What would you do? (or at least try)

WingWangManWingWangMan Join Date: 2002-11-03 Member: 5856Members
<div class="IPBDescription">...in this situation.</div>Ok, say it's mid-game. Aliens have two hives and a fair amount resource towers and offense chambers here and there (not that they make too much of a difference). Marines, on the other hand, have established turret factories, each with about 3 turrets each around most corners. THey also have a massive turret camp at Hive 3 with marines who already have grenade launchers. You have access to movement and sensor chambers.

What would you do other than leaving the server or switching to the other team? I'm just seeing what you guys would do in that nasty situation.

Comments

  • HHUKHHUK Join Date: 2002-11-01 Member: 1936Members
    I'd get cloaking and go Fade, wait outside their base for them to leave, either ambush them or wait for them to go and take out their defenses, you'd probably need quite a few fades though :-\
  • Gandalf1306Gandalf1306 Join Date: 2002-10-30 Member: 1753Members
    Why do people like Fades so much? The skulk is by far the best alien class, simply becasue it can walk on the walls and roof. Who needs huge power when you're the master of hiding like Skulks?

    Anyway, all that I'd do is get the whole team( as Skulks ) to go for the command seat. Nothing can ever stop 10 skulks. <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    I'd use Fade to take out the turrets. Acid rocket has splash damage, so you can take out a group of them eventually.

    Or I'd wait for the patch, so massive amounts of turrets aren't possible.



    <!--EDIT|Moleculor|Nov. 03 2002,18:29-->
  • TacticianTactician Join Date: 2002-02-19 Member: 228Members
    Since there are only 3 turrets at each station, I would bite each to death as a skulk. It's not as hard as it sounds, as long as marines don't show up. Alternately, you can get a skulk to sit on the ceiling above the turrets to draw their fire. They will always shoot the nearest alien whether they can hit it or not, so fades and lerks can shoot them to death from farther away.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Tactician+Nov 4 2002, 11:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tactician @ Nov 4 2002, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Since there are only 3 turrets at each station, I would bite each to death as a skulk. It's not as hard as it sounds, as long as marines don't show up. Alternately, you can get a skulk to sit on the ceiling above the turrets to draw their fire. They will always shoot the nearest alien whether they can hit it or not, so fades and lerks can shoot them to death from farther away.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    true, but it takes time..
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Fade/acid rocket - adrenaline, scent of fear
    Lerk/umbra - adrenaline, cloaking
    Gorge/healing spray - adrenaline, cloaking

    Very effective combo against large numbers of turrets. of course, take out the grenadiers first; keep the gorge safe till the grenades are gone.

    Note: post patch, neither turret fields nor multiple grenade launchers for defense only will be possible.
  • TacticianTactician Join Date: 2002-02-19 Member: 228Members
    Of course it takes time. Turrets don't go down fast unless you use three hive methods.
  • KotauKotau Join Date: 2002-11-04 Member: 6903Members
    Screw the third hive,
    Go for their portals and CC in their main base.

    They are worthless without either.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Single lerk can easilly take down emplacement with 3-4 turrets just with umbra/biting... he needs adranalin and carapace to do this effectively..
  • t_toet_toe Join Date: 2002-11-01 Member: 3089Members
    wait, turrets can't take out skulks on the ceiling? They'll just fire away and not be able to hit?

    --t.toe
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    supposedly, yeah. they always aim at the nearest target, but they are also incapable of aiming very high up. youd think they would just go 'screw it' and attack the nearest target that they can actually HIT. I've heard that if a skulk can actually jump up ontop of lone turrets and bite them to death wihtout being hurt.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Yup, that's right. Turrets can only aim 30 degrees up or down (total of 60 degrees). This also means turrets on high ledges wont be able to shoot at you either!
  • JikxJikx Join Date: 2002-11-01 Member: 3563Members
    O.o

    hehehe.. never knew that..

    In another words, climb onto the roof, and drop direct on top of the turret and chomp! Sure beats the jumping around like a horny dog while biting method.. combined with carapace and a few mates, short work of turrets i suppose!


    *waits patiently for patch*
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    <!--QuoteBegin--Kotau+Nov 5 2002, 02:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kotau @ Nov 5 2002, 02:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Screw the third hive,
    Go for their portals and CC in their main base.

    They are worthless without either.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I played a game this night, and I ate through 3 to 4 consoles. Gave up as I couldn't find their last one.

    Every time I establish a new base for my troops, I add a no console. In case I get killed, someone can take over.
  • QuietusQuietus Join Date: 2002-03-13 Member: 313Members
    <!--QuoteBegin--coil+Nov 4 2002, 04:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Nov 4 2002, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fade/acid rocket - adrenaline, scent of fear
    Lerk/umbra - adrenaline, cloaking
    Gorge/healing spray - adrenaline, cloaking

    Very effective combo against large numbers of turrets. of course, take out the grenadiers first; keep the gorge safe till the grenades are gone.

    Note: post patch, neither turret fields nor multiple grenade launchers for defense only will be possible.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'd definately say this is the way to go. With multiclass teamwork the aliens can do anything.
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