not meaning to get at daza, but maybe it should be a forumwide rule that you should credit original authors in conversions in a readme, <b>and</b> in the post you make?
how did you do it? i tried couple times, i can only get other models and slap them on hands not the other way around, do you think you could give it a try? or show me how? pretty please <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
<!--QuoteBegin-chrono5454+May 19 2004, 02:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 19 2004, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thats because NS fatmilk went down hopefully some one still has this model <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I got it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Uploading it to T2K atm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Had to read the whole thread to get a D/L <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Looks beautiful, nice job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
that's because T2K is down atm <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
will be up soon (I hope <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )
I got it here... but I got now webspace to host atm....
If you want, I can add a compile with Dillinger's High Res LA arms <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-CaptainPanaka+Jun 7 2004, 08:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Jun 7 2004, 08:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I got it here... but I got now webspace to host atm....
If you want, I can add a compile with Dillinger's High Res LA arms <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Release the one with dillingers arms to, can't be arsed to decompile/compile it and stick on my own arms.
umm instead of bumping why not just take 30 seconds and convert it yourself? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-NightCrawler.+Jun 7 2004, 09:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Jun 7 2004, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> PLEASE PLEASE PLEASE GET THIS SOMEWERE WERE I CAN DL IT
C MON <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <a href='http://ns.navids.com/' target='_blank'>http://ns.navids.com/</a>
Has to versions of it, dunno which one of them is the fixed.
And stop typing in caps only, it wont get you the answer faster.
i think you can get a gcf viewer and extract the sounds, try that, its on <a href='http://www.wunderboy.org/3d_games/utils/gcfformat.php' target='_blank'>www.wunderboy.org</a> i believe
<!--QuoteBegin-CoolCookieCooks+Jun 7 2004, 03:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 7 2004, 03:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> do it yourself... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Usually when you put a model out for download, you release it so the public only has to download it and be satisfied. Presenting it and having them go through the trouble of downloading more useless crap in order a sound to work is out of the question. Lack of effort on the creators part.
<!--QuoteBegin-Recoup+Jun 7 2004, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Jun 7 2004, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CoolCookieCooks+Jun 7 2004, 03:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 7 2004, 03:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> do it yourself... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Usually when you put a model out for download, you release it so the public only has to download it and be satisfied. Presenting it and having them go through the trouble of downloading more useless crap in order a sound to work is out of the question. Lack of effort on the creators part. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Last time I checked you dont need to have custom sounds when a model is released. Nightcrawler wanted the cs sounds which he could probablely could have gotten from a website but instead asked how he could get them. C3 instead of hosting the sounds, that Nightcrawler could have gotten himself, told him how to do it. Besides the p90 was converted by Daza400, not C3 he was simply helping somebody. If every released model needs to have custom sounds, there has to be lots of effortless releases. Yup, effortless... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Comments
just as a side note.
I got it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Uploading it to T2K atm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
/edit: Done...
<b><a href='http://www.thrill2kill.com/invision/index.php?showtopic=158' target='_blank'>Download</a></b> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Looks beautiful, nice job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I wanted the fixed one.. *shrugs*
will be up soon (I hope <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )
If you want, I can add a compile with Dillinger's High Res LA arms <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
i really love the p 90
i like the default marine arms beacause that matches my modles
If you want, I can add a compile with Dillinger's High Res LA arms <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Release the one with dillingers arms to, can't be arsed to decompile/compile it and stick on my own arms.
C MON
C MON <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://ns.navids.com/' target='_blank'>http://ns.navids.com/</a>
Has to versions of it, dunno which one of them is the fixed.
And stop typing in caps only, it wont get you the answer faster.
can somone giv eme the p90 sounds from cs that will work with ns
other wise i could just get it and change the name....
but theres no were in my steam folder that i can see the csstrike sounds
Usually when you put a model out for download, you release it so the public only has to download it and be satisfied. Presenting it and having them go through the trouble of downloading more useless crap in order a sound to work is out of the question. Lack of effort on the creators part.
Usually when you put a model out for download, you release it so the public only has to download it and be satisfied. Presenting it and having them go through the trouble of downloading more useless crap in order a sound to work is out of the question. Lack of effort on the creators part. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Last time I checked you dont need to have custom sounds when a model is released. Nightcrawler wanted the cs sounds which he could probablely could have gotten from a website but instead asked how he could get them. C3 instead of hosting the sounds, that Nightcrawler could have gotten himself, told him how to do it. Besides the p90 was converted by Daza400, not C3 he was simply helping somebody. If every released model needs to have custom sounds, there has to be lots of effortless releases. Yup, effortless... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->