Tactic And Suggestion For Aliens
Acrobad
Join Date: 2002-10-31 Member: 1779Members
<div class="IPBDescription">To even out the odds?</div> First and foremost let me say I am outraged that I have never played a full round with marine yet. I was always forced to be an alien because of team issue. It is very frustrating.
Now, why would people prefer to be marine? Because they're easier!
But Aliens do not <i>suck</i>. They just need some more skills and tactics...
For Aliens to win effectively, the first and foremost thing is to capture all 3 hives.
Here are some of my advises for aliens:
1.) You only need about 2-3 gorg's at max. All the others should really rush into the marine's base to keep them busy. You won't have enough resources to become anything else yet anyways.
2.) Offense Chamber should always be backed up with Defense Chamber, and don't stick them too close, in case of nades
3.) Movement Chamber should be your first or second Chamber, seeing as how it gives you adrenline and gives you a better fighting chance
4.) Cloaking is quite useless unless you have level 3 cloaking (or unless you're in the dark)
5.) Always try to know what your team has built and what location it is at. If a building or a tower is underattack for more than several seconds, you should go back it up ASAP.
6.) Always try to suprise the marines (i know everyone mentions this already)
7.) If you're a gorg, healing spray does some damage to marine too so you can use it in the sense of biting.
8.) If you're a gorg, and have 3 hives, get adrenline and use Babblers to buy you some time to build structures.
9.) Siege cannons are disgusting. Destroy them by all means. Destroy the Turret factory by all means. Turrets can be left for later cleaning, but siege cannon and turret factory would wipe out the incoming turret backups
10.) If you see a group of marine and you're alone. <b>HIDE</b>. Don't act like a hero because you're most likely going to die trying to wipe out a few of them. Wait for proper backup.
My list would go on but I couldn't think for now. But here's what I would like to see in the next patch or something...:
1.) An anti-grenade chamber. Something that eats or reduces the grenades so the marines can't nade spam you (I know by the next patch resources will be fixed, but still, given an GL and proper ammo backup, they can still spam your base shitless)
2.) Perhaps some temporary 3rd hive attack? All of these are what is most crucial to gaining access to 3rd hive. If the marines got to one of the hives first, Aliens are most likely to lose because of the fact they really rely on 3 hives to win. We should really be evening out the odds of getting the 2nd hive. Like, if you're a gorg you can become anything as long as you have enough resources. (cuz what I see is that FADE still requires 2nd hive, and ONOS still require 3rd hive even if you have enough resources)
3.) Siege cannon should be smaller in radius and greater in cost. All it takes is one siege cannon to wipe out an entire base.
This is your usual complaints, I am no special NSplayer but I would tell you that it would be better off for the aliens to live out the odds <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Now, why would people prefer to be marine? Because they're easier!
But Aliens do not <i>suck</i>. They just need some more skills and tactics...
For Aliens to win effectively, the first and foremost thing is to capture all 3 hives.
Here are some of my advises for aliens:
1.) You only need about 2-3 gorg's at max. All the others should really rush into the marine's base to keep them busy. You won't have enough resources to become anything else yet anyways.
2.) Offense Chamber should always be backed up with Defense Chamber, and don't stick them too close, in case of nades
3.) Movement Chamber should be your first or second Chamber, seeing as how it gives you adrenline and gives you a better fighting chance
4.) Cloaking is quite useless unless you have level 3 cloaking (or unless you're in the dark)
5.) Always try to know what your team has built and what location it is at. If a building or a tower is underattack for more than several seconds, you should go back it up ASAP.
6.) Always try to suprise the marines (i know everyone mentions this already)
7.) If you're a gorg, healing spray does some damage to marine too so you can use it in the sense of biting.
8.) If you're a gorg, and have 3 hives, get adrenline and use Babblers to buy you some time to build structures.
9.) