the strongest weapon means that you're pretty unsure about what you're saying. Currently, even a lerk or skulk will kill faster in terms of damage than charge.
  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    snicker snicker snicker snicker snicker, as i said most people have no IDEA hot to use charge!!! Charge has a HUGE area of effect so to speak, i can take out 4 marines at the same time the same second just about it AWESOME!!!
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Fine. Please teach a noob such as myself how to use charge to kill a decent team of non-retarded rines that arn't humping eachother and have heavy weapons.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    bade, I'm not a newb, I've tried just about everything with Charge and there's nothing that makes it as powerful as a hive 3 weapon should be. The only use for it that's even remotely viable besides escaping is Charge/Devour. You can Charge/Gore too but it basically requires Adrenaline and it still isn't that great(certainly not worth sacrificing 2 upgrades in Combat). In a situation where you actually need Charge to survive an attack, you won't be able to get more than a couple hits off anyway. Either way I think using it that way is stupid and it was clearly designed to be a weapon itself judging from the 1.04 damage. It was never intentionally nerfed to uselessness; its damage was crippled as a side effect of the removal of FPS dependency and Flayra has only improved it very slightly(whether or not he knows how weak it is, I have no idea).
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    A little[a lot] off topic but thinking back , why was paralise not used very much in 1.04?

    Is it just me? Cause thinking back it was a cool weapon

    And yeh I dont like 2point for 4th ability but it would mean refunding a point if you go from skulk with xeno to onos :/
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Personally i find charge next to useless and an upgrade like celerity that doesnt cost adren (and reduce your attacking capabilities) and never runs out I find is far better.

    The damage charge does is measily compared to the fact that you can be far more useful with useing stomp full time for your team rather than a high speed devourer who cant stick around long enough to keep the team held back as he has to be careful when charge runs out.

    Basically i see onos in certain roles:
    -The stomper: Concentrates on nothing but stomp using adren and can hold half the rine team in place while your teammates take care of them.
    -The devourer: Quick attacks that achieve one kill every now and then, far less useful but a better diversion than anything.
    -The sponge: Cara & regen tank that uses its bulk to block damage incoming to the hive, can also help teammates by being the cover when going in for the attack.
    -The anti JP onos: Fast onos that concentrates on blocking incoming JPs and destroying each one using focus. Can use devour but far less reliable.

    (These are general roles and most people tend towards hybrids using these as bases)

    Personally i see charge going into the devourer role as it tends to be its only use. And if someone concentrates solely on devour ends up dead more often than not compared to the other onos.

    Charge needs a boost to hold its hive 3 position (4th ability) and atm i cant think of anything more useless than charge on an onos and no amount of convincing will change my mind until it is given a boost. Reducing its point cost just will not do it for me.

    - RD
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    <!--QuoteBegin-Rue+May 11 2004, 10:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ May 11 2004, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A little[a lot] off topic but thinking back , why was paralise not used very much in 1.04?

    Is it just me? Cause thinking back it was a cool weapon

    And yeh I dont like 2point for 4th ability but it would mean refunding a point if you go from skulk with xeno to onos :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    In 1.04 when an onos turned up it was GG. There was no reason to use it other than as a joke or the occasional JP.

    In 1.04 JP HMG was so popular that onos never usually made an appearance as the game ended with either rines winning early or aliens winning too fast with 2 hive fades.

    I agree it was cool but the fact that the downside was the rines could fire their weapons while being paralysed made it painful (especially as 1.04 regen was soooo slow on onos).

    But hitting a JP when it was too high up got a falling death. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    - RD
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    Yeah, Charge shadowed paralize in 1.04, back then the onos was never actually slow, charge made up for distance and damage. I miss being able to bowl over marine squads though, the good ol days.
    But back then, it was either the JP/HMG Rush or the Second Hive Acid Rocketing Fade Obliteration.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    In 1.x, charge actually did a decent amount of damage provided you had a good framerate.

    Now it's a pathetic way for the "tank" alien to run away faster so that he can survive an encounter with 2 HMGs.


    Acid rocket is so pathetic that you can pretty much yell "newb" at any fade who uses it.

    Primal scream would be great--if you could actually do anything after using it, but currently you can pretty much only use it, and only it, as backup for someone else. Umbra is usually a better choice.


    Webs? Well, webs ARE powerful--but only offensively or in emergencies. The number of webs is so small that on NS_ maps you don't even have enough to protect 2 hives usually, and even in CO_ maps they usually end up wasted in some corner for the rest of the game.

