<div class="IPBDescription">What dedication</div>This should finally reduce alot of the lag your experiencing and also have an auto team balance system. This patch is just gonna make the first release simply perfect.
Woot, we're getting a server patch <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Hrm....soon, but how soon is soon? Uh oh, I fear this is going to be in developer's time soon...
Hehe, oh well, good job still tho <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I have trouble believing the beta test did ANYTHING, seeing as how many bugs exist.
1)mouse wheel down 2)desktop shortcut 3)getting stuck inside of buildings the commander places 4)lag issues 5)auto balance
Did the beta testers really NOT notice that the humans are 20 times more fun than the aliens? OF COURSE n00bs are all gonna join humans. Even getting good at aliens doesn't reward you enough, because a team of n00b humans can be neck and neck with veteran aliens. I've seen it happen. This game would be 10 times more fun if it was humans vs. humans. That should at least be an option.
Aliens having to control 80% of the freaking map just to get an upgrade is the worst idea ever.
Anyways, this is just me venting until the patch comes out.
There will always be unforseen issues in the release of ANY game. There are many retail games with much larger QA teams that don't see many issues that are there when it's released. Are you really shocked when a mod for a 4 year old game with a fairly small playtesting team misses a few bugs when it's released to thousands and thousands of players? This is basically a <b>completely</b> new game, it's unlike any other mod, or any other game on the market, and they've done things considered impossible on the Half-Life engine, and to many degree's they've done them flawlessly. All this, for free, have some faith in them, they've worked on this project for 2 years now you can bet they're not going to stop just because of a few missed bugs.
newerakb: This is the first release. We never promised it would be bug free. It isn't. Either we ship the mod out now, or we fix up every bug and take 2 more months. You mentioned a number of minor bugs, by the way. Compared to some of the bugs we had in playtesting, those are nothing. Have you seen a server crash yet?
newerakb: Most of the playtesters found aliens to be the more fun class. Most of playtesters could easily control 80% of a map, and win with only about half. In fact, a bunch of the playtesters played as aliens today against a team of marines (mostly forum regulars). I'll give you two guesses as to who got owned.
<!--QuoteBegin--newerakb+Nov. 02 2002,01:23--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (newerakb @ Nov. 02 2002,01:23)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I have trouble believing the beta test did ANYTHING, seeing as how many bugs exist.
1)mouse wheel down 2)desktop shortcut 3)getting stuck inside of buildings the commander places 4)lag issues 5)auto balance
Did the beta testers really NOT notice that the humans are 20 times more fun than the aliens? OF COURSE n00bs are all gonna join humans. Even getting good at aliens doesn't reward you enough, because a team of n00b humans can be neck and neck with veteran aliens. I've seen it happen. This game would be 10 times more fun if it was humans vs. humans. That should at least be an option.
Aliens having to control 80% of the freaking map just to get an upgrade is the worst idea ever.
Anyways, this is just me venting until the patch comes out.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Wait a minute. You are saying newbie marines can beat veteran aliens. Oh that is right, veteran as in 2 hours of play time, no idea how to build upgrade chambers, and no knowledge of the map to effectively expand hives and structures. Oh I gotcha.
Seriously people. Many of you play the aliens completely wrong. The game isn't going to be changed for YOUR playstyle. It will be changed for balance issues. The skulk was designed for getting the drop on a marine, and then running away from his buddies. Basically you take one out then retreat. Next you stalk them, and then take another out etc. The only valid complaint is the resource bug that appears to grant the marines more resources than they should be receiving. The reason the aliens aren't fun in my opinion has a lot to do with how people play them. When ever I'm on the alien team I never, ever hear someone use voice chat or plan strategies like most of the marine teams. It is so much more fun to be a marine since you feel you are part of a team. If aliens did this they would be so much more fun to play. Imagine a lerk laying down an umbra cloud for your onos or fade, while a gorge is healing and placing defensive chambers for a siege type scenario. Oh wait you can't because you feel your skulk should be able to charge a group of marines and several turrets.
<!--QuoteBegin--newerakb+Nov. 02 2002,01:23--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (newerakb @ Nov. 02 2002,01:23)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I have trouble believing the beta test did ANYTHING, seeing as how many bugs exist.
1)mouse wheel down 2)desktop shortcut 3)getting stuck inside of buildings the commander places 4)lag issues 5)auto balance
Did the beta testers really NOT notice that the humans are 20 times more fun than the aliens? OF COURSE n00bs are all gonna join humans. Even getting good at aliens doesn't reward you enough, because a team of n00b humans can be neck and neck with veteran aliens. I've seen it happen. This game would be 10 times more fun if it was humans vs. humans. That should at least be an option.
Aliens having to control 80% of the freaking map just to get an upgrade is the worst idea ever.
