Planetside 1 Year Old

BobbyShaftoeBobbyShaftoe Join Date: 2004-01-13 Member: 25280Members
edited June 2004 in Off-Topic
<div class="IPBDescription">Accounts Reactivated</div> Since SOE refuse to advertise PS as much as they should I've taken it upon myself to post this little bit of information regarding the first anniversary of Planetside.

Anyone that has played Planetside (with a paying account I'm guessing) will be able to play for one week entirely free around the period of the market release of Planetside late May.

There was meant to be confirmation of this and important E3 news on the PS forums but nothing has been released <i>yet</i>.


<a href='http://www.planetside.com' target='_blank'>Planetside Website</a>

Is where the forums are located (under the community tab)

The game has changed ALOT since CC was released and they did the last reactivation.

Please no "Planetside is dieing/crap/boring" etc I'm merely posting this so that people that might not of been aware of this might stumble upon it now.

As I said this has <i>yet</i> to be confirmed but it would be an idea to just have a quick browse of the forums every couple of days.

Hope to see you guys on Planetside soon.

::EDIT::

Apparently a big announcement is being made tonight on ask the DEVS shoutcast
<a href='http://www.planetside-universe.com' target='_blank'>http://www.planetside-universe.com</a>

::MORE INFO::

<span style='color:orange'>Old Accounts have been Reactivated and a 30 day trial from fileplanet is back! (Btw the trial will ask u for CC details, just fill in any crap, it won't charge until the end of the 30 day period)</span>

::/EDIT::

BobbyShaftoe UniMatrixVS (Werner Server)
«1

Comments

  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I'm actually playing it again right now, on a 10 day trial. It's still got some of the niggles though.....

    Note, I'm not bashing PS here, I just want people to realise the more polite counter arguments to it.

    1. Despite Sony's claim, it is still effectively a round based game. You take a continent, go to bed, you take the same continent because it got lost overnight.

    2. The vehicles. Basically, BF series did them better. The aircraft still basically feel just like the buggys/tanks, with Z dimension tacked on. Don't expect the fun of piloting a Huey.

    3. The lag. For the amount of graphics being displayed, this game is OBSCENELY memory/CPU/GPU hungry. Also, the only reason to play a game like this is to take part in the HEEEUGE battles, which you generally have trouble getting in on because it does start to lag then.

    4. Sniping sucks. The weapons get more inaccurate the more you move, so to snipe with any accuracy effectively you have to aim aheard, sit still and then wait for the guy to run through your crosshair. A minor additional detail, but one that really narked me off.

    That's not to say it isn't a great game to try, it is, and I've come across very negative in here. Just don't go in expecting a single word of Sony's promo fluff to hold true.

    Regards,

    Shockeh
  • BobbyShaftoeBobbyShaftoe Join Date: 2004-01-13 Member: 25280Members
    Good points there Shockeh!

    When you look at some of the specs people are playing the game on you'd be surprised at the trouble *some* people have with the game on p4 3GHz 1GB ram, 9800 xt's etc. However there are many who have far less extreme rigs and are able to run the game far better. Just one of those things.

    However, for the whole of my PS career I've been using a AMD 1.7xp 768 ram (down to 512 over xmas <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ) and a gf4 mx440 64mb, and yes in huge fights (ala the zerg) my fps were around 10 occasionally, in a pop locked continent with the whole 2 empires on that cont fighting in one base's sphere of influence.

    However you don't have to follow the zerg, if you're in an outfit you may be tasked with taking a relatively quiet cont whilst the zerg pounds away on another and some of the smaller platoon vs platoon (30 v 30) fights can be far more exciting and tense then a zerg fight as your whole attack may stall if you lose your one spawn point.

    30 v 30 you might say, meh, I can play (insert game here) instead for free.
    Yes you can but that 30v30 fight is for one base/tower on a continent with 10 bases and 20-30 towers.

    All I can say is that there are lots of moments in the game when you can just stop fighting and take a look around and take in a vista that you most likely won't see in any other game out at the moment.

    Being a grunt with your trusty assault rifle hiding in the trees firing at the base defenders on the outer walls of the base only to see an enemy tank come rolling out firing it's 150mm cannon at your squad mates. Seeing them getting annihilated before screaming over TS "We need our Mag squad ASAP!!!" and to see 5 magriders crest the hill 200 metres behind you and blast the NC Vanguard into a smouldering wreck in less the 5 seconds is just one example of something that can happen during one insignifcant moment of the assault.

