Crippling tactic against marines
Tabris
Join Date: 2002-11-02 Member: 4273Members
I found this quite effective and used it as often as possible.
First I get a carpace upgrade... then cloaking if i can manage it.
Most marines think their turrets are everything.. they arent... on that note... alot of commands are sometimes overlooked behind their defence web... As a skulk I use my teamates to distract them.. while i run up the wall and into their command..usually my friends are dead..but alot of the time the marines didnt notice the lone skulk.. I then proceed to attack the command center... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->. Ive had marines cuss me out for this tactic.
Turrets arent able to track you if you move that fast.. maybe a shot or two.. but your gone by then.
First I get a carpace upgrade... then cloaking if i can manage it.
Most marines think their turrets are everything.. they arent... on that note... alot of commands are sometimes overlooked behind their defence web... As a skulk I use my teamates to distract them.. while i run up the wall and into their command..usually my friends are dead..but alot of the time the marines didnt notice the lone skulk.. I then proceed to attack the command center... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->. Ive had marines cuss me out for this tactic.
Turrets arent able to track you if you move that fast.. maybe a shot or two.. but your gone by then.
Comments
and alot of times there are infantry units guarding the main base, and this tactic has been used before, it doesnt work easily <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
I've used that strategy a couple of times. Particularly when I know most of the marines are off tackling one of our resource nodes. heh heh.
And the noober ones don't repair. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Today is a good day ...
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Today is a good day ...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Lol... yes we are... and we are enjoying it... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
btw... cloak is the best skill ever.
And hive sight WORKS. Playing the defender, I could be on the opposite side of map as a skulk, and as soon as I hear the "attack" message and see the red and yellow blips, I'm off through the nearest vent, often times dropping down on the hapless marines within seconds. This is probably the reason why alien turrets aren't that great. They're just enough of a threat to delay attackers. Also, parasiting structures and turrets really helps other aliens know where defense concentrations are, so they can avoid or attack them.
I'm still a little fuzzy on how to keep marines from capping too many resource nozzles, but I'll figure that out eventually. Although, I've found that sitting cloaked in a valuable resource room is a fun way to make marines squirm.
All this requires a willingness to work together, which is what everyone on these last two servers had, heck, even the teams were even.
Anyway, now that people are learning the tactics, I'm feeling really sorry for marine commanders. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
same here, 3 times doing full command ordering 3 wins so far my record is perfect, but it may start changing soon
However, I wish maps were more skulk friendly, I mean I can jump on people a hell of alot, but most of the time, I can't climb a ceiling or wall to get by most turrets. Methinks in most maps from now on, people need to place more air ducts and such.
BTW, just a key for those marines on places like Hera, use your welder, use it alot. I popped around an hour into a fairly even match, with the aliens up by 3 people, ran to the holoroom, and right there, skulks and lerks were comin from the vent but no one tried to stop em. So, I welded those little boxes, closed the vents, that f'ed em over for quite some time, and shifted battle actually (from there marines were able to take processing).
Another side note, make sure to look around for vents and such, both sides.
For one, Aliens, I believe there is a back vent way into every starting center, if not, then that map was made incorrectly, and, these will allow good cover, and, if learned properly, will reduce running time from 1 minute to 30 seconds or better.
For two, marines, some are weldable shut as I said, others, go overlooked, like those back steps near the big door at hera reception, as aliens I destroyed their infantry portal and phase gate located there, then brought a few friends and we cut off a huge amount of equipment from its users, another shift in battle.
I have yet to learn a good end game strat yet for aliens. I was playing today on a server with an even team. And we had a game for four hours where aliens where camping out side there base trying to take out turrets and run down there resources. In the end a marine got out and took over a resource area and ended up coming back. Teams got uneven and I left after being bored of the map and four hours. <!--emo&::sentry::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/turret.gif" border="0" valign="absmiddle" alt='::sentry::'><!--endemo--> <-- grr
OMGOMGOMG u n00b suxx0r!!!!11 LOLOLOLOOLOLOOLOOLOLOOLOLL
now, with the retardism out of the way i just wanted to say that this games revolves around hives , both teams must secure the locations ASAP nodes out in the open are secondary, hell even the marine start is secondary
sure it's good for extra resourses, but it usually just leads to resourceconsuming fights....
so for you new commanders out there:
1: set up some light defences in main base
2: send your marines to a hivelocation (hopefully it won't be a hive there yet, otherwise pick another) and build some restowers along the way if you want to
3: set up restowers, turrets, marine spawns and everything you want
4: move on to other resnodes or hivelocations
5: win
the 5 steps to victory, keep in mind though, the alien team will never try to stop you or take those hive rooms, so it will be a cake walk for the marines. Just follow the five steps and you'll win. Every. Single. Time.
the challenge wasnt ment to sound like 'omfgz we are the 1337 - phear' so please, excuse my lack of PCness.
I posted it to prove a point, and you obviously cant grasp it.
Every singe Pub player who played in the PT vs Pub game today had a blast. Every single one. All of them took back what they said (if anything) about the balance 'issues'. And we played quite a while. After the initial 2 games, we broke the teams up and everyone went to which ever team they wanted.
The marines won a few, the aliens won a few and there was absolutly no complaining in the server at all. In fact, the Pubs were telling us "this is what I wanted NS to be" and "This is how NS should be played".
Take a leap of faith and trust Flayra. Its his game after all. Trust that he knows what he wants in his game and that in fact, he will change it acordingly.