A Script That Really Gives You More Skill?
l3igD
Join Date: 2003-11-20 Member: 23262Members
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no one can answer that until you define what you mean by "skill"
most people will interpret skill as some ones ability at the game - in which case there are no scripts that can improve that...
if by skill you mean how many kills you can get, then to an extent; leap/bite, blink/swipe, bunnyhop etc etc can 'assist' you in getting kills, but they don't improve your skill
a skilled player doesn't need 3rd party programs / scripts to be good at the game: they don't need cheats, hacks, scripts, custom models etc - they play the game as it was made, playing within the rules and are good at it. (note - bhopping is part of the game... a skilled player will probably (but not necessairly) learn to bunnyhop well)
Scripting is another aspect of the game for people to master. It is a great tool for already skilled players.
<span style='color:white'>Be nice.</span>
There are a few things in your settings you can use to give you an unfair advantage and there's plenty of nastiness you can do with custom models(glowing models, long thin spikes, removing your weapons models so you see more easily what you are doing), and with sprites(remove muzzle flash, have a crosshair for all weapons which makes devouring JPers and such much easier), sounds(make pain sounds longer so you easier locate the hurt player and such).
I'd say this might get you about twice as "good" and it's not very easy to prevent. Cheating-death will prevent some of the nasty things you can do with your config but it will not prevent any of the nastiness outlined above. If you manage to find a descent server with consistency(mp_consistency 1?) checking somehow you should really consider playing allmost exclusively there, I know I would.
<span style='color:white'>Yet another victim to my 'Safe the 56K' campaign.</span>
well pistol script can make u fire faster than humanly possible. But otherwise yeah none.
no one can answer that until you define what you mean by "skill"
most people will interpret skill as some ones ability at the game - in which case there are no scripts that can improve that...
if by skill you mean how many kills you can get, then to an extent; leap/bite, blink/swipe, bunnyhop etc etc can 'assist' you in getting kills, but they don't improve your skill
a skilled player doesn't need 3rd party programs / scripts to be good at the game: they don't need cheats, hacks, scripts, custom models etc - they play the game as it was made, playing within the rules and are good at it. (note - bhopping is part of the game... a skilled player will probably (but not necessairly) learn to bunnyhop well) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Heh, using scripts for leap/bite, blink/swipe and bhopping is actually pretty sad/cheap.
If Flayra didn't want us to have bunnyhopping <b>THEN HE WOULD HAVE TAKEN IT OUT</b>. If you just started playing this game, you can see that Flayra clearly wants this in the game because he has made it a part of it. In the early v1.0 versions, marines could bhop aswell. Many people even took it to a higher degree by creating crouch-jump scripts which allowed the marine to bhop just as fast as a usual bhop goes but be able to do it silently. Flayra didn't like this and took it out.
Flayra also didn't like how the pistol fire rate was uncapped, this was changed aswell so people couldn't use scripts that fired off all their pistol bullets in less than .1 seconds.
What Flayra did keep has meaning in the game. Bhopping is only a means of getting somewhere faster. I have found that if you try and bunnyhop straight at a marine, it makes your hitbox a whole lot easier to hit.
Scripts like being able to fire your pistol faster only give the script-user the ability to aim longer and last longer.
To be good at this game, you really need to play a lot and develop skill, scripting is a way to make playing the game a bit easier so what really shows is your skill.
If Flayra didn't want us to have bunnyhopping <b>THEN HE WOULD HAVE TAKEN IT OUT</b>. If you just started playing this game, you can see that Flayra clearly wants this in the game because he has made it a part of it. In the early v1.0 versions, marines could bhop aswell. Many people even took it to a higher degree by creating crouch-jump scripts which allowed the marine to bhop just as fast as a usual bhop goes but be able to do it silently. Flayra didn't like this and took it out.
Flayra also didn't like how the pistol fire rate was uncapped, this was changed aswell so people couldn't use scripts that fired off all their pistol bullets in less than .1 seconds.
What Flayra did keep has meaning in the game. Bhopping is only a means of getting somewhere faster. I have found that if you try and bunnyhop straight at a marine, it makes your hitbox a whole lot easier to hit.
Scripts like being able to fire your pistol faster only give the script-user the ability to aim longer and last longer.
To be good at this game, you really need to play a lot and develop skill, scripting is a way to make playing the game a bit easier so what really shows is your skill. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, what I would consider good is doing an action in the game the standard non-scripted way consistently and doing it well, having a script that does that same action without any effort by the user is just cheap.
