My Ns Tips

TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
<div class="IPBDescription">contributing what I can</div> <a href='http://cerul.dyndns.org:3000/site/games/NaturalSelection.html' target='_blank'>Playing NS Better</a>

Hope it helps

Comments

  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    a very good guide for beginners with usefull tips for every important game aspect.

    maybe you could add that you have to aim devour like a normal weapon with a crosshair. the enemy must be exactly in the center. maybe a little explanation how to give devour the shotgun crosshair (my favorite for devour, bite and bite2).
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    <!--QuoteBegin-rockst4r+May 24 2004, 11:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rockst4r @ May 24 2004, 11:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a very good guide for beginners with usefull tips for every important game aspect.

    maybe you could add that you have to aim devour like a normal weapon with a crosshair. the enemy must be exactly in the center. maybe a little explanation how to give devour the shotgun crosshair (my favorite for devour, bite and bite2). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    How do you give devour a shotgun crosshair?
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    just edit your ..\nsp\sprites\weapon_devour.txt

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->10
    weapon   320 320w 0 20 80 20
    weapon_s  320 320w-s 0 20 80 20
    ammo   320 640hud7 96 96 24 24
    weapon   640 640aw2 0 135 170 45
    weapon_s  640 640aw2-s 0 135 170 45
    ammo   640 640hud7 96 96 24 24
    crosshair  640 xhairsg 0 0 64 64<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    you can copy paste this text or just edit the existing file. important is the first number in the upper left corner which has to be changed from 6 to 10 and the last line which gives the position and style of the crosshair (copy paste it when there is no such line. otherwise just change the crosshair name to xhairsg [shotgun ch]).
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    just edit your ..\nsp\sprites\weapon_devour.txt

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->10
    weapon   320 320w 0 20 80 20
    weapon_s  320 320w-s 0 20 80 20
    ammo   320 640hud7 96 96 24 24
    weapon   640 640aw2 0 135 170 45
    weapon_s  640 640aw2-s 0 135 170 45
    ammo   640 640hud7 96 96 24 24
    crosshair  640 xhairsg 0 0 64 64<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    you can copy paste this text or just edit the existing file. important is the first number in the upper left corner which has to be changed from 6 to 10 and the last line which gives the position and style of the crosshair (copy paste it when there is no such line. otherwise just change the crosshair name to xhairsg [shotgun ch]).

    edit:
    the "10" seems to trigger that the crosshait is shown and you can examine all the other weapon txts and look for the crosshair names. atm i have a skulk/lerk bite and devour crosshair. this helps to distinguish if you have bite or leap selected, too.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    edited May 2004
    lol i've been playing since 1.03 and never realised skulks could strafe while looking downwards <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    i feel like such a dumb **** <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    <!--QuoteBegin-Jabba The Hunt+May 24 2004, 12:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jabba The Hunt @ May 24 2004, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol i've been playing since 1.03 and never realised skulks could strafe while looking downwards <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, I made that up myself a while back. I never told anyone till now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KazeKaze Join Date: 2003-09-01 Member: 20447Members
    A nice guide mate.

    I suggest it should be moved and webbed in the new player forums. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • explodingheadboyexplodingheadboy Join Date: 2003-04-18 Member: 15636Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try playing without using the armory at all. You can get a lot more done if you don't get extra ammo. Ammo makes you run slower.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Helping noobs is one thing... but dont lie to them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    ...that wasnt a lie...
  • Major_ChromeMajor_Chrome Join Date: 2002-12-18 Member: 11096Members, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    edited May 2004
    Pretty decent guide.
  • MariNeMariNe Join Date: 2002-02-06 Member: 168Members
    Excellent guide for all the new guys, its good to see people helping out =)
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    doesnt ammo make you run slower?

    I thought the ammo part was good...More experienced players need more ammo because they last longer, but new people die more quickly and dont need as much...

    but, last time I checked, ammo makes you run slower
  • Scorpion571Scorpion571 Join Date: 2002-11-24 Member: 9800Members
    <!--QuoteBegin-Cypher-+May 24 2004, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher- @ May 24 2004, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> doesnt ammo make you run slower?

    ....

    but, last time I checked, ammo makes you run slower <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's what I always thought as well. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    the difference between a 0 load (no ammo) and full load with a lmg is about 10 ups. it makes very little difference
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Great guide. Do you want me to move it into the New Player forum?
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    edited May 2004
    <!--QuoteBegin-Nemesis Zero+May 25 2004, 09:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 25 2004, 09:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Great guide. Do you want me to move it into the New Player forum? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think I'll just post it again over there after I get people's input in this forum.

    Oh, the difference in running speed IS very slight. Marines are slow and need all the help they can get. I guess the real problem is armory humpage.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    edited May 2004
    We should also get people to translate it and even possibly have some reference/link to a similar help thing on the NS main page or within the install... Have both a tip/technical manual and a fiction one like the 1.0x one...

    As for the ammo, I really would go for the 50+100ish ammo as for that extra few seconds on the field, chances are the comm will lead you to a skulk, which in turn leads you to a few res (not to mention map control) which can bring you an ammo pack. And if you actually die, you didn't lose time...
  • explodingheadboyexplodingheadboy Join Date: 2003-04-18 Member: 15636Members, Constellation
    <!--QuoteBegin-Scorpion571+May 24 2004, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scorpion571 @ May 24 2004, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cypher-+May 24 2004, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher- @ May 24 2004, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> doesnt ammo make you run slower?

    ....

    but, last time I checked, ammo makes you run slower <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's what I always thought as well. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The amount of ammo you carry does not affect your movement speed at all. Heavy Armor, on the other hand, does.
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    <!--QuoteBegin-explodingheadboy+May 25 2004, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (explodingheadboy @ May 25 2004, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Scorpion571+May 24 2004, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scorpion571 @ May 24 2004, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cypher-+May 24 2004, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher- @ May 24 2004, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> doesnt ammo make you run slower?

    ....

    but, last time I checked, ammo makes you run slower <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's what I always thought as well. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The amount of ammo you carry does not affect your movement speed at all. Heavy Armor, on the other hand, does. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Kitsune was kind enough to test it. Sadly he did it back in the 1.0x days.

    <a href='http://www.geocities.com/kitsune/104stats.htm' target='_blank'>Kitsune's 1.04 NS Stats</a>

    I'd love to know if these numbers are still accurate. Anyone want to find and read all the change logs since 1.04? Or test it?
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