Fade Blink
cybrangl
Join Date: 2002-12-30 Member: 11605Members
I have noticed that decent players can completely tilt the balance of the game when using fades. The ability to blink in, swipe, swipe and blink out makes killing a fade next to impossible. The problem is that the fade never has to stop moving to devestate the marine team. Possibly making a delay between a blink and being able to swipe would give the marines a chance. This would force the fade to stop blinking for awhile if they want to attack, but still not hinder the fade's ability to retreat.
Comments
JP/HMG cost 30 res and don't have to land to shoot, skulks can never eat them, why sould fades have to stand still to attack?
Blink is fine as it is, my friend. When Fades come, marines have Level 2 Damage up and running. If you stay in teams with shotties, Fades are actually very easy to die. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
the only problem with fades is the hitbox problems, not really blink. and these probs are caused primarily by lag, 70+ ping can cause it.
Fades in combat are a different story. 150 kills and 15 deaths? Yeah, I know. Most of the time it's around 30-5, 50-10. Almost no other alien lifeform or marine can really do as much damage as a focus fade can. If a single, decent fade is spawncamping your base, you've pretty much lost the game.
Fades in combat are a different story. 150 kills and 15 deaths? Yeah, I know. Most of the time it's around 30-5, 50-10. Almost no other alien lifeform or marine can really do as much damage as a focus fade can. If a single, decent fade is spawncamping your base, you've pretty much lost the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hi,
Yes, I agree totally, Blink fades in CO, All I see now is people going Blink Fades, with Focus.
Blink Fades in CO needs looking at I think, I dont have a solution, but it does need looking at.
Fades in combat are a different story. 150 kills and 15 deaths? Yeah, I know. Most of the time it's around 30-5, 50-10. Almost no other alien lifeform or marine can really do as much damage as a focus fade can. If a single, decent fade is spawncamping your base, you've pretty much lost the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hi,
Yes, I agree totally, Blink fades in CO, All I see now is people going Blink Fades, with Focus.
Blink Fades in CO needs looking at I think, I dont have a solution, but it does need looking at. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats not the fades, that's the CO balance beeing borked with all the upgrades for aliens.
Onos = Bullet Magnet. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Fades in combat are a different story. 150 kills and 15 deaths? Yeah, I know. Most of the time it's around 30-5, 50-10. Almost no other alien lifeform or marine can really do as much damage as a focus fade can. If a single, decent fade is spawncamping your base, you've pretty much lost the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hi,
Yes, I agree totally, Blink fades in CO, All I see now is people going Blink Fades, with Focus.
Blink Fades in CO needs looking at I think, I dont have a solution, but it does need looking at. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thats not the fades, that's the CO balance beeing borked with all the upgrades for aliens. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ya that never made sence, All CO aliens can become better then there NS counterparts but marines can't even get up to there full NS tech. The only upgrade marines get in CO that makes them better then normal NS marines is resupply, and thats only becauses you don't have to worrie about the com sleeping on the job or running out of res.
This is something I never liked about combat. Aliens are much more versatile in combat than in classic. It's much more fun to play alien in combat than in classic (even with the same upgrade path as in classic I would not play classic but this is another issue (large games res flow...)). And marines are much stronger in classic than in combat (at least in theory). Compared to co_ marines just crush aliens in classic with HA train (sometimes it fails but in general it's game over (large games)).
Well, my whole point is: combat is fairly balanced while classic is in no way balanced (large games).
On the quote: Marines would win every game with full-tech. They already win 40-50% of the games. Marines have a big early advantage. In late game they are disadvantaged (marines play against the time. Aliens become stronger and stronger over time (if they get some lifeforms instead of superskulks)). Works fine.
On topic "Fade Blink": It's fine. Fades are 3 points and die to two lmg marines in a few seconds. Fade with focus is 5 points. Level 5 marines (shotgun > fade) can solo a (lvl 5) fade easily. A level 10 HA shotgun marine can kill (or drive away) level 10 fades pretty easy.
