Marine Weapons

TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
<div class="IPBDescription">(CO)</div> Hi,

I ask a question as to when u get a HMG in CO or a GL, why dont you keep the Shotgun? As when I get mines and a welder I have both and must scroll to waht one I would like.

I think u should be able to buy all 3 weapons and be able to use them all, its costs ability points, where does the shooty go when I buy a HMG? Just adds a bit more fun, as an alien I can have more variety of attacks to use, I Find playing aliens is more fun at present, lots faster, celerity thankyou <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Chomp Chomp.

Comments

  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Yeh so you want to have 8 shells and 300+bullets without having to reload, tiny bit over powered I think?

    Anyway where are you going to keep the SG? your holster is only big enough for a pistol and you belt only has enough spaces for a mine and welder

    And because its the reason for most stuff in NS im going to say it

    <span style='font-family:Impact'>NANITES</span> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    It is an upgrade sub-level. An HMG is a more effective Kharaa-killer, so you lose the ability to use the shotgun as a backup up-close. It's a standard NS thing.. you have one primary weapon (LMG/Shotty/HMG/GL), a pistol, a knife, and any tertiary equipment (welders, handgrenade, mines) your Commander may assign you.

    Having one Marine lugging around up to four primary weapons would be a bit stupid... how would they carry them all? Much less the ammo for them, without their legs snapping like twigs? Or bring them to bear in a timely fashion without getting tangled?

    The short version is, it's a design decision. Each Marine is intended to fill a niche based on the weapon with which (s)he is armed. Even in Combat mode.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    wouldnt nanites allow you to carry more, shouldnt it be that if you hold an hmg gl and shottie you should move slower then a gorge carrying an ono
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-Hibame+Jun 1 2004, 04:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hibame @ Jun 1 2004, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wouldnt nanites allow you to carry more, shouldnt it be that if you hold an hmg gl and shottie you should move slower then a gorge carrying an ono <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    Hi,

    Funny how u say where this wepon is to be held, tell me where is the Mine that u get in an upgrade stored? Ive seen people with this upgrade and I cannot see it on them... maybe its on there back, I just didnt see it.

    Same as welder, wheres welder, cat packs just drop from sky when u get a kill...

    I dont think the issue is where a marine will hold this weapon, its just people think as one post says, that for some reason it will make them stronger. If you are worried for the amount of ammo.. what does resupply do? Subtract ammo does it...

    either way, u have bought it u should keep it I thinks anyways, same old attacks, either one or the other, not multiple, boring , boring, boring. People need to wake up and try and get some diversity in this game.

    makes me laugh as to 'where is this shooty to be kept... have any of u guys played other games before, and seen how they carry 10+ weapons...'

    And tell me, the gorge keeps his webs in his front legs I spose... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    And I have spare JP fuel sitting in my pockets................................

    If u want realism in the game, youd better dump the aliens cause they arnt real. And a 5 ton 4 legged fat thing that can run faster than marines, and stomp the ground and stop anything in its tracks, and eat a jper 10 feet above them in one gulp..... as well as a fade that can fly, but has invisble wings.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Nanites as a reason don't cut it. They would have to re-fabricate the weapon each time you wish to draw it, which would probably cost you an extra point (I was gong to say resources, but there aren't any resources in CO).

    All of your equipment is carried on you at all times. If you want this to look more realistic, might as well just create a new player model with an enlarged pack on his back, which would end up reminding you a LOT of real military forces.

    Catalyst packs drop from the sky like medpacks because they're fabricated above you by nanites.

    The infested nanites, bacterium, and other parasites are capable of fabricating webs within a gorge's body, as well as the structures (remember, a structure doesn't come out fully built when it's first placed, that's a graphics thing).

    Jetpack fuel is constantly charged by a constantly recharging cell within the jetpack (if I had to fancy a guess, I would guess nanites).

    The game is supposed to be realistic somewhat by the logic of the physics and game workings. Nanites are a catch-all object collection for anything the game can't explain (medpacks falling from the sky and automatically deploying on a marine are there for game balance, not realism).