Anyways, this is just me venting until the patch comes out.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Yeah I'm with you, a year or so of beta testing didn't do anything. They should've just released it back when the AK stood in for the GL, or when the gorge rush was king. Don't be ignorant man, you've got <i><b>5</b></i> bugs there: 1) Thats pretty insignificant. If you can't play without your mousewheel down, then NS is better off without you. 2) See #1. 3) So here we have an actual bug, Flay has created an RTS out of a 5 (or so) year old FPS engine, and <i>sometimes</i> you get stuck on buildings in the <i>first</i> release. What can I say... you get what you pay for. 4) One of my favorites! All I hear is that the netcode needs to be fixed, even though it has been explained many times that it isn't a network problem, but too much load on the cpu. I've played on dedicated 1.6 mhz server and it was <i>great</i>. It's been made clear that you need to reduce the number of people on the servers if you're serving from your 200mhz cyrix box until they have the patch out. 5) This isn't a bug so much as it is a missing feature. I guess the team didn't have the foresight to know that only jerks play online games. They should have known.
As far as the team not noticing that marines are "20 times more fun to play as".... well I can hardly blame them, I've been playing for 2 days and I haven't noticed either. I can't wait to see the "n00b humans" go "toe to toe" with the likes of any playtester playing alien.
Ok, I dont support most of the winers here but I think there is one valid point being raised, which is unavoidable - when the sides are this different, people find one side more fun than the other. Because marines offer instant gratification rather than the skill that goes into the aliens, more people play marines. Personally I find playing marine more fun than playing aliens anyway, because I love the commander idea. Yet I havent played as marines since yesterday because I always join the unbalanced team. I dont actually like aliens all that much.. bar lerk.. and so its usually a case of
*Holds TAB* "Sigh.. Aliens again.."
I'm not saying that there is a real flaw with the game here... its just a danger of having such diverse teams I think. People have favorites, and not all people are prepared to play a side they dont really like. You can never rely on 50% of the online population liking Marines best and 50% liking Aliens best.
<!--QuoteBegin--Dr_Shaggy+Nov. 02 2002,01:57--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Dr_Shaggy @ Nov. 02 2002,01:57)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Yeah I'm with you, a year or so of beta testing didn't do anything. They should've just released it back when the AK stood in for the GL, or when the gorge rush was king. Don't be ignorant man, you've got <i><b>5</b></i> bugs there: 1) Thats pretty insignificant. If you can't play without your mousewheel down, then NS is better off without you. 2) See #1. 3) So here we have an actual bug, Flay has created an RTS out of a 5 (or so) year old FPS engine, and <i>sometimes</i> you get stuck on buildings in the <i>first</i> release. What can I say... you get what you pay for. 4) One of my favorites! All I hear is that the netcode needs to be fixed, even though it has been explained many times that it isn't a network problem, but too much load on the cpu. I've played on dedicated 1.6 mhz server and it was <i>great</i>. It's been made clear that you need to reduce the number of people on the servers if you're serving from your 200mhz cyrix box until they have the patch out. 5) This isn't a bug so much as it is a missing feature. I guess the team didn't have the foresight to know that only jerks play online games. They should have known.
As far as the team not noticing that marines are "20 times more fun to play as".... well I can hardly blame them, I've been playing for 2 days and I haven't noticed either. I can't wait to see the "n00b humans" go "toe to toe" with the likes of any playtester playing alien.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> I'm not very good at this, would this be a proper time to say "owned"?
<!--QuoteBegin--Spydey+Nov. 02 2002,02:03--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Spydey @ Nov. 02 2002,02:03)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Ok, I dont support most of the winers here but I think there is one valid point being raised, which is unavoidable - when the sides are this different, people find one side more fun than the other. Because marines offer instant gratification rather than the skill that goes into the aliens, more people play marines. Personally I find playing marine more fun than playing aliens anyway, because I love the commander idea. Yet I havent played as marines since yesterday because I always join the unbalanced team. I dont actually like aliens all that much.. bar lerk.. and so its usually a case of
*Holds TAB* "Sigh.. Aliens again.."
I'm not saying that there is a real flaw with the game here... its just a danger of having such diverse teams I think. People have favorites, and not all people are prepared to play a side they dont really like. You can never rely on 50% of the online population liking Marines best and 50% liking Aliens best.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> I know what you mean. I wanted to play as the marines before the game came out. When I played my first game and played as the marines I thought to myself "Omg this is incredible." I don't get that feeling with the aliens, and I suppose it is due to their lack of teamwork. Regardless the aliens aren't bad at all, and I feel if the people who prefer death match learned to use them properly, teams wouldn't be as much of an issue. The aliens were designed in a way that makes a diverse playing style. I'd imagine if more people had the chance to play aliens besides the skulk, there would be less complaints, but this chance never occurs because most of them have no idea how to play the aliens. The onos or the fade are probably more suited towards the whiners since they can take a beating, and can kill a group of marines rather easily by themself if used properly. There is little that can be done when you are caught off guard by a charging onos, or a fade that blinks and is instantly in your face, and clawing you apart.
