Prioritizing structures
doctorskizo
Join Date: 2002-07-31 Member: 1035Members, Constellation
This is a rather short post but I'm expecting long replies. If you enter a room where the marines have setup various structures, what are the structures that should be destroyed first? List the known structures in order of importance. (I want to jump in the game with a solid foundation, lol).
Comments
The CC.
Any turrets.
Those three are interchangeable. After that, go for the Armory. After that, go for whatever you feel like.
read the manual.
Any turrents (Unless they can't attack me while I'm attacking the other two I shal now list.)
Infanty Portal
CC
I usualy have a priority list of CC>IP>TURRETS.
It depends however, on a number of things. Such as number of turrets, placement of turrets and players in the area.
Once the CC is gone, then the IP.
I usually go for the CC first, then turrets, then ip at the marine base. For fortifed areas (like hive rooms), take the turrets out (remember to use the factory for cover!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> first, then the factorty or any portals.
to destroy the CC. This was the only CC in the game at the time. This left the marines in a defensive position: No new turrets, no new resources, no guns, no ammo, no health. Needless to say, we won.