    The game strives to be realistic without being stupid. By the way, if you want diversity in CO maps, you can keep your shotgun and spend the upgrade somewhere else.

    (By the way, Onos can run faster than marines... so? Rhinos and elephants can run much, much faster than humans)
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-TugBoat+Jun 2 2004, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TugBoat @ Jun 2 2004, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hi,

    Funny how u say where this wepon is to be held, tell me where is the Mine that u get in an upgrade stored? Ive seen people with this upgrade and I cannot see it on them... maybe its on there back, I just didnt see it.

    Same as welder, wheres welder, cat packs just drop from sky when u get a kill...

    I dont think the issue is where a marine will hold this weapon, its just people think as one post says, that for some reason it will make them stronger. If you are worried for the amount of ammo.. what does resupply do? Subtract ammo does it...

    either way, u have bought it u should keep it I thinks anyways, same old attacks, either one or the other, not multiple, boring , boring, boring. People need to wake up and try and get some diversity in this game.

    makes me laugh as to 'where is this shooty to be kept... have any of u guys played other games before, and seen how they carry 10+ weapons...'

    And tell me, the gorge keeps his webs in his front legs I spose... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    And I have spare JP fuel sitting in my pockets................................

    If u want realism in the game, youd better dump the aliens cause they arnt real. And a 5 ton 4 legged fat thing that can run faster than marines, and stomp the ground and stop anything in its tracks, and eat a jper 10 feet above them in one gulp..... as well as a fade that can fly, but has invisble wings.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it's easy, all weapons are stocked within nanite-powered compartments, though these compartments are using replicating nanites (<a href='http://www.natural-selection.org/manual/front_nanotech.html' target='_blank'>manual</a>) so have to be used sparsely and cannot hold too much weaponry in order to ensure safety of the marine.

    Jetpacks: The power source is a rechargeable chemical catalyst battery, that spins the ram jets and creates two columns of super-heated air. The battery can recharge with the tiniest jolt from the command network ? a fast process, but the marine must land to initiate it. (cf. <a href='http://www.natural-selection.org/manual/weapons_jetpack.html' target='_blank'>manual</a>)

    As for gorges, the webs are spun similarily to spiders and are thrown out with their mouth.

    There are a few games where the weapons are actually visible. Splinter Cell comes to mind, with the pistol on a thigh holster and his SC-20K on his back and a number of pockets for all the necessary equip. I'm sure other games are like this as well.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    Don't forget that even if you did somehow manage to carry all those weapons you'll be slower "then a gorge carrying an ono". Sure, you might be a virtual tank, but you'll be a virtual tank thats not going anywhere anytime soon.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    You can't get more than 1 main weapon in combat because of the same reason you can only have 1 main weapon in classic..
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Why not let HA's have 2 HMG's?


    Lol, dual HMG's... wait...


    *shudders as he envisions a 10 onos rush being stopped by ONE man with dual lvl 3 HMG's.. and an HA*



