Big bug that needs fixing
SamR
Join Date: 2002-09-30 Member: 1382Members
<div class="IPBDescription">Those damned teleporters</div>The Phaze Gate is a nice little structure that can help considerably, however. I was playing yesterday (all night, 2am till midday, I was addicted) as commander. It was going really well til I backed down as commander and let someone else do the job.
The new commander blew all our resources on phaze gates at our primary base. There were around 30 phaze gates all crammed all over the place, making that annoying buzzing sound and no one could move anywhere without teleporting all over the place. No joke!
For the next release, could a system where there is a restriction to how close you can put a phaze gate to another? It totally screwed the match up.
The new commander blew all our resources on phaze gates at our primary base. There were around 30 phaze gates all crammed all over the place, making that annoying buzzing sound and no one could move anywhere without teleporting all over the place. No joke!
For the next release, could a system where there is a restriction to how close you can put a phaze gate to another? It totally screwed the match up.
Comments
Thanks so much for gracing our community with this.
Tho you just could have prevented it by boycotting him and simply not building the gates, instead voting him out. Also you can't exactly call this a bug.
I don't think there will ever be an effective way to stop people that want to ruin the fun for others. If they really want to be lame, they will find a possibility to do so, no matter how many antillama-functions you code into the game. Of course they help, but real llamas won't let themselves stop by them.
I think it's unneccessary to put restrictions on everything just because of this. Almost encourages people more than preventing it imo
Look on the bright side, at least NS doesn't have friendly fire. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->