[suggestion]models
BlackPlague
Join Date: 2004-02-02 Member: 25990Banned
hey i just had a thought when i was playing ns.. you know when the sc, mc, and dc chambers blow up after dying right? well i think that it would be cool if you killed it, parts of the chambers would stay there.... example
i slice and dice a dc, part of the tower is still on the floor with "ooze" all over the place...
i slice and dice a dc, part of the tower is still on the floor with "ooze" all over the place...
Comments
heh because ns isn't programmed for that kinda stuff soo i dunno <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
ohh well everything is posseble u can c if u played hl2 beta ^_^
That would involve scripts/plug ins for AMX and such to "leave" another model of the floor when a certain structure "dies" out.
That would involve scripts/plug ins for AMX and such to "leave" another model of the floor when a certain structure "dies" out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
correct. If a modeller and a scripter works together, they could probably make this.
cheers - Rhodri
A nice idea, but just not practical for the HL engine.
Nope since effectivly the death animations aren't used for any buildings... they simply vanish/blow up to dust.