Grenade launchers-- 6 shots in 5 seconds?
Keyler
Join Date: 2002-11-03 Member: 5523Members
<div class="IPBDescription">I mean, throw the khara a freaken bone</div>[rant]
With A heavy armor\grenade combo two fronteer's men are able to destroy 8 offense turrets...
I find this a serious imbalance
now, this IS the extreme case and it has happened on more than one occasion on many servers...
the Khara are defense less.. when three players are lobbing 6 grenade at INCREDIBLY high speed... almost 1.5 a second (kind of like having 2 2\3 kids) it is very difficult to establish a serious defense...
and to top it off, the turrets have slow firing/slow reacting defense
Now, I'm not asking to get rid of the nade laucnher by all means, maybe just toning it down a little bit? I know the damage is not very high from one single person, but you get all 6 of those in one concentrated spot and that's massive damage...
Just my insight into a little bit of an imbalance on the weapons side
yeah, and what is with everyone whoring the troopers side? beginning of a new map everyone RUSHES for the troopers and maybe 5 (in a 16 player server) will mozey on over to alien..
I know the new patch will address it, but coem on guys.. BREAK AWAY FORM CS! =)
[/rant]
With A heavy armor\grenade combo two fronteer's men are able to destroy 8 offense turrets...
I find this a serious imbalance
now, this IS the extreme case and it has happened on more than one occasion on many servers...
the Khara are defense less.. when three players are lobbing 6 grenade at INCREDIBLY high speed... almost 1.5 a second (kind of like having 2 2\3 kids) it is very difficult to establish a serious defense...
and to top it off, the turrets have slow firing/slow reacting defense
Now, I'm not asking to get rid of the nade laucnher by all means, maybe just toning it down a little bit? I know the damage is not very high from one single person, but you get all 6 of those in one concentrated spot and that's massive damage...
Just my insight into a little bit of an imbalance on the weapons side
yeah, and what is with everyone whoring the troopers side? beginning of a new map everyone RUSHES for the troopers and maybe 5 (in a 16 player server) will mozey on over to alien..
I know the new patch will address it, but coem on guys.. BREAK AWAY FORM CS! =)
[/rant]
Comments
1. Build 25 RP armory.
2. 35 RP to upgrade armory.
3. Build 50 RP arms lab.
4. 23 RP HMG.
5. 27 RP GL.
For a grand total of 160 resources spent to give 2 marines an HMG and a GL. If I spend 160 resources, I want my men to be effective. And they are. If you want to give both of them Heavy Armor, that's an extra 45 RP building, 50 RP research, and 2 20 RP drops, for 135 more resources, 295 resources total. If I spend 295 resources, I damn well better have a very good shot at taking down a hive.
Things aren't always going to be balanced base on how powerful they seem. You always need to factor in cost into the equation.
Th entire world is filled with explosions but humans are mysteriously unharmed by the explosions happening underneath them. But all the explosions grant them MELEE IMMUNITY.
<!--EDIT|Flayra|Nov. 03 2002,03:36-->
1. Build 25 RP armory.
2. 35 RP to upgrade armory.
3. Build 50 RP arms lab.
4. 23 RP HMG.
5. 27 RP GL.
For a grand total of 160 resources spent to give 2 marines an HMG and a GL. If I spend 160 resources, I want my men to be effective. And they are. If you want to give both of them Heavy Armor, that's an extra 45 RP building, 50 RP research, and 2 20 RP drops, for 135 more resources, 295 resources total. If I spend 295 resources, I damn well better have a very good shot at taking down a hive.
Things aren't always going to be balanced base on how powerful they seem. You always need to factor in cost into the equation.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Cost prohibitive? Maybe in the first 20 minutes. I was just commander in a game and through most of the endgame I always had at least 700+ rps. More then enough to keep my boys in Heavy Armor with HMGs. 160 resources is nothing.
If any part of this is wrong please correct me.
yeah, it has been done.. but with running around a million turrets
1. Build 25 RP armory.
2. 35 RP to upgrade armory.
3. Build 50 RP arms lab.
4. 23 RP HMG.
5. 27 RP GL.
For a grand total of 160 resources spent to give 2 marines an HMG and a GL. If I spend 160 resources, I want my men to be effective. And they are. If you want to give both of them Heavy Armor, that's an extra 45 RP building, 50 RP research, and 2 20 RP drops, for 135 more resources, 295 resources total. If I spend 295 resources, I damn well better have a very good shot at taking down a hive.
