To win as an alien?

JRPereiraJRPereira Join Date: 2002-11-02 Member: 4778Members
<div class="IPBDescription">Is this actually possible?</div>In every single game I've played so far I've seen the aliens at a loss, with humans being able to kill any of them in less than a second and usually killing groups with grenades and other such weapons.  I've also noticed it's so hard to keep a hive up and defended to the point where it's nearly impossible to keep 3 for even a minute.  I've been in a couple of games where 2 marines are able to beat back groups of aliens and continue to build and fortify.  The alien defensive buildings seem to do nearly nothing, while the marine sentry guns are something you'd want to avoid even if you're an onos.

Also, in every game when I'm a marine I have no trouble killing masses of aliens.  Is it just me?, or are the aliens at a huge disadvantage?  I've also noticed at the end of these games when I play as the marines I usually have hundreds of resource points and can't seem to spend fast enough to run out.
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Comments

  • SonoSono Join Date: 2002-01-26 Member: 105Members
    The trouble lies at the point that we all are still n00bs and the game is out only a two days.
    I believed myself that its not possible to win at aliens till yesterday. But then we won. As aliens.

    The key to success are the gorges. If you have trouble defending your hives or experience the marines taking down your offense chambers like they are out of butter, try building a few defense chambers. Just place one DC next to three OC and the OC are much harder to kill. Same goes for the hive.
    I used this yesterday, and it worked. Our team was nearly destroyed and at the end we won.
  • HHUKHHUK Join Date: 2002-11-01 Member: 1936Members
    We won just, it's pretty simple, split into two sides, offensive just go bite every marine they can, defensive take control of the resources, get an offensive person to drop back for each one. Get Gorges to build as much stuff as they can, offensive chambers on every corner, loads near the base, then let people go fade, wait for marines to come to you, take em out, advance as a team. All my team went Onos, we used the teleportation things build by the marines to get into their base and wipe them out, pretty cool game <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Most of the people I have seen playing skulks are just complete dumbshits.  Skulks are described as a "scout" class, and have only 70 hp.  Yet many times I have seen a Skulk just charge at me from the end of a massive tunnel (tram tunnel in ns_bast, this happens a lot) like he thought he was an onos.  People, you can climb on walls!  Suprise me!  Ambush me!  Do something!  At least make it so I can't friggin KNIFE FOUR OF YOU IN A ROW.  I'm serious, this happen once, two skulks and two lerkers fell to my knife when I ran out of ammo, and I nearly killed another skulk before I went down.  This was also after I had killed two gorges charging me with that nasty puke-ball attack, a lerker or two, and a couple skulks with my LMG and Pistol defending the rear-aft junction in ns_bast.  Absolutly ridiculous, and it isn't the fault of play balance either; it's the fault of people that haven't yet learned how to be sneaky ninjas when they play as aliens.

    Also, if anyone would care to read the playtester stories, I remember at least half of them being the marines getting their ##### womped by the Kharaa.
  • FilleFille Join Date: 2002-11-01 Member: 2086Members
    I think the reason why the marines are winning more than the aliens at the moment; is that its easier to play marine.
    They have a commander doing everything and giving orders, while the aliens must decide themselves in which type they should evolve and what to build where and stuff.
    I'm sure that once everyone gets the hang of it; the aliens will take over and dominate those ####### marines  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> .
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Have you played marine?  Commanders don't really command.  I just made a seperate post on that.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Have you played marine?  Commanders don't really command.  I just made a seperate post on that.
  • DiabolosDiabolos Join Date: 2002-11-01 Member: 1891Members
    i have won a dozen times already as an alien...
    i think you just gotta know when to evolve and when to build...
    btw the colony is recruiting ^^  <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo-->   <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo-->   <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo-->
  • HeadGreeboHeadGreebo Join Date: 2002-11-02 Member: 4001Members
    <!--QuoteBegin--Narfwak+Nov. 02 2002,09:48--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Narfwak @ Nov. 02 2002,09:48)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Have you played marine?  Commanders don't really command.  I just made a seperate post on that.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    the only reason why the commanders dont command is again because we are all n00bs.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Give it a month, and people will be back complaining that the marines can never win.
  • LtWarhoundLtWarhound Join Date: 2002-11-01 Member: 1988Members
    First people have to learn how to play the individual aliens.