    oooh, yeah...
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Now, marines being able to carry two weapons at a time IS a stupid idea. But, I do think it's annoying that you lose a point alltogether when getting an HMG or GL. I mean, I know you ARENT losing a point literally but you can't get the shotgun anymore. I can't count the number of times I'll be in the hive and get a GL just because im there and were killing the hive, only to die and be completely screwed the rest of the game because I can no longer kill anything, short of skulks wandering into GL blasts. I don't see ANYTHING wrong with being able to choose something before you spawn. Like say you get a GL, and next time you spawn you want to use your shotgun you just lost, you should be able to, likewise with GL, if you want to go back to it, you can. You just wont be able to change to it while you are alive.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    <!--QuoteBegin-Norml E. High+Jun 2 2004, 08:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Norml E. High @ Jun 2 2004, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now, marines being able to carry two weapons at a time IS a stupid idea. But, I do think it's annoying that you lose a point alltogether when getting an HMG or GL. I mean, I know you ARENT losing a point literally but you can't get the shotgun anymore. I can't count the number of times I'll be in the hive and get a GL just because im there and were killing the hive, only to die and be completely screwed the rest of the game because I can no longer kill anything, short of skulks wandering into GL blasts. I don't see ANYTHING wrong with being able to choose something before you spawn. Like say you get a GL, and next time you spawn you want to use your shotgun you just lost, you should be able to, likewise with GL, if you want to go back to it, you can. You just wont be able to change to it while you are alive. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    2 words "Hambone mode"
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    Hmm I wonder what having a shotgun (Full clip and ammo), a HMG (Full clip and ammo), and a GL (Full clip and ammo) would be like. You prob can't use a jetpack and it might slow you down alot. I went to this server with this mod where you get ammo twice as faster and for some guns you can carry more ammo, for example the gl could hold 4/48 grenades and having a jp with that you could not fly at all you just go up a tiny bit (Like as high as jumping except like about twice that) and then you would fall back down.
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    <!--QuoteBegin-semi-psychotic+Jun 2 2004, 10:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Jun 2 2004, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nanites as a reason don't cut it. They would have to re-fabricate the weapon each time you wish to draw it, which would probably cost you an extra point (I was gong to say resources, but there aren't any resources in CO).

    All of your equipment is carried on you at all times. If you want this to look more realistic, might as well just create a new player model with an enlarged pack on his back, which would end up reminding you a LOT of real military forces.

    Catalyst packs drop from the sky like medpacks because they're fabricated above you by nanites.

    The infested nanites, bacterium, and other parasites are capable of fabricating webs within a gorge's body, as well as the structures (remember, a structure doesn't come out fully built when it's first placed, that's a graphics thing).

    Jetpack fuel is constantly charged by a constantly recharging cell within the jetpack (if I had to fancy a guess, I would guess nanites).

    The game is supposed to be realistic somewhat by the logic of the physics and game workings. Nanites are a catch-all object collection for anything the game can't explain (medpacks falling from the sky and automatically deploying on a marine are there for game balance, not realism).

    The game strives to be realistic without being stupid. By the way, if you want diversity in CO maps, you can keep your shotgun and spend the upgrade somewhere else.

    (By the way, Onos can run faster than marines... so? Rhinos and elephants can run much, much faster than humans) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wow, a sensible post <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> wd.

    Normal e.high has a good idea, maybe its not just having all 3 selectable, but having you can change it on death, or something of the likes.

    Some people post constructive feedback, others post dribble, what cat do you come under? or theres just the 2 word person that posts spam all the time.

    Instead of been critical of why this cant be so, how about posting ways of making it possible to have a selection or of the likes.

    Diversity in games wins everytime.
  • JUDGE_DeagleJUDGE_Deagle Join Date: 2004-05-28 Member: 28966Members
    edited June 2004
    Well as you are technicaly not throwing a shotgun away and gaining a GL BUT the nanites change / update your SG to a GL.
    I dont see why the GL could not be changed back in any weapon / tool logicaly as every equipment you have is build by nanites.. if they can use the SG matter to create a GL why not the other way round.
    Armmo is created out of the air anyway so you dont carry more than the actual load i d say <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Only obstacle i can think of = you need energy for that process.
    So if you define the points to spend in co as "energy boost needed by the nanites to do the work" you could explain the impossibility to transform the GL back.

    But a SG and GL marine would be far to overpowered i think. _>
    I think the better solution for the mentioned prob is to tell the pub players NOT to go GL when theres already 2 around and NOT to go GL when theres 80% fades or bigger around.
    I hate it like hell when i go GL (as first one in the team) and because of the sudden kills i get the next 5 ppl leveling go GL as well. Thats just nonsense as many alien will stop skulking / lerking anyway with 1 or 2 GL around.

    Regards
    Deagle
  • skulk-goes-boomskulk-goes-boom Join Date: 2004-02-02 Member: 25962Members
    I keep my shotgun since for some reason i suck with automatic weaps in ns
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    Why not more then one weapon... Balance.

    Why you lose it... Tech tree...
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