L E A K S! Omg!

Lord_MaldazzarLord_Maldazzar Join Date: 2003-11-01 Member: 22193Members
edited May 2004 in Mapping Forum
<div class="IPBDescription">omg... i wanna suicide -.-</div> hi there,
ive made my map ns_pons beta 2
the prob is, somewhere is a leak. but hm.. first i thought it is on the rine start. i boxed the whole rine spawn in.. and now the leak is on a totally different position... i boxed this one in too, and now the leak is on another TOTALLY different position... i tried to start the pointfile, (.pts) but it said: "Couldn't open ns_pons_b2.pts" when i started the half-compiled map in NS....

plz help, im so sick of those f***ing leaks...
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

[EDIT]: i forgot to say: i didnt find the leak in?side of the rine spawn.. so i made the box smaller and smaller... and there CANT BE a leak?inside of this box...

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Can't you browse for your ns_pons_b2.pts?

    when it asks you to use the standart pts just click no and you can browse for the file.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited May 2004
    I knew it was only a matter of time. I knew I would become the pretentious forum goer i always despised, i just didn't know when.

    Ok, seeing as you are new (to this particular forum), this is forgivable but PLEASE please, when you next come onto the mapping forums, look to the top end of the page and you will see the 'map help and troubleshooting' sub-forum. Please direct basic mapping questions (compile errors, basic mapping techniques) to that forum. This area is for releases, work-in-progresses, and more advanced and ns mapping related questions.

    Back to your question however, you probably are just looking for the pointfile in the wrong place, or your compile tools (if you use nem's batch compiler for example), may actually be deleting the point file. Try browsing for the pts. Also, the .lin file, which is generated at the same time as the .pts file, is superior to the pts file.
  • Lord_MaldazzarLord_Maldazzar Join Date: 2003-11-01 Member: 22193Members
    edited May 2004
    well... the pointfile is in nsp/maps folder... just like all the other files the compiler (xp-cageys compiler) spits out... and it still doesnt work.
    now im gonna try HLFix, cos i made almost every brush with vertex manipulation, to save polies.

    well... huge map = huge probs
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Did you check for problems in hammer?
    Also, any entity that is touching the void can cause a leak(a func wall that is touching the void, even if only a little, can cause a leak)
  • Lord_MaldazzarLord_Maldazzar Join Date: 2003-11-01 Member: 22193Members
    well.. the prob isnt hammer editor, it worked fine the last time i compiled another map. and the entity in the generated textfile shows me the light in the rine spawn... an entity which is definately INSIDE of the map, and not in the void.. the other entities were also inside of the map...

    i think this could be a prob of vertex manipulation... but i dunno how to fix this..
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    hmm, well try and do this. make hollow boxes around the map, and then add lights in the hollow boxes, make sure you dont have any lights inside ur original map, go around the map and look for leaks this way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> hope this helps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • FreezerFreezer Join Date: 2004-05-11 Member: 28601Members
    I think you know that you can load pointfiles in Hammer.

    Check Hammer if there are invalid solid structures via Alt P. As you would even know vertexediting makes invalid structures very easy.

    Then check if you have ever enabled 'do-not-snap-to-grid-anymore'. The failure could be that some edge or vertice is not in the grid, *.map sets those unordered vertices/edges to a gridfitting position. That could make an one unit thick leak.

    If Hammer loads the pointfile but doesn't show anything different there are 2 *.pts on your hdd, one will work.

    The entity mentioned in the *.pts or in the log is not the entity where the leak ist. This entity is the one who is next to the leak. If it is a light, it can't be a func_wall or something like that which is responsibly for the leak

    I would try to delete an rebuilt every brush which is next to the mentioned entity.

    This should clear the situation. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Lord_MaldazzarLord_Maldazzar Join Date: 2003-11-01 Member: 22193Members
    if i open the .pts in hammer, it looks like Paint-pwnage.. so many lines i cant even count °_° and the lines go through almost every 3rd brush....

    if i open the .lin i get 4 lines, each with its own color... very long, but they dont enter anywhere...

    now ill try the method with the hollow cube with lights..
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    This is sort of related - can anyone get pointfiles to show up in the 3D view of Hammer? When trying to fix a leak recently I noticed the red line only showed up in the 2D views, which is pretty useless. If it is working for you, what version of Hammer are you using?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-venomus+May 14 2004, 10:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (venomus @ May 14 2004, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is sort of related - can anyone get pointfiles to show up in the 3D view of Hammer? When trying to fix a leak recently I noticed the red line only showed up in the 2D views, which is pretty useless. If it is working for you, what version of Hammer are you using? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They show up in 3D view only in Hammer 3.5 beta.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I find loading the LIN file is clearer. Bear in mind that the entity that the point file points to is rarely the cause of the leak, it is merely the point form which the leak started.

    Get hammer 3.5, load the LIN file and follow the line from the red end to the blue end, it should becoem fairly obvious where the gap in your brushes is.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    try my idea, it always works for me ^_^
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited May 2004
    *EDIT*

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=55406' target='_blank'>I wrote many paragraphs on leaks and solutions for everyone, here.</a>

    ~ DarkATi
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    How many tunnels are in a rabit hole? 5 , 10 or is it all the same tunnel?

    When you have a leak and you fix it, you can have an opening at another side, just another leak to fix, untill till your rabit hole has no more exits.
  • Lord_MaldazzarLord_Maldazzar Join Date: 2003-11-01 Member: 22193Members
    well.. i opened the pointfile in hammer 3.5 beta, i had 2 leaks which could be caused by vertex manipulation.
    i dunno why there where leaks, the 2 brushes where the leak was between, were simple brushes, but then i deleted both brushes and rebuild them the same way they were before. leak was away.... now i got a leak between 2 other brushes. i did the same, but the leak still exists... now im playing around a bit with the vertex manipulator.... hope im lucky -.-
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Sometimes it may be a case of redoing some brushes.

    For example, I had traced a leak using the box method. Once I'd tracked down my leak, I found to be in a normal, straightforward hallway much like this

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->

       |      |
    ---|-----|---
       |      |
    ---|-----|---
       |      |

    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    Hopefully that will illustrate sufficiently.

    Anyway, by "Sealing" the walls so that they formed a perfect square rather then touching by the corners, I managed to seal up the map nicely.

    Also, arches may present a problem. I had a leak I was unaware of beneath an arch once and it was causing me no end of troubles. In addition, although hammer says the leak occurs at an entity, it only says so because it points out the nearest entity to the leak. You may want to use the cordon method and move a specific game entity about so that you know if your close to the leak.
  • Lord_MaldazzarLord_Maldazzar Join Date: 2003-11-01 Member: 22193Members
    w000h000000000, i found the leak(s)!!!!

    one leak was inside of the RR. it must be a cause of vertex manipulation. the other 2 were on totally different positions, but loading the .lin file in hammer 3.5beta helped me much. now my prob is, some brushes are broken (only entities), which may a cause of the 2 different editors... one part was made with 3.4 the other one with 3.5beta. but there are only a few, and i repaired them quickly.

    thx to every1 who helped me in this thread <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->:D:D


    <<< now im happy again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Yeh phase this one to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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