I once got halfway through a script that would allow me to cap a flag in TFC. Was stupidly long... couldn't iron out all the bugs though. I kept walking into walls etc.
Wasn't bad though, the start bit was okay. Wasn't ever gonna be usable on anything but a lan server though as it relied on 2 conc jumps and I had an unreliable modem and noisy cables (though I played around with the settings for ages, was definitely playable).
So the discusion can carry on however pathetic and deranged it is...
scripts are not here to stay they're stupid and should be blocked. Scripts that make the controls more intuitive for you are one thing, ones that actually perform an action negating your skill are another.
Obviously though if ns was balanced more towards teamwork and tactics and less towards individual fps skill the scripting wouldn't be such a big deal.
As it is this dead horse is nothing but pulp now. Those that script for the most part will never say "its wrong" in the same way that thieves say that they are really quite honest guv.
Its just that the player who is a total n00b @ halflife/ns will be owned by a total halflife/ns n00b <b>with</b> scripts, just because the scripter can do stuff faster.
Is it bad?
Well, its an advantage, and you have to know how to script/use those scripts to gain that advantage.
It add's quite a lot to the already steep NS learning curve.
Any script that executes more than one command with one button is a cheat in my book. Then it´s a case of "letting the script do it FOR you". At least when it directly concerns combat/movement. Scripts that make hotkeys that call for health while also putting a string in chat are no problem, for example. But jump/fade/bite/pistol scripts are total cheats in my book. They´re not like gloves or headphones or a better mouse, that sharpen your own senses or movement within legal limits... cheating scripts do the actions FOR you. Like having a catch+throw script in baseball.
Making a script or a bot do something FOR you is not efficiency... it´s just cheating.
leap bite scripts that your talking about dont work and no skilled clanner actually uses them.
Some do use scripts like the following;
alias +pistol slot2 alias -pistol slot1 alias +knife slot3 alias -knife slot1
bind mouse2 +pistol bind mouse4 +knife
what this does is pull your pistol out when you press mouse2 and then when you let go it switchs back to your LMG. What is wrong with things like that? All it does is help you cycle though weapons with the click of a mouse instead of having to use 1,2,3,4 ect.
3 jump script is pointless as it can be done using bind mwheeldown +jump. Pistol scripts as they are called either arn't used, I believe dn'lucid proved that you can click faster manually than any script, or they are made using a similar method described above where both pressing the mouse and letting go causes a shot to be fired.
The only other scripts used are ones that call for health/ammo, automute everyone on a server, loading alien/marine custom configs, and other stuff like that which I dont think anyone has ever objected to. Scripts that enhance someone's gameplay are a myth. If you feel that their is some magic script that someone is using that makes them better than you, pls tell me what it is cause I have never heard of anything.
So what if it binds weapons selections to mouse keys? Nothing wrong with that. You could do that with the menu FFS...
I´m talking about scripts that let a fade blink while holding mouse1 but automatically swipe when you release the mouse button for example = cheating
and pistols scripts that fire as fast as possible while holding down the button... just click the god damn mouse while you aim you no-skilled lazy bums.
<!--QuoteBegin-OBhave+May 28 2004, 01:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OBhave @ May 28 2004, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I´m talking about scripts that let a fade blink while holding mouse1 but automatically swipe when you release the mouse button for example = cheating
and pistols scripts that fire as fast as possible while holding down the button... just click the god damn mouse while you aim you no-skilled lazy bums. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The first script sucks and the second script doesn't exist.
<!--QuoteBegin-curlydave+May 27 2004, 07:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (curlydave @ May 27 2004, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey buddy, no need for the bitter sarcasm. I'm just trying to get my point across. Bunnhopping is not a skill that's important to NS, and isn't in the spirit of NS at all. It's an exploit, and I don't care if your clan supports it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> oh no terrible exploit, even though everyone uses it oh no
this is stupid. all the people saying that scripts don't work/ are ineffective are talking rubbish. I use scripts and they give me a significant advantage over non script using players.
As for bunny hopping, I would say it doubles my effectiveness as a skulk. If you dont belive this watch anyone who can bunnyhop on a pub. Its like having a magic dodging speed boost. A legal hack if you will. (I laugh at the concept of a game being 'balanced' for a technique that 99% of its players cant use)
THe NS team dont want to do anything about it, so im going to keep on doing it, because online gamers will never take moral high ground were gaining an advantage is concerned.