If Flayra didn't want us to have bunnyhopping <b>THEN HE WOULD HAVE TAKEN IT OUT</b>. If you just started playing this game, you can see that Flayra clearly wants this in the game because he has made it a part of it. In the early v1.0 versions, marines could bhop aswell. Many people even took it to a higher degree by creating crouch-jump scripts which allowed the marine to bhop just as fast as a usual bhop goes but be able to do it silently. Flayra didn't like this and took it out.
Flayra also didn't like how the pistol fire rate was uncapped, this was changed aswell so people couldn't use scripts that fired off all their pistol bullets in less than .1 seconds.
What Flayra did keep has meaning in the game. Bhopping is only a means of getting somewhere faster. I have found that if you try and bunnyhop straight at a marine, it makes your hitbox a whole lot easier to hit.
Scripts like being able to fire your pistol faster only give the script-user the ability to aim longer and last longer.
To be good at this game, you really need to play a lot and develop skill, scripting is a way to make playing the game a bit easier so what really shows is your skill. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, what I would consider good is doing an action in the game the standard non-scripted way consistently and doing it well, having a script that does that same action without any effort by the user is just cheap. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I have a bucket for your tears.
Many people tap as fast as the rof. Pistol scripts are actually a disadvantage if you can tap as fast as the rof. The rof limits any advantage given my pistol scripts.
Also I don't know why people are talking about bhop in this thread. Scripting has nothing to do with it. Shush.
"OGM SCRIPTS SUX"
followed by
"NO THEY DON'T"
every few days?
I think this issue has been beaten into the ground. Some people like scripts, some don't, but I'm just tired of reading about it all the time.
<i><span style='font-size:14pt;line-height:100%'>There are none.</span></i>
Facts:
Any "fast weapon switching scripts" such as leap/bite or blink/swipe are less reliable and slower than doing it manually
Anyone without severe athritis can reach the pistol ROF cap without a script. When using a pistol script your computer locks up because of the required wait commands to make the script. So in other words a pistol script is just like using the pistol normally except you can't use any buttons while the script runs.
In conclusion, scripts are a which hunt. A script that makes people better doesn't exist but everyone seems to think it does. It's pathetic that admin's are actually banning because of these outrageous accusations.
By the way, I think it takes much skill and practice to play well with a blink/swipe script as it does using lastinv or hud_fastswitch.
When I first tried a bunnyhop script my speed did not increase. Perfect jump timing does not make you a fast bunnyhopper.
And ye who go about saying unto each: "Hello, Sailor!" Repent! Dost thou not know the magnitude of thy sin?
gg....gfg
Misleading. Perfect jump timing is necessary to be a perfect bunnyhopper, while perfect air control is not necessary. I made a large post about movement in NS (and half life in general) <a href='http://www.unknownworlds.com/forums/index.php?showtopic=67945' target='_blank'>here.</a>
In this regard, scripting is the only way to go, mwheel isn't even consistant enough.
edit: don't consider the above information to be a moral position for either "side" on this "issue."
That is also misleading, when you reach the 1.7 barrier jump timing is no longer of any importance as long as you gain more speed during your jumps than you lose when in contact with the ground. If you can do this reliably without scripts then scripts wouldn't make a noticiable difference.
Nothing but a pipe dream.
Nothing but a pipe dream. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh, but it serves as a scapegoat for many.
That is also misleading, when you reach the 1.7 barrier jump timing is no longer of any importance as long as you gain more speed during your jumps than you lose when in contact with the ground. If you can do this reliably without scripts then scripts wouldn't make a noticiable difference.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Even before you reach the barrier as long as your acceleration is greater than your friction you will speed up. A customized script will usually get you to the point before any manual method. That this may have no noticable affect on actual game play wasn't, however, something I was contending. When you're at the maximum speed the amount of air control needed to maintain that speed is minimal (from experience - not including air control necessary to avoid obsticles) while a mistimed jump will stop you cold. Obviously, slightly off jumping can be easily repaired by accelerating back to maximum speed through air control, and that's how most people end up bunnyhopping because perfection is more a goal than a possible achievement.
I've been an advocate for a while for a sort of in-game _special style +jump, where you could just hold down the space bar to jump infinately. At least for aliens, this would make good sense, and I think it would be relatively simple to fix any issues that arise with, say, the lerk. I think it would be an interesting experiment at the very least.
Bunny hopping as a <b>skill</b> consists of two things. One, timing your jumps. Keeping your jumps correctly timed are the key to <b>maintaining</b> any speed that you may have built up. Two, moving your mouse. Moving your mouse in the proper fashion is what actually increases your speed.
.5 + .5 = 1.
Jump Timing + Mouse Movement = Skill.
Script + Mouse Movement = .5skill
So BigD, there are really no scripts that increase your skill..just basically removes the need for skill in a few departments. Most of the time it is quickly labeled a convenience.