Lighting Prob

SkNSkN Join Date: 2004-05-26 Member: 28943Members
yea um when u dont put lights on ur map and when u compile the map is already bright by itself until u put a light entity well.....when i started to put lights nothing changed the all brightness was still there so....how do i disable it?

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2004
    Could be 3 problems:<ul><li>you have leaks and vis and rad compile wont do anything even if you have them selected, but the bsp is still created.</li><li>your light entity is touching the void (outside of the map, same a leak but now you have misplased the entity.</li><li>you dont have rad selected in your compile window <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></li></ul>The first two would show LEAK LEAK LEAK error somewhere in your compile log...

    Check DarkATi's <a href='http://www.unknownworlds.com/forums/index.php?showtopic=55406' target='_blank'>Common Errors And Problems, Index of Common Errors</a> webbed thread for an exlination on how to fix it.
  • SkNSkN Join Date: 2004-05-26 Member: 28943Members
    the leaks are fixed and nothing is out of place =\ its still bright
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    so what do you need help in? making it darker?


    func_gamma or something like that in the entity list.

    go to the properties of the light entity and look for "fade" and that should darken it a bit =)
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    are you sure your putting it to compile with lights?
  • SkNSkN Join Date: 2004-05-26 Member: 28943Members
    edited May 2004
    yea..im pretty sure


    and yes i want it darker as in i want darkspots that light cant reach! and i couldnt find func gamma and fade doesnt work -.-..

    it seems that the my light entities are being ignored since i made a test map which is just a box with light and the box was all bright. so i dont think theres anything wrong with my map but somehting else......................
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2004
    Have you checked out this one yet?

    menu-->map-->map properties

    key: Default Light level. The standart value with a new map is 0 though, but you could check this one out...

    That func_gamma is called env_gamma btw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SkNSkN Join Date: 2004-05-26 Member: 28943Members
    problem fixed kouji san THAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANKS!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Now wheres my cookie
  • SkNSkN Join Date: 2004-05-26 Member: 28943Members
    u ate it without knowing
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