If it was possible for everyone to play with exactly the same settings, that would be great.
Sure the pistol script exists... hell I think I could make it even, by studying the delay there must be between shots and putting the right number of ;wait in the script between the shots.
Okay OBhave, but you wouldn't be able to move or strafe while it was executing... Couldn't stop it from firing either, and it would be a single mouse click, you wouldn't hold it down. Not to mention the script would be buggy because the duration of a wait depends on your FPS. So basically... it'd be worthless, you're welcome to try doing it though. Hey, I'd actually prefer you use it vs normal firing if I ever play against you.
<!--QuoteBegin-OBhave+May 28 2004, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OBhave @ May 28 2004, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So what if it binds weapons selections to mouse keys? Nothing wrong with that. You could do that with the menu FFS...
I´m talking about scripts that let a fade blink while holding mouse1 but automatically swipe when you release the mouse button for example = cheating <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That would be what my script does in a sense Hold down mouse3, switch to blink, hold down mouse1, start to use blink, release mouse3 stop blinking change to swipe and start swiping. I tend to use the numbers 3 and 1 thou as they give more control. I mostly only use the weapon swap for marines and skulks as I like to have my LMG/Bite out by default.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I use scripts and they give me a significant advantage over non script using players.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
... how exactly? what can you do with a script some one of equal skill can't do without?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(I laugh at the concept of a game being 'balanced' for a technique that 99% of its players cant use)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
99% of the Quake3 community can't use a railgun to save their life. 99% of the CS community can't (couldn't) AWP/Deagle to save their life. 99% of the NS community can't command (- nb numbers are infact way off for all 3 examples... just making a point)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If it was possible for everyone to play with exactly the same settings, that would be great.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
... the whole point of people who defend scripts / don't care about them, is the simple fact that ANY ONE can script. there is NOTHING stopping you doing it (except possibly some flaming) - it is extremely well documented so it's not as if you have to be a genius to work it out...
don't bring bunnyhopping into this... bunnyhopping is a skill there to learn - in the same way aiming is a skill to learn. neither are essential to the game (you can gorge / command / run around building)
the only way of making the game completely balanced for every single player would be to remove control from the players by sticking in automove / autoaim etc etc
Scripts don't aim for you. a beginner with scripts is still a beginner and will lose to a good player. it's as simple as that. scripts are yet another skill to be learned if you want to play NS (or any other HL mod for that matter) to the top of your ability
I was trying to think of an arguement against scripting, but then I thought, just where do you draw the line? When is something considered unfair, and fair? You have to do some amount of tweaking, such as rate, etc. Someone could argue that optimizing your rate will give you an unfair advantage over someone who didn't.
I'm sure someone is doooomed to say that silent bhop was just fair and wants it back. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
After all, it was allowed by the developers and could be used in-game. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Those "scripting is just another skill to the game" arguments sound very weak... yes I´m sure the devs intended for part of the fun to include changing lines of code in your .cfg ... hey maybe they should make a class in the game that specialises in changing .cfg files... that class could change the .cfg files for his entire team, trying to gain advantages through various commands and scripts that do stuff for you, wouldn´t that be fun?
Seriously, it WOULD be great if everyone would have to play the game with the same settings (besides settings you can change through the menu, of course).
Stuff like uber high gamma and bright models are there for testing purposes (for mod devs, mappers, modelers, etc...)... they were never intended to be used while actually playing the game.
And scripts that do stuff for you are just an unwelcome side effect of the fact that you can bind entire sequences of commands to a single button.
Also that comment about 99% of the Quake3 community not being able to use a railgun and 99% of the CS community not being able to AWP/Deagle... it´s just classic. Sure it depends on what standard you base "being able to" on, but I think it´s a ridiculous statement nontheless...
And oh yes, let´s make it a level playing ground by making everybody use AIMBOTS!? Do you realise then we wouldn´t have a freaking GAME to play anymore? All that´s being asked for is that people play the game on a level ground, that players handle their input into the game using menu-settings and not some scripts that do difficult tasks for them, or give them unfair advantages like gamma and bright models.