Things aren't always going to be balanced base on how powerful they seem. You always need to factor in cost into the equation.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
It doesn't cost 160 resource points to make a GL and HWG. Thats like saying it costs 166 points to make one skulk cause you have to spend 80 points on a hive. 3 offensive chambers to gaurd it and a defensive chamber to make the skulk effective. Come on. the prequisite don't matter cause it's a one time fee. It may cost 160 to make "one" team of GL and HMG. If you simple double that you can get "five" teams of marines that can kill pretty much any amount of onos that come its way. Also you can't say that right now there isn't a balance problem with the teams. Theres a reason why very few people wants to be a kharaa. Sure there fun at jumping out of the shadows but in the end theres very little chance that they win. You can go on about how balanced the teams are but telling anyone that makes a critisium about the game that your just going to ignore them because only you and the playtesters think the game is balanced is wrong. I've seen alot of people bring up comments about the turrent, HMG, heavy armor, and now GL being unbalanced. But they are all bring up real facts that I've seen and alot of other people have seen in game. Hopefully the next patch with the resource economy will fix most of these things but still, almost every post I've seen playtesters make is telling anyone who comes up with a problem in the game to "**** off it's not a bug it's your lack of math skills...blah blah" Listen to us at least. And take an example from silverfix and instead of ignoring us post some hints on how to be better aliens. Ok I'm done ranting for now <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
And what if they don't <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I dont see how the khaaraa are unbalanced. To prove this fact me and a couple of forum regulars played against a team of 7 PTs as khaaraa. I found myself crying for my mama 6 mins later because they completely destroyed our marine base and had onos and a lot of other thing already. The resources came in as they should (admin dint mess with them) and we dint even get to see HA or GL or HMGs throught the whole game. Needless to say we got beaten bad by the "underpowered team".
Now, if the aliens seem underpowered its because people dont know how to use them, i have been seeing onos just run away from turrets because they scratch them and lerks with 3 hives trying to bite people without using umbra. Heck, ive seen people go skulk for the whole map because they dont know how to evolve... The problem with the khaaraa is that you actually have to THINK to use them. Theire not just slash and dash = win, you need strategy also, because marines have a commander, aliens have hive sight... (which btw, most people dont know how to use either...)
Perhaps people should read the manual before complaining about the teams?
PS: And yes, i HAVE been able to beat the marines in a regular server with strangers, i just told them what they needed to do, do a little commanding from underneath and we nailed them with some teamwork. All you people need is to learn how to play better thats all.
how quick did you expand and all?
expand must happen quickly and immidiatly (like have maybe half the team rush for new base building) and have only 2 build and have like 3-4 others on guard <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
its not a good idea to have the team split up 3 ways
(have some at main base have a few goto one area and a few others goto another area) and its always good to have turrets next to your commander modes because aliens can get by door defenses easily with only a few problems like taking half damage
but your story really reminds me of this one game when the marines were cornered and they were making no extra power (because me and 2 skulks destroyed there commander building)
although the marines were real brave and fought for a long time with only lmg's even when we raided them with onos's
but there base was quickly dominated by kamikaze skulks <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Why not make those pathetic lerk spikes armor piercing? people might actually use that class then. And I'm sure there's a few of you that are all about lerks. But on the pubs, they aren't played because they get no kills.
Aliens are the Deathmatch class? Nope, marines are. Since they're unkillable walking tanks in those getups. Aliens need teamwork more than marines.
All that stuff pre-release about marines HAVE to stick together? They don't. Because they know anything the aliens have can't punch through HA and a HMG.
Marine buildings go up so much faster than alien ones. Marines have a handy "god commander" who can heal them at a whim and drop ammo anywhere, which ruins a lot of good alien strategies like "wait until their out of ammo then attack".
Please consider making ammo and health only droppable in areas with a certain building (phase gate?). That would cause marines to have to think instead of just do.
God it's good to be a marine, and as i am the stupid type that always picks the understaffed team, I have gotten pretty used to being an alien, and dying to *censored* twinkmonkey HA toting HMG marines. Even a freaking ONOS is tore apart by those!
GajH! *head explodes*
...lol n00bz1!!
<!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
*misc. splatter sounds*
<!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo--> <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->
*gibbed* <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo--> *splunk*