I love how someone who sounds as if they have never made a simple piece of software work is so quick to suggest that something as complex as a halflife mod can be bug free easily, or they've somehow massively screwed up because there's still a bug in the shipping version.
Halflife was released in 1998, and there are still bugs in the code that we get shipped as mod developers. At least when building my linux port, I had to change code that is still in the SDK to get it to even compile.
These guys took this FPS engine and changed it so that there is also a resource based RTS running on top of it, and they somehow missed a few issues, or the fact that server operators might be running on more varied hardware than they may have tested on (guessing) and you're giving them grief after the first day of release? Let's cut them some slack here..
The NS team has done a great job overall, this is their first public release, and when they saw what happened on the public servers within a pretty short time span decided to start working on a patch to lower the resource requirements. Pretty impressive if you ask me.
Also, it is very difficult to attract beta testers that are serious and dedicated to just finding the bugs. Game testing is tough, it's easy to get too wrapped up in having fun ahead of everyone else, and some things may slip through.
From what I've seen they're all rather trivial in the grand scheme of things, and if the commander is any good, won't be tripped up by them, even if the team takes a little longer to work out solutions to (like the gettings stuck in items, or having spawn points that can't be used, because players get stuck in the ceiling).
Heck, I know that progress for us is going to be slow now that we have a game as great as this to play rather than working on our next patch <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> GG guys!
Comments
Hrm....soon, but how soon is soon?
Uh oh, I fear this is going to be in developer's time soon...
Hehe, oh well, good job still tho <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
1)mouse wheel down
2)desktop shortcut
3)getting stuck inside of buildings the commander places
4)lag issues
5)auto balance
Did the beta testers really NOT notice that the humans are 20 times more fun than the aliens? OF COURSE n00bs are all gonna join humans. Even getting good at aliens doesn't reward you enough, because a team of n00b humans can be neck and neck with veteran aliens. I've seen it happen. This game would be 10 times more fun if it was humans vs. humans. That should at least be an option.
Aliens having to control 80% of the freaking map just to get an upgrade is the worst idea ever.
Anyways, this is just me venting until the patch comes out.
newerakb: Most of the playtesters found aliens to be the more fun class. Most of playtesters could easily control 80% of a map, and win with only about half. In fact, a bunch of the playtesters played as aliens today against a team of marines (mostly forum regulars). I'll give you two guesses as to who got owned.
1)mouse wheel down
2)desktop shortcut
3)getting stuck inside of buildings the commander places
4)lag issues
5)auto balance
Did the beta testers really NOT notice that the humans are 20 times more fun than the aliens? OF COURSE n00bs are all gonna join humans. Even getting good at aliens doesn't reward you enough, because a team of n00b humans can be neck and neck with veteran aliens. I've seen it happen. This game would be 10 times more fun if it was humans vs. humans. That should at least be an option.
Aliens having to control 80% of the freaking map just to get an upgrade is the worst idea ever.
Anyways, this is just me venting until the patch comes out.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Wait a minute. You are saying newbie marines can beat veteran aliens. Oh that is right, veteran as in 2 hours of play time, no idea how to build upgrade chambers, and no knowledge of the map to effectively expand hives and structures. Oh I gotcha.
Seriously people. Many of you play the aliens completely wrong. The game isn't going to be changed for YOUR playstyle. It will be changed for balance issues. The skulk was designed for getting the drop on a marine, and then running away from his buddies. Basically you take one out then retreat. Next you stalk them, and then take another out etc. The only valid complaint is the resource bug that appears to grant the marines more resources than they should be receiving. The reason the aliens aren't fun in my opinion has a lot to do with how people play them. When ever I'm on the alien team I never, ever hear someone use voice chat or plan strategies like most of the marine teams. It is so much more fun to be a marine since you feel you are part of a team. If aliens did this they would be so much more fun to play. Imagine a lerk laying down an umbra cloud for your onos or fade, while a gorge is healing and placing defensive chambers for a siege type scenario. Oh wait you can't because you feel your skulk should be able to charge a group of marines and several turrets.
1)mouse wheel down
2)desktop shortcut
3)getting stuck inside of buildings the commander places
4)lag issues
5)auto balance
Did the beta testers really NOT notice that the humans are 20 times more fun than the aliens? OF COURSE n00bs are all gonna join humans. Even getting good at aliens doesn't reward you enough, because a team of n00b humans can be neck and neck with veteran aliens. I've seen it happen. This game would be 10 times more fun if it was humans vs. humans. That should at least be an option.
Aliens having to control 80% of the freaking map just to get an upgrade is the worst idea ever.