    If you've played before and they do reactivate the accounts, just come and try it again, you won't of lost anything for it.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ahm... no


    i got other ways to waste my time.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Jeez, wish I could remember my account name and pass. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    PlanetSide is so fun for the first week or two you play it.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    edited May 2004
    <!--QuoteBegin-Shockwave+May 21 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ May 21 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 4. Sniping sucks. The weapons get more inaccurate the more you move, so to snipe with any accuracy effectively you have to aim aheard, sit still and then wait for the guy to run through your crosshair. A minor additional detail, but one that really narked me off. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You mean you have to shoot like a <i>real</i> sniper? <span style='color:white'>Be nice.</span>
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    If im not mistaken the GFX lag is due to the fact that PS renders everything, and i mean everything even things behind walls that you cannot see get rendered this causes huge FPS lag even on super fast PCs.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Damnit, Bistromath, you beat me.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    i used to play it tho my comp has a heart attack everytime more than 12 players on on screen :/
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-007Bistromath+May 21 2004, 04:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ May 21 2004, 04:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Shockwave+May 21 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ May 21 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 4. Sniping sucks. The weapons get more inaccurate the more you move, so to snipe with any accuracy effectively you have to aim aheard, sit still and then wait for the guy to run through your crosshair. A minor additional detail, but one that really narked me off. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You mean you have to shoot like a <i>real</i> sniper? OH NOES!!1! OMG DEVS FIX UNBALANCE PLZ KTHX!!1!1 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Real snipers don't hold completely still awaiting something to pass through crosshairs...
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    edited May 2004
    <!--QuoteBegin-CommunistWithAGun+May 21 2004, 05:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ May 21 2004, 05:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Real snipers don't hold completely still awaiting something to pass through crosshairs... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, they usually do. They make fine adjustments to their aim, but once they're in position and they've got an angle lined up, they aren't going anywhere. They genrally have to remain hidden, so they can't expect to tag anything when not in a prone position, let alone running across a field dodging gunfire with the other grunts.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    The entire lone sniper thing is total and complete BS anyways. Almost everyone in games where there are sniper rifles, want to be the lone sniper, waiting for their shot, to deliver the swift death of an infidel. It's those reasons that MMGs that have sniper rifles turn me away. EVERYONE wants to snipe because it's cool and what not. It just gets annoying when you want to play a game like it's a real conflict and all everyone wants to do is buy a sniper rifle and camp somewhere waiting for someone to move in on their spot. This games usually end up being boring because no on wants to move out of fear of being shot or someone buys a large armored vehicle and kills them all. I used to like Soldner, then everyone started being the lone sniper and all I would do is spawn and freaking die! Anyways, if you want a true sniper, the like URBAN settings more really, because there is a lot more cover, different elevations, choke points and what have you. Also, when you DO shoot somebody, you don't stay in the same spot, a sniper MOVES, even if he misses. Better to miss and never be seen than to kill someone and have the entire enemy team laying siege to your position with artillery fire.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-007Bistromath+May 21 2004, 12:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ May 21 2004, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+May 21 2004, 05:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ May 21 2004, 05:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Real snipers don't hold completely still awaiting something to pass through crosshairs... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, they usually do. They make fine adjustments to their aim, but once they're in position and they've got an angle lined up, they aren't going anywhere. They genrally have to remain hidden, so they can't expect to tag anything when not in a prone position, let alone running across a field dodging gunfire with the other grunts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Perhaps I didn't explain it properly. You end up pointing at mid air, because this isn't real life and people don't run in nice predictable straight lines, either hoping some idiot will run through the crosshair (seeing as a basic trooper takes two hits, this is somewhat unlikely to get you any kills)

    OR

    You spend your time shooting at A-T troops, because they tend to stand still more.

    But thanks for the update, it's not like I studied it or anything.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    The funest times ive ever had playing a game weere had playing PS. despite the lag and repetivness i had a few edges over your normal PS gamer.

    I built a rediculous PC to play PS on (well, not only for PS, i considered HL2 and doomIII hardware requirements too)

    P4 2.8c hyperthread
    1g DDR400 dual channel (kingston's finest)
    radieon 98XT (its got balls!)

    taking that into consideration, i always got more than 50FPS, ALWAYS... in those 300-man battles on ceryshen, 52FPS. VIRUS outfit reaver attack night, couple hundred reavers... 54FPS. Having an uncapped cable line helps too.

    the other factor was being part of THE best outfit on Johari (as a Vanu.) you know what its like to play with cool, well known people on a server you always play at... its kind of like that, only when your mag glides by and people see the your logo on the side, fear is stricken into the hearts of your enemies and morale is boosted among the infantry. If you want to get the most out of PS you have to find a really kickass outfit... i was lucky enough to be in the best of the feared and reveared best.

