Oc¸s On Rt¸s
Raistlin6
Join Date: 2002-11-02 Member: 4420Members
<div class="IPBDescription">or why does Flayra hate me so much ????</div> Ok guys i dont know if you have realized that it is now impossible to place an OC on an RT. I was one of the first who used this tactic (eventually the inventor <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->, i use it since 1.0x).
To place an OC on an RT you had to move under the big sack of the RT, jump up and place an OC. The OC was, if good placed, up to 3/4 cover by the RT. So it was very hard to kill the OC and the RT was covered. Heh i mean this was a way to protect the RT a little bit but now you must build 2-3 OC?s and some dc?s to cover an RT because 1 OC which is not covered by an RT dont survive for long. I?ve never seen any person who said that this placing is overpowered or bug using. So why was it taken out ?
Does Flayra hate me (well he dont know me and i dont know him) or is Flay on a mission to eliminate all Fun in NS ?
What do you think about it ?
P.S. sorry for my bad english <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
To place an OC on an RT you had to move under the big sack of the RT, jump up and place an OC. The OC was, if good placed, up to 3/4 cover by the RT. So it was very hard to kill the OC and the RT was covered. Heh i mean this was a way to protect the RT a little bit but now you must build 2-3 OC?s and some dc?s to cover an RT because 1 OC which is not covered by an RT dont survive for long. I?ve never seen any person who said that this placing is overpowered or bug using. So why was it taken out ?
Does Flayra hate me (well he dont know me and i dont know him) or is Flay on a mission to eliminate all Fun in NS ?
What do you think about it ?
P.S. sorry for my bad english <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Comments
But now it is impossible to place an OC directly near or on the RT and i am asking why.
I want the freaking OC on RT placing back because i love it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
exploit?
exploit? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
indeed
its ok, just put it around it
exploit? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
no its not... it's just plain rude...
what happens:
the Resource hit box takes alot of the damage, ir not all, so you have to destroy the RT before you can destroy the OC...
or (i'm guessing) that the OC and rt hitboxes neighbor eachother so as you hit the RT hitbox, it flintches, exposing the OC hitbox, which you hit up until the RT HB comes back around...
it's alot like the rt is "taking a bullet" for the OC. this detection is only 1-way... alien shots (oc spike) don't get stopped by alien hitboxes... so the OC can continue to fire.
I recall placing structures on nodes just the other day... or so I thought...
you just need someone to boost you. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
you just need someone to boost you. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or build a DC or OC to get up to the rt.
I put OCs on RTs in double res spots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I hope you all got the point <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I mean this could have been an exploit but this exploit doesnt hurt anybody except the marine standing before the rt <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. And i really never heard anybody who said to me that this is a lame tactic and as i said already i use this tactic since the beginning of NS. If anybody could give me a good reason why Flayra took it out i am already happy.
not really, after 4 mins, elec becomes useless
fade>elec crap
(btw, what are you doing in this forum, you are at work! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->)
not really, after 4 mins, elec becomes useless
fade>elec crap<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
After 4 mins the OC on the RT is also useless because marines got weapon upgrades and bigger weapons. So it is the same.