    Then they have to learn how to win as the alien team.

    A few pointers, of the easy to learn and damn I wish people would think about them variety:

    First, keep in mind the nature of the game.  Its not an FPS.  Its an RTS with FPS elements.  One of the basic rules of an RTS is EXPANSION.  You need to do it, and not let your opponent do it.

    Expansion is not just grabbing resources and teching up.  Its also KEEPING those resources.  If a hive is under attack, GET THERE NOW.  It would be better if you never let them get into the hive.  When the game says 'structure under attack' LOOK around.  Look for the red circle.  You can see across the map, people, use that ability.  If the attack is near our hive, go defend it. (BTW, Skulks, that's the message for a cheap if not free lunch, marines focused on killing buildings aren't looking for you, hint hint)

    Second, like any RTS, you do things differently at different stages of the game.  Learn that, love that, live that.

    Stage 1: Early in the game:

    Skulks need to scout, find the marines and PARASITE THEM.  Then try to kill them.  If you succeed, great, if you fail, your entire team now knows exactly where that marine is, and for the people on your team that don't know the map, they now have a waypoint to try and find.  Get into the enemy base area, and sniper em, parasite the entire enemy team while they build up.  Constantly harass, its better if you slow them down than if you rush in and kill one, then die to the others.  Frightened marines are slow marines.  Slow marines are our friends.

    Gorges need to be expanding hard and fast.  Stay skulk at first, and run to the farther hives.  Evolve there, and dig in.

    Middle stage:  You've got a second hive, the marines probably have an expansion or two.  Try to take them away.  Keep hammering the marine resource points, force them to defend and repair them constantly.  If you can keep them tied up doing that, then they aren't pushing out attacking us.

    End stage:  stop worrying about digging in and grabbing resources.  Gather as groups, and use the abilities from three hives to stomp marines.  Don't kill their teleport pads if you can avoid it, use them to group rush into the middle of their bases.  Work as a team, if you rush in with a lerk laying umbra, and a gorge spraying healing, those two onos will stay alive a LOT longer.  
  • BrewBrew Join Date: 2002-11-01 Member: 2572Members
    I can't help but wonder how balance would shift if defensive chambers didn't have a 3 hive prerequisite...

    But regardless, even just one day later, I'm seeing huge leaps forward in alien playability.

    Offensive chambering, especially with 3 defensive chambers at a time (for onos to fall back to, should things go badly) is a useful tactic.

    Its rough to get all three hives though.  And being able to see a red circle of something under attack or whatever really is sort of limited in usefulness.  The maps are large and mazelike, and I generally find myself wandering aimlessly in circles trying to find that location to plant a hive, or to find that teammate under attack...

    I'm thinking that once the maps are learned and we know our way around, things will change drastically.

    For now, we're all n00bs, and I agree with the statement "give it a month".  Let's see what happens once we practice a bit.

    Even losing, i'm having a blast.   Although It pisses me off to no end to see 7:14 games, with marines refusing to join the aliens side to balance it out.

    -Brew
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Hmm.. i think sometimes there are the maps that arent balanced.. on bast aliens always win... when im playing as one... *G*

