My First Room!
Recoup
Join Date: 2004-04-25 Member: 28195Members
<div class="IPBDescription">WOO HOO!</div> Here it is people! MY VERY FIRST ROOM TO EVER MAKE! Comments? I must give PERSONAL thanks to Kouji-San for his FANTASTIC guidance and patience. FEAST YOUR EYES UPON THIS CRAP!
<img src='http://www.digitalizedzone.com/forums/uploads/post-34-1084570651.jpg' border='0' alt='user posted image' />
<img src='http://www.digitalizedzone.com/forums/uploads/post-34-1084570651.jpg' border='0' alt='user posted image' />
Comments
..
...
....
.....
....
...
..
Really?
<a href='http://www.angelfire.com/games5/align0/images/lollerballer0000.JPEG' target='_blank'>Shot 1 (you have to copy and paste if you really want to see these images)</a>
<a href='http://www.angelfire.com/games5/align0/images/lollerballer0001.JPEG' target='_blank'>Shot 2</a> <a href='http://www.angelfire.com/games5/align0/images/lollerballer0002.JPEG' target='_blank'>Shot 3</a> <a href='http://www.angelfire.com/games5/align0/images/lollerballer0003.JPEG' target='_blank'>Shot 4</a>
The "wrong" wall in the last shot is a secret door, a must-have in any map 8)
Now a little tip ont the ligthing, textured lighting that is.
Look for your lights.rad in the same location as the compile tools, and open this in notepad.
Now type the name of the light texture you used on a new line.
Looks like light_panel02, but check to make sure <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, and add some numbers behind it like this.
light_panel02 246 170 85 175
explainantion of the numbers
light_panel02 Red, yellow, blue, brightness
the numbers i used on red,yellow and blue is about right for the color of the texture (used photoshop to get the numbers right <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) and play arround witht the last one for bright ness.
now save the lights.rad and remove or tune down the brightness of the ligh entities
and recompile.
It should look better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Got it mixed up somehow with the primary colors (red,blue,yellow) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Hey Kouji, I didnt quite understand as to doing WHAT with the light? Did you just want me to change its color to match with its suroundings?
Keep up mapping <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
help would be greatly appretiated
PS: Use detail textures!