    I just graduated, im going to reactivate my account anyway, becasue PS was the funnest online game ive ever played.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    Well, if the basic unit needs two shots to go down, then sniping in Planetside is pretty crapworthy, yeah.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    should it not be 1 sniper 1 spotter

    something like snipers work in pairs ?
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    thats only if the scope is at a fixed distance i think, the marksman finds the target, checks for activity and the sniper just shoots, but seing as this is a futeristic game 1 is fine, also i dont get why you cant move your x-hair when sniping, boggles the mind.
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    <!--QuoteBegin-version91x+May 21 2004, 01:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (version91x @ May 21 2004, 01:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thats only if the scope is at a fixed distance i think, the marksman finds the target, checks for activity and the sniper just shoots, but seing as this is a futeristic game 1 is fine, also i dont get why you cant move your x-hair when sniping, boggles the mind. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, snipers ALWAYS work in pairs. The spotter verifies targets, helps the sniper adjust elevation and windage, and carries an assault rifle in case things get dicy. It's also nice to have company when you're in the bush for 8 days waiting for a convoy to get to you.
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-rob6264+May 21 2004, 05:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rob6264 @ May 21 2004, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-version91x+May 21 2004, 01:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (version91x @ May 21 2004, 01:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thats only if the scope is at a fixed distance i think, the marksman finds the target, checks for activity and the sniper just shoots, but seing as this is a futeristic game 1 is fine, also i dont get why you cant move your x-hair when sniping, boggles the mind. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, snipers ALWAYS work in pairs. The spotter verifies targets, helps the sniper adjust elevation and windage, and carries an assault rifle in case things get dicy. It's also nice to have company when you're in the bush for 8 days waiting for a convoy to get to you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeh but in planetside that mean half the time you were in friendly teritory....

    Besides mines are much more effective and they dont need to move to kill...
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Sniping in PS is actually the first game I've seen that actually got it right.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    edited May 2004
    <!--QuoteBegin-EEK+May 21 2004, 05:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ May 21 2004, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sniping in PS is actually the first game I've seen that actually got it right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    THANK YOU.

    <!--QuoteBegin-007Bistromath+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, if the basic unit needs two shots to go down, then sniping in Planetside is pretty crapworthy, yeah. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    One-shot kills might work in Counter-Strike or TS or any other round-based game, but you're forgetting that someone could have spent upwards of 10 minutes trekking across country to get to an enemy base, and I would be pretty **** if I was killed in one shot after all that. Although if you spend 10 minutes WALKING to an enemy base you either need a vehicle cert, or a friend who has one. O.k that's an extreme scenario but you get my point, it's not just a case of "oh i'm dead, but i'll be back in the action in 30 seconds".

    Sniping is a skill in planetside, yes, a SKILL. Every nubbin grabs a sniper rifle and wants to be the uber-l33t-snipez0r, but they soon become bored when they realise "OMG IT IS NOT LIEK TEH CS!!!" and go back to heavy assault. The REAL snipers (yes I would put myself in this catagory) know how to do it right. You DON'T fire if there's a possiblility they can shoot back, you DON'T fire at a M.A.X suit, and you DONT sit still for too long.

    about 50% of my kills as a sniper are other snipers, the rest are either troopers who were wounded already (picking off the wounded is basically what snipers are for in PS) or Anti-Vehicle troopers who were too dumb or slow to move after the first shot hit them.

    So to conclude, sniping in planetside rules. It isn't unbalanced, it isn't OMGBSHAX, but it IS effective if you use it right.

    Yes, I am still hooked on PS. Look for Roadkill57, i'll be the one running you over in the marauder and then saying "Hi there" in voice macros. God I love doing that.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    It wasn't intended as a bash on PS, but it's simply the way it works. I like tracking a target then putting a neat hole in them. I think it's just the inaccuracy for even the slightest movement felt a little huge. Aim time is fine, and should be in any game (yeah, CS sniping is awful) but when you're gently tracking an enemy, keeping them in sights and then when you fire it decides 'WHEEE, CONEFIRE' and hits a pidgeon flying past, 300 feet up, you don't feel like your time was rewarded.

    Of course, if you want real life, it should be pointed out in real life people do not continuously veer randomly, which happens in PS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    <!--QuoteBegin-Zanid+May 21 2004, 07:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zanid @ May 21 2004, 07:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> when your mag glides by and people see the your logo on the side, fear is stricken into the hearts of your enemies and morale is boosted among the infantry. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oddly enough your average player isn't exactly scared of a logo, since they have no clue what it stands for. Also, unfortunately, I don't really find the time to actually look at the logo of an incoming vehical in PS. I'm usually worried about my ammo, my health, and that guy shooting at me.

    Last time I played PS it was still a base jumping game. Take outpost #1, move to #2, loss #1, move to #3, loss #2, take #1 back. Of course at each one there was little to no resistance.. maybe they've changed since the last time I've played. I'll dig around for my disks to try and reinstall.

    Thanks for letting me know about the free days.
  • BobbyShaftoeBobbyShaftoe Join Date: 2004-01-13 Member: 25280Members
    May 28th is apparently slated as the start of the 10 day war.

