[srel] Hi-res Arms And Hands To Match Specopsv2

DillingerDillinger Join Date: 2003-08-01 Member: 18700Members
edited May 2004 in NS Customization
Hello, first off, I'd like to kind of introduce myself. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

I just recently started playing Natural Selection, I've been a DoD player and have done a lot of skins over there in the past. Anyway...

I downloaded Dillinja's (nice name! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->) SpecOpsv2 player models, and just decided to do some hi-res arm and hand skins to match those models in first person.

To use these you'll have to decompile the v_ models you want them on, replace the skins with the ones from the zip file, and recompile.

Hope you guys like it.

Credits:
Skin: Dillinger

Pictures:
<a href='http://webpages.marshall.edu/~blessing5/arm.jpg' target='_blank'>http://webpages.marshall.edu/~blessing5/arm.jpg</a>
<a href='http://webpages.marshall.edu/~blessing5/sleeves.jpg' target='_blank'>http://webpages.marshall.edu/~blessing5/sleeves.jpg</a>

<a href='http://webpages.marshall.edu/~blessing5/dillingerssleeves.zip' target='_blank'>DOWNLOAD HERE</a>

If you don't want to have to decompile, recompile, etc. You can download the low res 256x256 version here:

<a href='http://webpages.marshall.edu/~blessing5/dillingerssleeves_256.zip' target='_blank'>Download Low Res Version Here</a>
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Comments

  • HumanoidBetaHumanoidBeta Join Date: 2004-03-15 Member: 27342Members
    Looks good! Now I gotta wait till after the exams to try em
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    As usual, very nice. I seem to remember most of my DoD models being skinned by you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    welcome to the forums <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    you do great work for DOD
  • chadypuchadypu Join Date: 2004-04-15 Member: 27951Members, Reinforced - Shadow
    where can i download the gun?
  • DillingerDillinger Join Date: 2003-08-01 Member: 18700Members
    Thank you for the warm welcome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Very spiffy. Nice work. Using <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Too bad nobody ever redone the model for high poly sexy hands <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    Well, there was one, but the thread is long gone.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    I think one of the logos would have sufficed, but they look quite nice

    welcome to the forums
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    Dillinger! Welcome!

    Your talent is always welcome here, its nice to see someone else from the DOD forums.
  • DillingerDillinger Join Date: 2003-08-01 Member: 18700Members
    Sushi! Nice to see you over here! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    there's no sushi here, fx left us <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    darkflame no offense but you must be blind <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> look 2 posts above yours look who posted
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    hehe nice hands <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> using
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Aww, I don't know of any models with that hi of a res <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    im the Sushi of the DOD forums dark, our FX left
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    so many similar names.
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    *sniff*
    When i saw his name, i thought dill was back <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    Very nice models i will be using them...
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    these will only work properly if you use the line

    gl_maxsize 512 (512x512 textures)

    in your console
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    There is no sushi's . Only ONE sushi , who freaking pwnz at animating and some other guy with FX at the end...

    Anyway Dillinger could you make a version for NORMAL arms?
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    edited May 2004
    wow these are sexy,

    now ive gotta fix the animations on the spec ops rines so it actually looks ok ingame

    <span style='color:white'>***ive tryed swapping the textures around but when i do it messes up the weapons origins, someone help me plz***</span>
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-MR.JEBURTO+May 19 2004, 10:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MR.JEBURTO @ May 19 2004, 10:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow these are sexy,

    now ive gotta fix the animations on the spec ops rines so it actually looks ok ingame

    <span style='color:white'>***ive tryed swapping the textures around but when i do it messes up the weapons origins, someone help me plz***</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You decompiled it wrong. Don't use the standed milkshape decompiler it **** up the origins. Decompile with krasitios(sp?).
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    i decompiled it with the ms3d trial, i thought that was a good program to use <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    <!--QuoteBegin-chrono5454+May 18 2004, 09:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 18 2004, 09:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> darkflame no offense but you must be blind <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> look 2 posts above yours look who posted <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its a different sushi lol
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    bah it says i cant use it cause my milkshape is unregistered, someone help plz im getting really annoyed
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    Hello Dil!

    I used to be a regular at the dod MSA but...things just arnt the same <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    But stilll, Welcome to the NS MSA! Hope u enjoy your stay here!
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    edited May 2004
    I love your dod work dillinjer. I honestly thought you and dillinja were the same person. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    edit: btw does anyone have a problem with my avatar? It keeps changing on mine to a white square with writing in it but when i go to its url it fixes itself <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    if you want to use the new arms, just import the textures on HL model viewer... thats what i do
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i presume they turned off remote linking
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    edited May 2004
    but these textures arnt the same size so they wont go on if u get what i mean,

    i finally found the decompiler that works but now all i need is a compiler that doesnt crash when i use it =/
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    the textures wont go on because its the wrong size so you have to decompile the model, and compile with them assigned as textures
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