Among other things, it´s stuff like this that inspires articles like <a href='http://archive.gamespy.com/top10/april03/progaming/index.shtml' target='_blank'>Top Ten Reasons Pro Gaming Sucks</a>
<!--QuoteBegin-e.Nadagast+May 28 2004, 08:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (e.Nadagast @ May 28 2004, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay OBhave, but you wouldn't be able to move or strafe while it was executing... Couldn't stop it from firing either, and it would be a single mouse click, you wouldn't hold it down. Not to mention the script would be buggy because the duration of a wait depends on your FPS. So basically... it'd be worthless, you're welcome to try doing it though. Hey, I'd actually prefer you use it vs normal firing if I ever play against you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> FYI I would <i>never</i> use scripts. I´d feel like a freaking idiot doing it and it would defeat the whole purpose of <i>playing the game</i>
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I use scripts and they give me a significant advantage over non script using players.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
... how exactly? what can you do with a script some one of equal skill can't do without?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(I laugh at the concept of a game being 'balanced' for a technique that 99% of its players cant use)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
99% of the Quake3 community can't use a railgun to save their life. 99% of the CS community can't (couldn't) AWP/Deagle to save their life. 99% of the NS community can't command (- nb numbers are infact way off for all 3 examples... just making a point)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If it was possible for everyone to play with exactly the same settings, that would be great.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
... the whole point of people who defend scripts / don't care about them, is the simple fact that ANY ONE can script. there is NOTHING stopping you doing it (except possibly some flaming) - it is extremely well documented so it's not as if you have to be a genius to work it out...
don't bring bunnyhopping into this... bunnyhopping is a skill there to learn - in the same way aiming is a skill to learn. neither are essential to the game (you can gorge / command / run around building)
the only way of making the game completely balanced for every single player would be to remove control from the players by sticking in automove / autoaim etc etc
Scripts don't aim for you. a beginner with scripts is still a beginner and will lose to a good player. it's as simple as that. scripts are yet another skill to be learned if you want to play NS (or any other HL mod for that matter) to the top of your ability <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> This is actually what is so amusing about people playing online FPS's nowadays. Bhopping is an exploit, you can call it what you want but when it comes down to it, it IS an exploit. If you want to refer to it as a "skill" to make yourself feel better then go right ahead, still, it's a glitch, an unintended "feature" in the HL engine. Take CS for example, bhopping was removed from it for a reason (it can still be done you just won't go fast). Do you think they just said this "skill" was unneeded for a random reason? No, it was removed because it was an exploit or bug that people were taking advantage of for their own benefit (even the leagues for CS deemed it as cheating in their rules).
You can slice it anyway that you want, technically bhopping is cheating (as in using an exploit to your advantage). It would be similar to using a map glitch to your advantage. The difference is that for some reason the NS "community" has deemed it as alright. Do I care? No, I actually think it is overrated, bhopping in itself is hardly responsible for whether a player is good or bad. With the speeds that people move at in NS I would just call it a form of dodging bullets, if you have to travel THAT far for the speed difference to mean anything then a good marine will kill you anyway. Honestly I would rate the speed gain from it as a method to get from point A to point B quicker, nothing more.
As for scripting, it doesn't matter that it CAN be done without the scripts. If the script is that useless and changes nothing then why use it? The skill comes from the people that can combine the motions fluidly and consistently without having a line of code that does it for them. And really, nothing that takes 5 mins to learn how to do should be called a skill either.
Aha, knew it; the doom has fallen. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Bhopping is just getting faster from A to B, if silent; it's just getting quicker from A to B silently. Also, if there is a warping-cheat, it is just warping instantly from A to B silently. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Like said before, there just should be a better, pre-made system and all other custom scripts disabled.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->... how exactly? what can you do with a script some one of equal skill can't do without?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you can time bhops perfectly. you can empty your pistol in the minimum time (i'd love to see someoen do it manually, really.) you can turn 180 in less then a second even with low sense. anything else?
anyway, you have a valid point, a scripted player definitely won't own a vet simply because of their scripts. this is what seperates hacks from scripts - scripts help you do things that would be very difficult manually (bhop/pistol) as opposed to actually doing these things for you.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also that comment about 99% of the Quake3 community not being able to use a railgun and 99% of the CS community not being able to AWP/Deagle... it´s just classic. Sure it depends on what standard you base "being able to" on, but I think it´s a ridiculous statement nontheless...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you don't even have an argument. you've countered everything he's said with some **** you assumed from that empty mind of yours. didn't you learn something in high school? support your opinions with evidence kid.
eek, just, shutup. you're more annoying then half the 12 year olds who play ns.