    And, for those 7:14 games, i just leave the server... i know they will never change... (AUTOTEAMBALANCE IS NEEDED!!&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--Relic25+Nov. 02 2002,10:14--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Relic25 @ Nov. 02 2002,10:14)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Give it a month, and people will be back complaining that the marines can never win.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Relic, that is so true.
  • SporkNinjaSporkNinja Join Date: 2002-11-02 Member: 5015Members
    I seem to win a lot when i am aliens. The key is in the offense. At the begining you should rush to the enemy base, and hide on the ceiling. When they come out, attack. They wont know what hit them. So now you can run in their base and attack the marine portals. Also, atleast 2 people should stay in the base and build stuff. <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->  <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo-->
  • krursk2krursk2 Join Date: 2002-11-02 Member: 5445Members
    Seriously the marines need to be fixed or at least have some sort of recourse constraint. Aliens are absolutely useless in offence we have to ambush marines to kill, and you can only win by destroying the marine command centres! How does that work we can only ambush and camp but you need to be on the offence to win. If you had a survival time limit to win the game then it would be more fair, or at least tone down marine turrets and stop commanders from spawning 5 million rounds of rapid fire grenades all over the place.
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
    Does nobody like the aliens? Me and my group of friends are absolutely crazy about them - we start by going with crazy ankle biting to keep the marines in their spawn while a lone pig builds up defenses, and eventually the dogs of war give way slowly to rhinos and the like and the marines get owned because they usually only have one base by the time 3 hives are online
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    I'll attempt to sound intelligent here...

    Yes, I believe the marines are too strong.  Maybe you're right, maybe in a month we'll all be saying "Oh poor marines."  I don't think so, but maybe.  

    I see a lot of statements to the affect that aliens are ambushers, and should let the marines come to them.  That's nice and all, except to have any chance at winning you have to prevent the marines from expanding, and you have to do it right away.  Except that means rushing, and getting turned into sushi.  I've tried "sneaking" as a skulk to defend key areas, but the little jackasses always come in a cluster, and I can't deal with 2 or 3 or sometimes more.  By the time I've respawned and gotten back, they already have a full-fledged base with 3 or 4 or so turrets.  So what options are there?  Have the skulks stick together, defend an area, and probably pick the wrong one, or spread out and defend all areas, and be vastly insufficient.  Or rush and get turned into sushi.  A few times a big skulk rush will win the game quick, but that isn't even satisfying.

    As an alien, I hate turrets.  I mean I REALLY hate turrets.  Marines set up a mini-base, throw down some turrets, move on.  And they can completely ignore it from then on.  Aliens can't even begin to consider handling turrets until 2 hives are up(umbra and bile bombs), and even then it takes so much effort that it will absorb msot of your time trying to deal with 3 turrets while the marines continue storming through the map, throwing down even MORE turrets.  I hear some of you say aliens have OC's.  But the OC attack is slow.  I can outstrafe it unless I'm sitting on the dang thing, and my guns have greater range and can take it out relatively quickly.  Sentry turrets are smaller and you can pack more into a small space, with more targeting at the same time.  Aliens can only reasonably go on offense with 3 hives, and that's nearly impossible if the marines have turreted the other 1 or 2 hive locations to death.

    As a Gorge, nothing I hate more than a grenade launcher.  SOB Marines can bounce those things around corners and take out all my hard work without breaking a sweat.  I can try and chase him down but he'll just pistol my fat little butt, and destroy the rest of my work while I respawn.

    And nothing like spending 70 resource points to become the pinnacle of alien evolution, the ONOS, to end up getting taken down by one marine in heavy armor with an HMG.  Not always, but too often for comfort.  That and I can't ever seem to hit with charge... but I chalk that up to inexperience.

    And to add insult to injury, grenade launchers with jetpacks.  Nothing like making my OC's completely useless.  

    In the end, it's the feeling that marines have an easy and efficient counter for every alien attack and defense, and unless the aliens have 3 hives, they simply don't have any effective ways of dealing with the marine equivalents.  An HA+HMG marine can trounce nearly everything short of an ONOS, and even then it's not hard.  And it doesn't even really cost that much to supply an HA and HMG.

    In the end my biggest beef is just those damn sentry turrets.  I walk into a room and expect atleast 3 ST's, and the sure 'n' happy knowledge that unless we're already winning anyway I can't really do squat about 'em.
  • Pr0phecyPr0phecy Join Date: 2002-04-04 Member: 381Members
    give it a month with aliens and they become better...give marines a month too and u got urself meat for the whole freaking colony...If aliens get better,why wont marines...DUH
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Yes, marines are strong, but they could be much stronger.... its coming, the siege turrets are only in use since yesterday evening... since they use them, me as an alien has a serious problem... with siege turrets its SOOO easy to kill a hive.. shure when the alien team works good as team, marines will never ben able to build a siege turret near a hive, but because the aliens normaly dont play as a team, more like group of deathmatchers, the marines have no problem do build one...