A good marine has 40:10 kill:death ratio too so nothing special with fades. By the time aliens have level 10 fades you better have HA (to crush them) or JP (to avoid them).
A good marine has 40:10 kill:death ratio
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No, more like 40:1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
omg hax tbh irl.
what he said, and i like the fade as it is. mayb it's bit weak vs 30 res in shotguns but think over it, comm has to get upgrades too, so its more like 54 res vs 30 + 20+20+30 res..
ah u can't compare it..
Uh, you've CLEARLY never seen a good fade. No solo marine will ever kill even a half decent fade.
Addressing the original post... fades are SUPPOSED to be difference makers. They cost 50 res and if they die, they're gone for good. A skulk can't run by and pick up the fade corpse and become a fade <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Alien success is based off the ability of their higher life forms to make a difference. Fades are hard to kill but not impossible, even the best fades die occasionally. You should try learning what YOU'RE doing wrong instead of trying to blame it on the game.
This is why I added "or drive away" later in my post <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> A very good fade will only die to a group of marines (though a very good fade will never attack a group of marines) or when he is unlucky. But a decent solo marine can drive the fade away (that's my point <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->). This only goes for high levels. In low levels fades only survive because marines hardly ever have shotguns.
Driving the fade away is more than enough, isn't it? Sure, in theory the fade would blink away, hide around a corner, heal himself (or better heal at the hive) and come back to finish the marine but the marine could have full health and armor too in "theory" (medpack and welder) so it's once again run or die. The truth is, fades are only good because they can take out wounded marines with their hit-and-run attacks. Even a focus fade has a hard time killing 1(!) decent HA shotgun marine (though we hardly see this situation in a game because the marine has only 2 bullets left because he just killed another fade and a few skulks when the good fade appears). Fades are dangerous but the only alien lifeform that will actually win every 1vs1 (with the exception of JP) is a decent onos.
When I get ahold of the fade it's like I become Superman. I can blink into a crowd of marines and shread them like a woodchipper then blink away just in time to regen and repeat. It's so easy it's pathetic. Just having average aiming skills and the common sense of knowing when to engage then run is all you need. It's not as "skillfull" as you think. I personally find the lerk MUCH harder to learn how to play effectivily right. Even the onos is pretty gimped compaired to the fade in my opinion. I mean, when I either ambush a crowd of marines or rush'em with stomp, eat one then run off with celerity, hoping the concetrated LMG fire doesn't kill me before I can find a moment to heal. However, with the fade, I can blink in and normally take out a marine or two before I blink away. I can do this several times quicker and faster than the onos can. Yeah, you're probably saying, "What if the marines have a bunch of shotties huh? They'll buckshot your butt to hell!" Just a change of strategy is all that's in order. Attacking from the rear or ambushing can do wonders in taking down that vital 1-2 marines.
Best part is, if I die then it's just a mere 50 res down the drain and any decent fade has already acculminated that with RFKs mega easy. Once again, I'm a fade so it's like practically nothing happened considering death with fades is rare if the fade is competant. I personally die more often as an onos since they're a big slow target than with a fade. That's a serious problem and it needs to be fixed. Personally, onos should have some kind of perma umbra on themselves where 1/2 bullets hit and fades should have blink toned down a bit either by energy suckage being made much more higher, making the fade's base speed a bit higher then moving blink to a higher weapon slot, or changing blink back to 1.04 status. I know there may be some flaws with my solutions to the problems but it *is* a problem and fades really need to be nerfed. If an average player like myself can start pulling 70/10 ratios with fades like it's child's play then it's obvious that there is something VERY wrong with that class.
Good marines will take that control away, sending buddies around the other way to finish off the blinking wounded fade, attempt to block the blinking fade, setting up mine traps, lobbing grenades at the fade's escape point/target, or handing out a surprise shotty while the fade is attacking. But the perfect fade will always be able to blink away in time.