<!--QuoteBegin-dr.d+May 29 2004, 04:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ May 29 2004, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> with everything said in the last 8 pages the fact still remains that scripting sucks and is for losers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it's your opinion. go play on nsarmslab where they have scripts turned off and they ban good players.
<!--QuoteBegin-OBhave+May 29 2004, 06:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OBhave @ May 29 2004, 06:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-e.Nadagast+May 28 2004, 08:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (e.Nadagast @ May 28 2004, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay OBhave, but you wouldn't be able to move or strafe while it was executing... Couldn't stop it from firing either, and it would be a single mouse click, you wouldn't hold it down. Not to mention the script would be buggy because the duration of a wait depends on your FPS. So basically... it'd be worthless, you're welcome to try doing it though. Hey, I'd actually prefer you use it vs normal firing if I ever play against you. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> FYI I would <i>never</i> use scripts. I´d feel like a freaking idiot doing it and it would defeat the whole purpose of <i>playing the game</i> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> GJ totally missing the point that it's better to do manually (far better) than to do with the crappy script you just created.
By the way, do you have a config.cfg file in your nsp directory? If so, you use scripts. Scripter.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->y the way, do you have a config.cfg file in your nsp directory? If so, you use scripts. Scripter.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sheesh, you have to be pretty damn pedantic to consider config.cfg as a script. Scraping the barrel with that one buddy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-camO.o+May 29 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ May 29 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-dr.d+May 29 2004, 04:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ May 29 2004, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> with everything said in the last 8 pages the fact still remains that scripting sucks and is for losers. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> it's your opinion. go play on nsarmslab where they have scripts turned off and they ban good players. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Funny, I have romano's lastinv script running fine on Armslab. Shut up about things of which you have no clue. I've yet to see a player be banned on the basis of "being good". Stop the thinly veiled server bashing.
Comments
Wasn't bad though, the start bit was okay. Wasn't ever gonna be usable on anything but a lan server though as it relied on 2 conc jumps and I had an unreliable modem and noisy cables (though I played around with the settings for ages, was definitely playable).
<span style='color:red'>Scripting is here to stay, END OF DISCUSTION.</span>
So the discusion can carry on however pathetic and deranged it is...
scripts are not here to stay they're stupid and should be blocked. Scripts that make the controls more intuitive for you are one thing, ones that actually perform an action negating your skill are another.
Obviously though if ns was balanced more towards teamwork and tactics and less towards individual fps skill the scripting wouldn't be such a big deal.
As it is this dead horse is nothing but pulp now. Those that script for the most part will never say "its wrong" in the same way that thieves say that they are really quite honest guv.
Its just that the player who is a total n00b @ halflife/ns will be owned by a total halflife/ns n00b <b>with</b> scripts, just because the scripter can do stuff faster.
Is it bad?
Well, its an advantage, and you have to know how to script/use those scripts to gain that advantage.
It add's quite a lot to the already steep NS learning curve.
Making a script or a bot do something FOR you is not efficiency... it´s just cheating.
Some do use scripts like the following;
alias +pistol slot2
alias -pistol slot1
alias +knife slot3
alias -knife slot1
bind mouse2 +pistol
bind mouse4 +knife
what this does is pull your pistol out when you press mouse2 and then when you let go it switchs back to your LMG. What is wrong with things like that? All it does is help you cycle though weapons with the click of a mouse instead of having to use 1,2,3,4 ect.
3 jump script is pointless as it can be done using bind mwheeldown +jump. Pistol scripts as they are called either arn't used, I believe dn'lucid proved that you can click faster manually than any script, or they are made using a similar method described above where both pressing the mouse and letting go causes a shot to be fired.
The only other scripts used are ones that call for health/ammo, automute everyone on a server, loading alien/marine custom configs, and other stuff like that which I dont think anyone has ever objected to. Scripts that enhance someone's gameplay are a myth. If you feel that their is some magic script that someone is using that makes them better than you, pls tell me what it is cause I have never heard of anything.
