2 Point Unlock Ablity 4
bade
Join Date: 2003-10-27 Member: 22040Members, Constellation
<div class="IPBDescription">da good and ad bad (again)</div> right now i fell that that spending 2 points to get focus is fine and 2 points to get unlock 4 is fine for gorge and lerk and sulk, (frankly i ussually dont know what to do with all my upgrades) but as fade and onos its gotta stop!. now the fade its not that big a deal (acid rockets arent THAT GOOD) but for onos it almost enough reason to stop playing co_ (not that i play it that much anyways(ns for me))
when i onos this is what i like to get adren regen stomp charge!!!! now alot o people dont know this but stomp is likely the most powerfull wepon in the game (allthugh very under recognized (i was on a server where 8 guys tried to convince me that charge didnt do damage). its quite deadaly if u know how 2 use it. i have personnal got 8 kills in about 5-11 seconds with charge it takes a bit o practice but i am fairly decent with it, it also makes hit and run devours a blast!!! my point is they desperetly need to make onos either A. cost one point less (u really have 2 have adren to make charge viable but then u dont have regen)
so u can get adren AND regen or make unlock ability 4 only 1 point for fade and onos.
charge is already the most unused upgrade, mostly because people dont knwo what it does, or dont know how to use it. in ns i completely whomp with charge but ist not everyday u get THRee hives (though its happening alot lately) but combat is supposed to train you for classic, so why make it so its almost impossible to get kills with charge cuse u dont live long enought cuse u dont have regen.
P.S. does anyone remember the 1.04 onos upgrades (i cant remember them) i think it was gore blank blank primal scream,?
thanks in advance
when i onos this is what i like to get adren regen stomp charge!!!! now alot o people dont know this but stomp is likely the most powerfull wepon in the game (allthugh very under recognized (i was on a server where 8 guys tried to convince me that charge didnt do damage). its quite deadaly if u know how 2 use it. i have personnal got 8 kills in about 5-11 seconds with charge it takes a bit o practice but i am fairly decent with it, it also makes hit and run devours a blast!!! my point is they desperetly need to make onos either A. cost one point less (u really have 2 have adren to make charge viable but then u dont have regen)
so u can get adren AND regen or make unlock ability 4 only 1 point for fade and onos.
charge is already the most unused upgrade, mostly because people dont knwo what it does, or dont know how to use it. in ns i completely whomp with charge but ist not everyday u get THRee hives (though its happening alot lately) but combat is supposed to train you for classic, so why make it so its almost impossible to get kills with charge cuse u dont live long enought cuse u dont have regen.
P.S. does anyone remember the 1.04 onos upgrades (i cant remember them) i think it was gore blank blank primal scream,?
thanks in advance
Comments
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Gore, Paralize, Charge, Primal Scream
Is it just me? Cause thinking back it was a cool weapon
And yeh I dont like 2point for 4th ability but it would mean refunding a point if you go from skulk with xeno to onos :/
The damage charge does is measily compared to the fact that you can be far more useful with useing stomp full time for your team rather than a high speed devourer who cant stick around long enough to keep the team held back as he has to be careful when charge runs out.
Basically i see onos in certain roles:
-The stomper: Concentrates on nothing but stomp using adren and can hold half the rine team in place while your teammates take care of them.
-The devourer: Quick attacks that achieve one kill every now and then, far less useful but a better diversion than anything.
-The sponge: Cara & regen tank that uses its bulk to block damage incoming to the hive, can also help teammates by being the cover when going in for the attack.
-The anti JP onos: Fast onos that concentrates on blocking incoming JPs and destroying each one using focus. Can use devour but far less reliable.
(These are general roles and most people tend towards hybrids using these as bases)
Personally i see charge going into the devourer role as it tends to be its only use. And if someone concentrates solely on devour ends up dead more often than not compared to the other onos.
Charge needs a boost to hold its hive 3 position (4th ability) and atm i cant think of anything more useless than charge on an onos and no amount of convincing will change my mind until it is given a boost. Reducing its point cost just will not do it for me.
- RD
Is it just me? Cause thinking back it was a cool weapon
And yeh I dont like 2point for 4th ability but it would mean refunding a point if you go from skulk with xeno to onos :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
In 1.04 when an onos turned up it was GG. There was no reason to use it other than as a joke or the occasional JP.
In 1.04 JP HMG was so popular that onos never usually made an appearance as the game ended with either rines winning early or aliens winning too fast with 2 hive fades.
I agree it was cool but the fact that the downside was the rines could fire their weapons while being paralysed made it painful (especially as 1.04 regen was soooo slow on onos).
But hitting a JP when it was too high up got a falling death. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
- RD
But back then, it was either the JP/HMG Rush or the Second Hive Acid Rocketing Fade Obliteration.
Now it's a pathetic way for the "tank" alien to run away faster so that he can survive an encounter with 2 HMGs.
Acid rocket is so pathetic that you can pretty much yell "newb" at any fade who uses it.
Primal scream would be great--if you could actually do anything after using it, but currently you can pretty much only use it, and only it, as backup for someone else. Umbra is usually a better choice.
Webs? Well, webs ARE powerful--but only offensively or in emergencies. The number of webs is so small that on NS_ maps you don't even have enough to protect 2 hives usually, and even in CO_ maps they usually end up wasted in some corner for the rest of the game.
Xenocide? Doesn't even do siege damage any more. It's equal to about 3 focus bites, so unless you hit a lot of targets you'd be better off chomping (and you won't have to wait in the respawn queue).
chrage kills are even more rare then parasite kills.
The most rares i think is:
1. Leap and Welder (1 of 50 games..very rare
2. Charge (you'd maybe if you're lucked see 1 per 4 games.
3. Parasite (but it's funny
4. Acid Rocket (guess why, noone uses it.
1. charge can affect alot of marines at once (its got a pretty big spread)
2. a good onos can charge and push them back makeing it exstreamley hard for them to shoot.
3. i dunno i just thought i would say 3 instead of 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
2. It doesn't push anyone anywhere. If it did it would be a MUCH more useful attack.
1. charge can affect alot of marines at once (its got a pretty big spread)
2. a good onos can charge and push them back makeing it exstreamley hard for them to shoot.
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Charge hurts everything you are colliding with - you can charge arse-first if you like and do damage to anything you sit on. Charge has ZERO spread though - if you are not causing a collision, you are not causing any damage.
The problem is of course that the collision code ensures that you don't STAY colliding with something, meaning that you will get in about 1-2 charge damages before slipping off your target and leave for someplace else at charging speeds.
so boooooooooooooooooooooooooyahhhhhhhhhhhhhhhhhhhhhhhhhhhh
charge does = teh winerz
so boooooooooooooooooooooooooyahhhhhhhhhhhhhhhhhhhhhhhhhhhh
charge does = teh winerz