What's Wrong With The Shotty...

13

Comments

  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    <!--QuoteBegin-Sarisel+Jun 3 2004, 07:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Jun 3 2004, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> []http://www.ezgoo.net/1705spread.jpg[/IMG]

    for the unbelievers <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I like how in your screenshot the 2 pentagons are not centered around the crosshair. Its actually going to the left a little.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    For me I think it'd just be easier to aim a little lower and to the left - aiming at strange hitbox locations is something I'm used to in ns, this won't be much different. ;p
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Once again, it comes down to making the playing of the game harder on yourself. If you think that it is a skill to always remember to divert your shotgun crosshair down and left whenever aiming, then there's something that you can enjoy doing. Having an accurate crosshair should be the right of any NS player, since nowhere in the manual or readme are there indications about the true nature of the shotgun's spread.
  • JacKnifeJacKnife Join Date: 2004-03-12 Member: 27302Members
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    I was wrong again. Mu's crosshair is way easier than aiming off-center.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    edited June 2004
    my post is based on the following asumptions:

    flayra did not create his own code for the "random spread" of bullets that half life has by default.

    he did not modify the spread of the shotgun VERY FAR from the original code in the SDK.


    -=-=-=-=-=-=-=-=-

    now.... as seen in the graphic, we have our shotgun... and the subsequent cone or "possibillity" the first code box is the defenition of what to do when the shotgun shoots... not the calling of the random shelling code... which is included inside the HL shell (i didn't find any deffinitions of it)

    second is the cone defenition... depending on the placement of you in the cone, the better your chances of being hit... but then again, this is part of the random placement code inside of half life itself.


    so please, do not blame flayra for the "un-randomness" of the shotgun until you can code your own random spread algorithm(s).

    yes we know it's a problem, and no, it won't be adressed anytime soon (to my knowlage)

    but then again, if any of my asumptions are wrong, so am i.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    The last value could be time, in which case you could fire a shotgun, and some unlucky soul would get hit when he walks by a minute later.

    Note: I have no idea what I'm talking about.
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    Interesting stuff... But wouldn't it be possible to make the spread pattern on the server similar to the client one (which is random)? Or is it some bug in the hl code (i.e you need to code your own spread for it to work properly)?
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Dantemss+Jun 5 2004, 02:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dantemss @ Jun 5 2004, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Interesting stuff... But wouldn't it be possible to make the spread pattern on the server similar to the client one (which is random)? Or is it some bug in the hl code (i.e you need to code your own spread for it to work properly)? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i think he said you need to code your own <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->\


    and that pic is a great idea whats up
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Wow. They descend from the heavens bringing fire like Prometheus, lighting our dim perception of the game and providing an item of enormous value. I can only wonder how long this one has been known about and kept under a veil of silence. I of course fall to my knees in gratitude that we have all* been allowed to share in this gift. Swallowing my pride took depressingly little gagging.
    <span style='font-size:8pt;line-height:100%'>
    *"all" does not include non-forumgoers.</span>
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I've known about this for almost 3 weeks

    I have my own custom crosshair for it too!


    It's weird, however, that you never needed this for 2.01; it makes me think Flayra did indeed change the shotty for 3.0.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    So waiting to shoot my shotgun at point blank is a waste of effort?
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    edited June 2004
    No, because a skulk will be bigger when it's nearer to you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Edit: If anyone still has 2.0 installed could they boot it up and take pictures of where the bullets land on a hive for a few different shots?
  • DrDankeDrDanke Join Date: 2003-07-26 Member: 18447Members
    edited June 2004
    I have recreated the original NS shotgun crosshair with the correct offset. NOW, the shotgun main impact hits DEAD ON. It's awesome!

    Download Here:

    <a href='http://svr20.thump.net/1190199/drdanke/offsetshotgun.zip' target='_blank'>http://svr20.thump.net/1190199/drdanke/offsetshotgun.zip</a>

    Screenshot:

    <img src='http://svr20.thump.net/1190199/drdanke/screenshot.jpg' border='0' alt='user posted image' />
  • zzSleeperzzSleeper Join Date: 2004-05-22 Member: 28819Members
    hmm, didn't know about this thread. i posted this as a bug after seeing the crosshair customization post moomin made.
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=72475' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=72475</a>
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    o course doesnt changing your resolution change the size of your crosshair, so you'll need to make a crosshair for each resolution
  • DrDankeDrDanke Join Date: 2003-07-26 Member: 18447Members
    <!--QuoteBegin-Lt. Hendrickson+Jun 5 2004, 07:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Jun 5 2004, 07:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o course doesnt changing your resolution change the size of your crosshair, so you'll need to make a crosshair for each resolution <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The original crosshair was made in only one size, so why would a replacement need to be made any different?
  • DrDankeDrDanke Join Date: 2003-07-26 Member: 18447Members
    I just tried it to make sure.. and it works in every resolution... The game scales the crosshair for you.
  • spetznatzspetznatz Join Date: 2003-11-11 Member: 22472Members
    moomin's crosshair kicks **** <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GrahfGrahf Join Date: 2004-01-21 Member: 25558Members
    To bad the sg has a range to it so you cant snipe.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-Grahf+Jun 5 2004, 11:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grahf @ Jun 5 2004, 11:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To bad the sg has a range to it so you cant snipe. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    up to 20 metres
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    I checked with cl_lw and cl_lc on 0, and in that case even the bulletdecals match up to Moomins crosshair. Pretty sweet.

    But it makes me wonder wether cl_lc and cl_lw 0 bulletdecals are also true for HMG/LMG - its slightly offset to the lower left of the crosshair, and doesn't spread around the CoF like it should. Does anyone know about this?
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    edited June 2004
    You can see it in first person demos when people are shooting nodes especially, where they would usually be shooting at the middle of the node but their bullets are only just hitting the side.

    Edit: Just shot a hive up, LMG and HMG seem fine.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To bad the sg has a range to it so you cant snipe.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You can snipe a lot <i>better</i> now. In a scrim yesterday a guy in my clan took down a fade that was just about to go around the corner into cargo from well up the hallway that leads from cargo -> dome on ns_veil. That shot wouldn't have happened without the fixed crosshairs.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin-CommunistWithAGun+Jun 3 2004, 03:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 3 2004, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zephor+Jun 3 2004, 01:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Jun 3 2004, 01:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> posting to say nice avatar

    The shotgun seems to do fine IMO. It sorta adds some luck to it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah because random damage and bullet movement makes a game fun <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's perfectly fun for me.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    Well that must have changed because I remember I couldn't stand the huge freaking crosshiars of lower resolution back in 2.0
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    Here's an alternative shotgun crosshair for those who are interested.

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=72633' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=72633</a>
  • stickybootstickyboot Join Date: 2004-01-29 Member: 25711Members, Constellation
    edited June 2004
    I dont know whats wrong with your shotgun. The shotty is probly one of my fav weapons. I've had verrly little problems killing skulks with it. Just aim and unload <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->. Works fine. As of the bug while reloading, that should be fixed, but personaly I hardly run into this problem.

    Yeah, yor right, I'v Finnished the thread now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> woops (i failed to see that there was like 7 more pages.)

    While i do agree the shotty Cross hair needs agusting slightly, I still have a hard time complaining that the shot gun cross hair off set is makeing the shotgun hard to use.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    You fail at thread-reading.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
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