I´m talking about scripts that let a fade blink while holding mouse1 but automatically swipe when you release the mouse button for example = cheating
and pistols scripts that fire as fast as possible while holding down the button... just click the god damn mouse while you aim you no-skilled lazy bums.
and pistols scripts that fire as fast as possible while holding down the button... just click the god damn mouse while you aim you no-skilled lazy bums. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The first script sucks and the second script doesn't exist.
Hey buddy, no need for the bitter sarcasm. I'm just trying to get my point across. Bunnhopping is not a skill that's important to NS, and isn't in the spirit of NS at all. It's an exploit, and I don't care if your clan supports it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
oh no terrible exploit, even though everyone uses it oh no
As for bunny hopping, I would say it doubles my effectiveness as a skulk. If you dont belive this watch anyone who can bunnyhop on a pub. Its like having a magic dodging speed boost. A legal hack if you will. (I laugh at the concept of a game being 'balanced' for a technique that 99% of its players cant use)
THe NS team dont want to do anything about it, so im going to keep on doing it, because online gamers will never take moral high ground were gaining an advantage is concerned.
If it was possible for everyone to play with exactly the same settings, that would be great.
ever time you whine god slays a kitten
please think of the kittens
I´m talking about scripts that let a fade blink while holding mouse1 but automatically swipe when you release the mouse button for example = cheating <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That would be what my script does in a sense Hold down mouse3, switch to blink, hold down mouse1, start to use blink, release mouse3 stop blinking change to swipe and start swiping. I tend to use the numbers 3 and 1 thou as they give more control. I mostly only use the weapon swap for marines and skulks as I like to have my LMG/Bite out by default.
That aside, most other stuff is useless, even the triplejump is slowly starting to annoy me.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I use scripts and they give me a significant advantage over non script using players.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
... how exactly? what can you do with a script some one of equal skill can't do without?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(I laugh at the concept of a game being 'balanced' for a technique that 99% of its players cant use)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
99% of the Quake3 community can't use a railgun to save their life. 99% of the CS community can't (couldn't) AWP/Deagle to save their life. 99% of the NS community can't command (- nb numbers are infact way off for all 3 examples... just making a point)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If it was possible for everyone to play with exactly the same settings, that would be great.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
... the whole point of people who defend scripts / don't care about them, is the simple fact that ANY ONE can script. there is NOTHING stopping you doing it (except possibly some flaming) - it is extremely well documented so it's not as if you have to be a genius to work it out...
don't bring bunnyhopping into this... bunnyhopping is a skill there to learn - in the same way aiming is a skill to learn. neither are essential to the game (you can gorge / command / run around building)
the only way of making the game completely balanced for every single player would be to remove control from the players by sticking in automove / autoaim etc etc
Scripts don't aim for you. a beginner with scripts is still a beginner and will lose to a good player. it's as simple as that. scripts are yet another skill to be learned if you want to play NS (or any other HL mod for that matter) to the top of your ability
After all, it was allowed by the developers and could be used in-game. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Seriously, it WOULD be great if everyone would have to play the game with the same settings (besides settings you can change through the menu, of course).
Stuff like uber high gamma and bright models are there for testing purposes (for mod devs, mappers, modelers, etc...)... they were never intended to be used while actually playing the game.
And scripts that do stuff for you are just an unwelcome side effect of the fact that you can bind entire sequences of commands to a single button.
Also that comment about 99% of the Quake3 community not being able to use a railgun and 99% of the CS community not being able to AWP/Deagle... it´s just classic. Sure it depends on what standard you base "being able to" on, but I think it´s a ridiculous statement nontheless...
And oh yes, let´s make it a level playing ground by making everybody use AIMBOTS!? Do you realise then we wouldn´t have a freaking GAME to play anymore? All that´s being asked for is that people play the game on a level ground, that players handle their input into the game using menu-settings and not some scripts that do difficult tasks for them, or give them unfair advantages like gamma and bright models.