    a idea, but lets see that in a week or so, when the aliens know about the siege turrets, make the range of a siege les big...
  • DyneDyne Join Date: 2002-11-03 Member: 5863Members
    The only thing unbalanced is the teams <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->. Almost every server is join there are 10 marines and 3 aliens that's the only thing that sucks apart from that aliens kick ###, with the lerch or what that flying thingy is called i sometimes clear a whole hive from turrets <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • salamander69salamander69 Join Date: 2002-11-03 Member: 6515Members
    The marines have a HUGE advantage.  MGs kill almost every alien instantly on sight and grenades destroy every alien structure on sight (even around corners!&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.  The aliens can sneak around but it takes far too many bites to get a kill on an armored marine that you are dead for sure if hes not weakened already.  And the speed of the aliens is a disadvantage as well as advantage trying to figure out where you are after every bite.  Alien side has no way to take out large sentry fortifications anywhere close to the ability of grenades, the acid bombs are way too wimpy.

    I wont play marines anymore as theres no challenge to it.

    I've played about 20 games and only had aliens win once, because all the best players joined the alien side and the rookies on the marine side.  Its like vampire slayer but the if vampires have to hit about 10 times to kill instead of instant.  How can you be "sneaky" enough to attack 10 times without someone noticing?
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    ####### this. There are issues and I think 14 hours straight of play today alone would mean I know what I'm talking about.

    In damn real life the turrets would simply break or (fall over) if something like an onos were to bash it.Is the freakin turret screwed into the damn ground or something, pretty measly looking for a few support sticks and moving parts. This is plain ridiculus and it needs to be that the turrets have less hp or something. Dont give me that "oh I dont know how to play as alien" **IT! All I have done is alien. I have not even touched marine side of playing.
    I love this mod and hate it to death at the same time because of "issues"
    Dont tell me bile bomb is good because it isn't compared to grenades.
    Yeah skulks are good against the marines but damn tell me whats good against the upgraded marine who seems invulnerable to everything.
    If onos is a rhino sized killing machine with "weight" behind its legs then it should be able to "throw" a freakin marine across the goddamned room not have to bite  the marine who is just blocking you like he's just as strong as the onos.
    The skulk as I imagine it is like a pitbull, but more dangerous...Then why the **** cant it do more damage?

    (THE ONLY TWO WAYS)I repeat [B]THE ONLY TWO WAYS...
    to beat marines is by rushing at start which is stupid because then its not a full on match. Or by slowly evolving and grouping onos on marines which is harder than it sounds because marines have grenades by the dam time aliens have only one hive.

    Telling me i dont know the aliens is an insult to me and all of the dedicated alien players.

    All today i was playing on a FREINDLY FIRE ENABLED server and still marines launched grenades at one another on accident with little damage to their teamates.

    I saw a guy today on freindly fire server launch 3 grenades on accident at his turrets and machinery and not one or the marine were killed.

    This is plain BS and as of now I am "returning" to a atleast decently balanced game called CS until issues are recoded or fixed. Four other players in the same room were convinced after ours of play that they too were returning to the boring CS because some things were unbarable. This isn't even a threat but a reminder that if people arn't happy they wont play. Its probobly not so hard to just reduce turret hp in coding by like 200hp. Even just that will balance the freakin gameplay. Or fix the supposed rumor that Marines resources are jacked up by coding mistake.

    Do something, I'm just frustrated and its only been three freakin days! three days but MANY hours of play to realize the obvious problems. Dont make excuses just fix problems...or dont... and lose the community. I'm actually saddened more than angry that such good ideas that went into this mod might get spoiled.

    I loved this mod for the first two days just saying to myself that I had to become experienced with aliens everytime the marines beat my team...BFS! Know I say screw that. Just like a bum on the streets, I will simply run to marines with skulk attempting to do something to hurt them.