    Xenocide? Doesn't even do siege damage any more. It's equal to about 3 focus bites, so unless you hit a lot of targets you'd be better off chomping (and you won't have to wait in the respawn queue).
  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    the trick with charge is to apply constant preesure when u hit your target(s), say u charge up to a la and start hitting him (walking in to him with charge on) the onos tries to slide from side to side makeing it hard to apply that constant presurre, but if u get good at it it can be devistateing. another REALLY usefull thing is to charge into the rine base go straight to the cc and apply pressure while!!!!!!!! using gore, if u have adren u can get the cc down to bout half if u stay alive the whole charge time (which isint long since using gore takes down that energy)
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    bade, believe it or not, most of us know how charge works.
  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    oviusly not if u cant get more kills with charge then with gore <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Do yourself a favor and learn the truth's behind the maths before posting. Just because you think something doesn't make it true. There's been far more extensive testing on this subject than "OMG I KELD WITH TEH CARHCGE"
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    you know what?

    chrage kills are even more rare then parasite kills.

    The most rares i think is:

    1. Leap and Welder (1 of 50 games..very rare
    2. Charge (you'd maybe if you're lucked see 1 per 4 games.
    3. Parasite (but it's funny
    4. Acid Rocket (guess why, noone uses it.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    If you use Charge so much more than Gore then sure you're going to get kills with it, but you'll be a crappy Onos. Any kill you've made with Charge would have been MUCH faster with Gore, nothing more to it than that. Only a newb marine team is unable to kill an Onos that has to remain STATIONARY for 2-3 seconds to kill a single LA. Just like a Fade that takes Adren, never uses Swipe and only ARs the base will get a number of acid rocket kills; he'll still be at a fraction of the effectiveness he'd be at if he just swiped. Basically, you think Charge is powerful because you've convinced yourself to use it so often and are completely blind to the more effective alternative.
  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    your forgetting a couple o things though

    1. charge can affect alot of marines at once (its got a pretty big spread)

    2. a good onos can charge and push them back makeing it exstreamley hard for them to shoot.

    3. i dunno i just thought i would say 3 instead of 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    1. Charge effects whatever you're pointing your nose at at that moment.

    2. It doesn't push anyone anywhere. If it did it would be a MUCH more useful attack.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin-bade+May 12 2004, 12:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bade @ May 12 2004, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> your forgetting a couple o things though

    1. charge can affect alot of marines at once (its got a pretty big spread)

    2. a good onos can charge and push them back makeing it exstreamley hard for them to shoot.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Charge hurts everything you are colliding with - you can charge arse-first if you like and do damage to anything you sit on. Charge has ZERO spread though - if you are not causing a collision, you are not causing any damage.

    The problem is of course that the collision code ensures that you don't STAY colliding with something, meaning that you will get in about 1-2 charge damages before slipping off your target and leave for someplace else at charging speeds.
  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    allright guys, last night i convinced every single person on the [oldf] server that charge was better then gore, first i kill 12 marines in about 6 -8 seconds, then i charged and killed some more and some more and some more and some more and somre more and somre more and some more!!!!!! needless to say i was a bout 90 and 6 at the end of the game it was aweseome, in the end every singe person agreed it was better then gore (essecially the ones on the marine team as they hated it).

    so boooooooooooooooooooooooooyahhhhhhhhhhhhhhhhhhhhhhhhhhhh

    charge does = teh winerz
  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    allright guys, last night i convinced every single person on the [oldf] server that charge was better then gore, first i kill 12 marines in about 6 -8 seconds, then i charged and killed some more and some more and some more and some more and somre more and somre more and some more!!!!!! needless to say i was a bout 90 and 6 at the end of the game it was aweseome, in the end every singe person agreed it was better then gore (essecially the ones on the marine team as they hated it).

    so boooooooooooooooooooooooooyahhhhhhhhhhhhhhhhhhhhhhhhhhhh

    charge does = teh winerz
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    edited May 2004
    So what? I've convinced several people on serveral servers that I use an aimbot/wallhack and have been banned from a few. This isn't a place to pimp your e-penor. For all we care you're makeing this up, or you've convinced other new players the same thing that you think. There's still these simple things called "Maths" and "Extensive playtesting," and both prove otherwise.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    You killed **12** marines in 6-8 seconds? What kind of newb marines are you playing with? In 6-8 seconds, 12 marines can kill an onos (carapace+regen) with lvl 1 lmg.
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