    See you then!
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    Oh, and get <a href='http://www.teamspeak.org/' target='_blank'>Teamspeak</a>. It enhances the game no end, even if you just listen.

    The Terran Republic on Werner have finally got a system whereby you can simply join a channel, ask for a squad invite, and start killing stuff in a organised manner. Ask ingame for the server address, any decent outfit should have it.

    And that's the other thing, GET A GOOD OUTFIT. A good outfit can make all the difference, I was ready to quit planetside until I found my current outfit. Two months later and i'm still loving it.
  • BobbyShaftoeBobbyShaftoe Join Date: 2004-01-13 Member: 25280Members
    Hey Nil!

    What's your TR Outfit?

    I'm BobbyShaftoe: UniMatrix VS on Werner.

    Is the thunderer really that overpowered as people are saying on the forums?
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    edited May 2004
    <!--QuoteBegin-EEK+May 21 2004, 05:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ May 21 2004, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sniping in PS is actually the first game I've seen that actually got it right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Please justify that statement. Maybe there's something about placement and tactics in it that makes sense, if so, cool, but we need to know. The information I have right now consists of "sniping does not kill the basic infantry unit in one shot" which is STUPID, unless we're talking about shooting people in the foot or something. Any head or torso hit should be enough to put them out of commission. If it's not going to do that, they should just remove sniping entirely.<!--QuoteBegin-Nil_IQ+May 21 2004, 05:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ May 21 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One-shot kills might work in Counter-Strike or TS or any other round-based game, but you're forgetting that someone could have spent upwards of 10 minutes trekking across country to get to an enemy base, and I would be pretty **** if I was killed in one shot after all that. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's war. Get over it.

    I'm not saying it's unbalanced. Maybe it isn't. What I'm saying is that if you must make sniping STUPID to make it balanced, it doesn't belong in that game at all.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    <!--QuoteBegin-Nil_IQ+May 21 2004, 05:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ May 21 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> TS ... round-based game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Last time I checked, TS was your standard deathmatch game.

    Well, standard + slow mo, kung fu, and stunts.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin-Fr05t+May 21 2004, 06:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fr05t @ May 21 2004, 06:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The entire lone sniper thing is total and complete BS anyways. Almost everyone in games where there are sniper rifles, want to be the lone sniper, waiting for their shot, to deliver the swift death of an infidel. It's those reasons that MMGs that have sniper rifles turn me away. EVERYONE wants to snipe because it's cool and what not. It just gets annoying when you want to play a game like it's a real conflict and all everyone wants to do is buy a sniper rifle and camp somewhere waiting for someone to move in on their spot. This games usually end up being boring because no on wants to move out of fear of being shot or someone buys a large armored vehicle and kills them all. I used to like Soldner, then everyone started being the lone sniper and all I would do is spawn and freaking die! Anyways, if you want a true sniper, the like URBAN settings more really, because there is a lot more cover, different elevations, choke points and what have you. Also, when you DO shoot somebody, you don't stay in the same spot, a sniper MOVES, even if he misses. Better to miss and never be seen than to kill someone and have the entire enemy team laying siege to your position with artillery fire. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Are you my long lost brother?
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    edited May 2004
    <!--QuoteBegin-BobbyShaftoe+May 23 2004, 02:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobbyShaftoe @ May 23 2004, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey Nil!

    What's your TR Outfit?

    I'm BobbyShaftoe: UniMatrix VS on Werner.

    Is the thunderer really that overpowered as people are saying on the forums? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    TR outfit is Battle Marines of Chaos, lead by Ostekake who is the king of organisational shenanigans and battle tactics. If you see an armada of 50 Galaxies coming towards you, you can bet he had some part in arranging it.

    And I have no idea what you mean by the Thunderer.... Marauder perhaps? If that's what you mean, no it isn't purely because of it's low health.
  • BobbyShaftoeBobbyShaftoe Join Date: 2004-01-13 Member: 25280Members
    The NC variant of the Deliverer.

    Just to add my twigs to the fire, in CS you're at least able to see the sniper most the time as distances are usually alot less then 100 metres with no trees, rocks even vehicles in the way and you can shoot back and do some damage, in PS there's a thing called damage degradation on most grunt weapons...

    Basically you'll do full damage to around 20 metres then it will tail off, at 150-200 metres you're doing only armour damage to someone, a Bolt Driver (Sniper) does full damage along the whole length of their shot, 300+ metres...DD might be getting looked into to allow grunts to reach out further without having to resort to sniper rifles or Anti-Vehicle weaponry.

    Anyway, get a targeting implant and pick off the people at 75% health...

    You think doing 75 health damage (+some armour damage) at all ranges sucks?
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