Lets Try This In The Next Beta

RedDragonGeckoRedDragonGecko Join Date: 2002-12-11 Member: 10564Members
<div class="IPBDescription">A change to the aliens upgrades</div> A simple change really.
Increase upgrade cost to 10(or so)
Keep your upgrade even if you die.
Able to change upgrades.(have carapce, change to regen)
simple.

Comments

  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    don't think it would work...

    Imagine saving for an onos/fade but only having a few res nodes. And having to wait an extra 5 minutes or w/e just to get a single upgrade after already spending 75 or 50 on the evolve itself. 95 res just for a 3 hive onos is an INCREDIBLY long time to wait.
  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    I thnik that this idea has some merrit
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    Then you could... go carapace onos, rush into the marine base, go back out, get regen, heal, get carapace, repeat etc. I don't know.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited May 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hen you could... go carapace onos, rush into the marine base, go back out, get regen, heal, get carapace, repeat etc. I don't know.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    At 10 res a time, would that tactic really be worth it (assuming you pay the res cost each time you swap upgrades)?
  • ZocZoc &lt;?php echo &quot;Hi there&#33;&quot;; ?&gt; Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
    IMO, I don't think that this is a good idea..

    lets see:

    If you're skulk and get carapace (spending 10 res) would be the same as spending 5 times carapace as skulk

    Normally, you will stay as skulk more than 5 'lifes' <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    This would make the alien res flow incredibly insane...

    would unbalance too much the game..

    Of course, I'm just talking about the skulks..

    imagine now for other lifeforms? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Slow_SmurfSlow_Smurf Join Date: 2004-04-03 Member: 27702Members
    He isn't, I believe, refering to allowing you to use it to keep your lifeform when you respawn if that is your fear.

    And think about it, carpace onos sucks(currently), so if you get that as a skulk, thats 10 res wasted that you'll have to spend later(again) if you want it.

    Same thing with other abilities like celerity, silence, and adren. Most lifeforms are better, or a tleast different players are better with different upgrades for different lifeforms, so you'd have to pay to change. This is the best way to make upgrades useful on a skulk I've seen though, thats for sure...
  • RedDragonGeckoRedDragonGecko Join Date: 2002-12-11 Member: 10564Members
    Any other comments?
    I know this probably won't ever be implemented but I like
    to know what other people think.
  • k1ndredk1ndred Join Date: 2003-11-30 Member: 23790Members
    Suggestion:

    Hability to change upgrades

    eg:

    Skulk makes carapace (2 res)
    Skulk changes his mind and makes redemption (for what? 2 res)
    Skulk OMG i missed! makes regen (2 res)

    I think changing the upgrade losing the one before if is from the same chamber seems interesting, think this will allow more flexible aliens

    like "OMG too much HAs, Ill go adren for stomping them all and u gore them!"

    Onos changes from cele to adren and stomp them all
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited June 2004
    Don't like this idea in the slightest. It just makes it more expensive to get upgrades for skulks, even if they do get to keep them(and they'd have to re-upgrade when they evolve). Getting upgrades would set back res hoarding significantly. It's also a huge nerf to Onoses and Fades, who don't die very often but would still have to spend 5 times as much for each upgrade.

    I think we should be doing just the opposite; make upgrades free and leave it so you have to re-evolve them, possibly with a shorter gest time. The upgrade cost only really affects skulks, to all the other life forms it's trivial for the benefit. Skulks don't take upgrades very often anymore, especially in low res flow games, and that's the main reason why they're so weak now.
  • RedDragonGeckoRedDragonGecko Join Date: 2002-12-11 Member: 10564Members
    Well what if we changed the res cost for the lifeforms?

    Skulk :: 0 res
    Gorge :: 0 res
    Lerk :: 25 res
    Fade :: 40 res
    Onos :: 60 res
  • SconkelSconkel Join Date: 2004-05-12 Member: 28622Members
    edited June 2004
    nope.. if you want to play that way .. go and play in combat mode. Thats quite next to what you want.

    The only thing what should be fixed at all cost is the team / res balance, so a small alien team gets lower res, a big one more res.
    Just try out, play on a 2 vs 2 or sth else under 6 vs 6 .. alien will rule most of game. then play a 10 vs 10 .. alien will suck.
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