Among other things, it´s stuff like this that inspires articles like <a href='http://archive.gamespy.com/top10/april03/progaming/index.shtml' target='_blank'>Top Ten Reasons Pro Gaming Sucks</a>
FYI I would <i>never</i> use scripts. I´d feel like a freaking idiot doing it and it would defeat the whole purpose of <i>playing the game</i>
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I use scripts and they give me a significant advantage over non script using players.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
... how exactly? what can you do with a script some one of equal skill can't do without?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(I laugh at the concept of a game being 'balanced' for a technique that 99% of its players cant use)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
99% of the Quake3 community can't use a railgun to save their life. 99% of the CS community can't (couldn't) AWP/Deagle to save their life. 99% of the NS community can't command (- nb numbers are infact way off for all 3 examples... just making a point)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If it was possible for everyone to play with exactly the same settings, that would be great.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
... the whole point of people who defend scripts / don't care about them, is the simple fact that ANY ONE can script. there is NOTHING stopping you doing it (except possibly some flaming) - it is extremely well documented so it's not as if you have to be a genius to work it out...
don't bring bunnyhopping into this... bunnyhopping is a skill there to learn - in the same way aiming is a skill to learn. neither are essential to the game (you can gorge / command / run around building)
the only way of making the game completely balanced for every single player would be to remove control from the players by sticking in automove / autoaim etc etc
Scripts don't aim for you. a beginner with scripts is still a beginner and will lose to a good player. it's as simple as that. scripts are yet another skill to be learned if you want to play NS (or any other HL mod for that matter) to the top of your ability <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This is actually what is so amusing about people playing online FPS's nowadays. Bhopping is an exploit, you can call it what you want but when it comes down to it, it IS an exploit. If you want to refer to it as a "skill" to make yourself feel better then go right ahead, still, it's a glitch, an unintended "feature" in the HL engine. Take CS for example, bhopping was removed from it for a reason (it can still be done you just won't go fast). Do you think they just said this "skill" was unneeded for a random reason? No, it was removed because it was an exploit or bug that people were taking advantage of for their own benefit (even the leagues for CS deemed it as cheating in their rules).
You can slice it anyway that you want, technically bhopping is cheating (as in using an exploit to your advantage). It would be similar to using a map glitch to your advantage. The difference is that for some reason the NS "community" has deemed it as alright. Do I care? No, I actually think it is overrated, bhopping in itself is hardly responsible for whether a player is good or bad. With the speeds that people move at in NS I would just call it a form of dodging bullets, if you have to travel THAT far for the speed difference to mean anything then a good marine will kill you anyway. Honestly I would rate the speed gain from it as a method to get from point A to point B quicker, nothing more.
As for scripting, it doesn't matter that it CAN be done without the scripts. If the script is that useless and changes nothing then why use it? The skill comes from the people that can combine the motions fluidly and consistently without having a line of code that does it for them. And really, nothing that takes 5 mins to learn how to do should be called a skill either.
Like said before, there just should be a better, pre-made system and all other custom scripts disabled.
[End of File]
you can time bhops perfectly. you can empty your pistol in the minimum time (i'd love to see someoen do it manually, really.) you can turn 180 in less then a second even with low sense. anything else?
anyway, you have a valid point, a scripted player definitely won't own a vet simply because of their scripts. this is what seperates hacks from scripts - scripts help you do things that would be very difficult manually (bhop/pistol) as opposed to actually doing these things for you.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also that comment about 99% of the Quake3 community not being able to use a railgun and 99% of the CS community not being able to AWP/Deagle... it´s just classic. Sure it depends on what standard you base "being able to" on, but I think it´s a ridiculous statement nontheless...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you don't even have an argument. you've countered everything he's said with some **** you assumed from that empty mind of yours. didn't you learn something in high school? support your opinions with evidence kid.
eek, just, shutup. you're more annoying then half the 12 year olds who play ns.
it's your opinion. go play on nsarmslab where they have scripts turned off and they ban good players.
FYI I would <i>never</i> use scripts. I´d feel like a freaking idiot doing it and it would defeat the whole purpose of <i>playing the game</i> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
GJ totally missing the point that it's better to do manually (far better) than to do with the crappy script you just created.
By the way, do you have a config.cfg file in your nsp directory? If so, you use scripts. Scripter.
Sheesh, you have to be pretty damn pedantic to consider config.cfg as a script. Scraping the barrel with that one buddy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
it's your opinion. go play on nsarmslab where they have scripts turned off and they ban good players. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Funny, I have romano's lastinv script running fine on Armslab. Shut up about things of which you have no clue. I've yet to see a player be banned on the basis of "being good". Stop the thinly veiled server bashing.