Walking Speed
UnderDOG
Join Date: 2003-04-05 Member: 15221Members
Whenever I try to cloak-walk, I get uncloaked less than a second after I start to move. I dont strafe, just hold down forward and walk. I've also notice that my walking speed is almost exactly the same as my normal running speed. I know there is a command to adjust your speed, but I'm not sure what it it, or what values I should use.
Comments
hold it in and you'll walk
If that doesnt work (which it should) then you could press your use button, watch out cause it makes a noise <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Edit: Or you could practise silent walking, that wil keep you cloaked
it used to be the best hacky tactic (hacky doesn't mean cheating, just taking advantage of a part of the game the devs completely overlooked) - the sniper rifle had a perfect shot (in the middle) even not zoomed, but you had to be stationary to fire it - pressing 'use' key stopped movement instantly... was like playing with a rail gun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
cl_forwardspeed?
I think, anyway.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//Walk Toggle Script//
alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed"
alias walk_off "alias walk_t walk_on; -speed"
bind "PGDN" "walk_t"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//Walk Toggle Script//
alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed"
alias walk_off "alias walk_t walk_on; -speed"
bind "PGDN" "walk_t"<!--c2--></td></tr></table><div class='postcolor'><!--ec2--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What does that do exactly and where do i put it ?
By default in halflife, when you press a key, it activates the command, and when you release the key, it stops the command (eg walking forward / holding 'use', shooting etc)
that little script changes it so when you press the key it toggles the command off. when you release it nothing happens. so when you press it again, it turns it off.
i think <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i'm very out of practice with HL scripting, but at a glance that what it meant... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
you'd put it in a userconfig.cfg or some thing similar, and load that file through your config.cfg
If you are, ignore what they all said <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> , Even when the skulk is cloaked and walking, the speed is still considerly fast,so you uncloak straight away.
You could always just tap up slowly at a time, its a way to counter the cloacking trouble.
Hoped this help!
erm... fairly sure it doesn't
When walking, watch the floor. It you see a bump in the floor (trust me, in ns there are far too many of them) be careful. Walk extra slow over it by only tapping forward.
When you go over a bump, you go over it. Its like going over a tiny hill with a ledge on the other side, you climb up it and go faster as you fall off the other side.
This uncloaks you. I really hate it. You will be sneaking right up on a rine then tap over a little edge on the floor (lazily put there by mappers so the floor textures dont join together and look wierd) and POP ur visible.
Also note that when you climb walls, when you initially cling onto them do it extra slowly as well. If you dont, you can sometimes uncloak.
erm... fairly sure it doesn't <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, seconded. SinSpawn, You probaby have the same walk speed issue. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Good tips there fuzzwobble. Can't say I agree about the "lots of bumps" thing though. A few stairs, uneven floors in hive rooms, but that's about it IME.
the correct bind for walking is "+speed"
so it should be akin to bind shift +speed when you press and hold shift you will walk
You have to be careful not to break over the maximum cloak-walk speed. Strafing while holding forward speeds you up enough to break cloak, going over small bumps or down stairs will sometimes do it, and falling does it too. Generally the fastest you can go with walk without breaking cloak is to very carefully hold forward only and turn your mouse to go from side to side. Don't be lazy and use strafe to turn corners.
If they were locked at 800 you could have strafe walked and still be cloaked :C