Anyways, this is just me venting until the patch comes out.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Yeah I'm with you, a year or so of beta testing didn't do anything. They should've just released it back when the AK stood in for the GL, or when the gorge rush was king. Don't be ignorant man, you've got <i><b>5</b></i> bugs there:
1) Thats pretty insignificant. If you can't play without your mousewheel down, then NS is better off without you.
2) See #1.
3) So here we have an actual bug, Flay has created an RTS out of a 5 (or so) year old FPS engine, and <i>sometimes</i> you get stuck on buildings in the <i>first</i> release. What can I say... you get what you pay for.
4) One of my favorites! All I hear is that the netcode needs to be fixed, even though it has been explained many times that it isn't a network problem, but too much load on the cpu. I've played on dedicated 1.6 mhz server and it was <i>great</i>. It's been made clear that you need to reduce the number of people on the servers if you're serving from your 200mhz cyrix box until they have the patch out.
5) This isn't a bug so much as it is a missing feature. I guess the team didn't have the foresight to know that only jerks play online games. They should have known.
As far as the team not noticing that marines are "20 times more fun to play as".... well I can hardly blame them, I've been playing for 2 days and I haven't noticed either. I can't wait to see the "n00b humans" go "toe to toe" with the likes of any playtester playing alien.
*Holds TAB* "Sigh.. Aliens again.."
I'm not saying that there is a real flaw with the game here... its just a danger of having such diverse teams I think. People have favorites, and not all people are prepared to play a side they dont really like. You can never rely on 50% of the online population liking Marines best and 50% liking Aliens best.
1) Thats pretty insignificant. If you can't play without your mousewheel down, then NS is better off without you.
2) See #1.
3) So here we have an actual bug, Flay has created an RTS out of a 5 (or so) year old FPS engine, and <i>sometimes</i> you get stuck on buildings in the <i>first</i> release. What can I say... you get what you pay for.
4) One of my favorites! All I hear is that the netcode needs to be fixed, even though it has been explained many times that it isn't a network problem, but too much load on the cpu. I've played on dedicated 1.6 mhz server and it was <i>great</i>. It's been made clear that you need to reduce the number of people on the servers if you're serving from your 200mhz cyrix box until they have the patch out.
5) This isn't a bug so much as it is a missing feature. I guess the team didn't have the foresight to know that only jerks play online games. They should have known.
As far as the team not noticing that marines are "20 times more fun to play as".... well I can hardly blame them, I've been playing for 2 days and I haven't noticed either. I can't wait to see the "n00b humans" go "toe to toe" with the likes of any playtester playing alien.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I'm not very good at this, would this be a proper time to say "owned"?
*Holds TAB* "Sigh.. Aliens again.."
I'm not saying that there is a real flaw with the game here... its just a danger of having such diverse teams I think. People have favorites, and not all people are prepared to play a side they dont really like. You can never rely on 50% of the online population liking Marines best and 50% liking Aliens best.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I know what you mean. I wanted to play as the marines before the game came out. When I played my first game and played as the marines I thought to myself "Omg this is incredible." I don't get that feeling with the aliens, and I suppose it is due to their lack of teamwork. Regardless the aliens aren't bad at all, and I feel if the people who prefer death match learned to use them properly, teams wouldn't be as much of an issue. The aliens were designed in a way that makes a diverse playing style. I'd imagine if more people had the chance to play aliens besides the skulk, there would be less complaints, but this chance never occurs because most of them have no idea how to play the aliens. The onos or the fade are probably more suited towards the whiners since they can take a beating, and can kill a group of marines rather easily by themself if used properly. There is little that can be done when you are caught off guard by a charging onos, or a fade that blinks and is instantly in your face, and clawing you apart.
Halflife was released in 1998, and there are still bugs in the code that we get shipped as mod developers. At least when building my linux port, I had to change code that is still in the SDK to get it to even compile.
These guys took this FPS engine and changed it so that there is also a resource based RTS running on top of it, and they somehow missed a few issues, or the fact that server operators might be running on more varied hardware than they may have tested on (guessing) and you're giving them grief after the first day of release? Let's cut them some slack here..
The NS team has done a great job overall, this is their first public release, and when they saw what happened on the public servers within a pretty short time span decided to start working on a patch to lower the resource requirements. Pretty impressive if you ask me.
Also, it is very difficult to attract beta testers that are serious and dedicated to just finding the bugs. Game testing is tough, it's easy to get too wrapped up in having fun ahead of everyone else, and some things may slip through.
From what I've seen they're all rather trivial in the grand scheme of things, and if the commander is any good, won't be tripped up by them, even if the team takes a little longer to work out solutions to (like the gettings stuck in items, or having spawn points that can't be used, because players get stuck in the ceiling).
Heck, I know that progress for us is going to be slow now that we have a game as great as this to play rather than working on our next patch <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> GG guys!