    I have hid effectively and killed effectively with the wall climbing skulk and have bben successful at killing marines that are not upgraded. One time I killed 5 marines in a row with the skulk. BUT OUR TEAM STILL LOST BECAUSE ONE GUY WITH GRENADES BLEW THREE HIVES AWAY IN 3 MINUTES!  

    You say the skulk in the scout of the hive then waht is a marine equivalent alien...The Fade? Please? its blink ability is overrated and its bark er looks are worste than its bite er slash. The hal-life headcrap is more effective at killing than any of the aliens in NS.

    I am simply coming to post this because You will continue to give the excuse that aliens havn't been learned by players yet and the truth is that a TINY TINY adjustment can be made to fix all the games balancing problem.

    And now... A stupid excuse or point will be made after my post. <!--emo&::siege::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/siege.gif" border="0" valign="absmiddle" alt='::siege::'><!--endemo-->  <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->  <!--emo&::gorge::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt='::gorge::'><!--endemo-->  <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo-->
  • DoZDoZ Join Date: 2002-11-03 Member: 6540Members
    Until the server patch is out so we can see how effective aliens can be on 60 rather than 600 ping, we won't quite know how they compare against marines. But we do know that a single HMG marine can take out multiple alien turrets without breaking a sweat and in a single clip. Whereas aliens have to work as a team and keep bashing away to take out a single turret for longer than an HMG marine does for 5.

    Sentry turrets > alien turrets
    Marine destructive powers vs buildings > aliens destructive powers vs buildings
  • SonoSono Join Date: 2002-01-26 Member: 105Members
    You can experience both style of games. I experienced being on the alien team and having no chance, cause of too slow expansion. (It is bad when once you got your second hive up, the first falls) I also experienced, that I was on alien team playing against sloppy marines, easily overruning them.
    That happens if the marines got a bad commander.
    Same happened to me on the marine team.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Marine turrets are too powerfull.  A skulks xenocide should be an instant kill on them, but it isn't.  Same with an Onos.  Although I must say, I've seen very good marines get their ##### kicked by just a few lerkers (or just one lerker), or a tag team of fades completly closing off a base.  People just need to play as them better, and teams to be balnced, and ping needs to drop.  If that happens, aliens will pwn all other things.  Please, go read the playtester stories; almost every single one I can remember is of the aliens completly leveling a marine base with almost no effort.
  • ChemChem Join Date: 2002-11-01 Member: 2555Members, Reinforced - Shadow
    I was in a server with the beta version of the new patch and it makes a world of a difference. I'm pining 170 due to the fact it's west coast so I join aliens and we start to build up. In about 10mins we got 3 hives we were building 2 at the same time. We got 4 onos's before they even got grenade launchers or jetpacks. We utterly decimated their base withing 45mins.
    The thing that really needs fixing are hmg's and gl's with jetpacks
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    OK, its easy... rush.. yes.. rush, dont let the marines expand.

    Two guys go gorge and build resource points and hives and def chambers, the rest attack like mad. The marines have no chance. Shure you must be a good player, but alone i made that no marine go out of theyr base... just strafe and jump around the marines.. command, aliens are stronger than marines, just play as team and use the abilites....
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    I think marines are stronger AND easier to play.  But as you said, it's only been 3 freakin' days.  Only 3 days to solve all the balance issues, the server memory leak, etc.?  You ask too much.

    I know some people are loyal and want to defend the MOD, and it is a fantastic game.  But face it, aliens don't compare to either Marines' offense or defense.  And if aliens are that much harder to play, maybe they should have a few BETTER skills here or there to compensate for an inevitably mixed team of rookies and vets.  I'm not saying turn the Skulk into a killing machine, but little damage/defense boosts here or there like giving the aliens a better way to deal with enemy defenses(turrets).

    One minor gripe.  Why as a Skulk do I feel like a shark with legs?  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  Don't get me wrong, their bite looks VERY cool.  But I bite once and half the time I lose the marine by the time my mouth has opened again.  Very confusing.
  • HiMHiM Join Date: 2002-11-03 Member: 6153Members
    learn to creep around....aliens are actually very effective w/ guerilla warfare tactics....i played earlier, and was 10-3 w/ aliens <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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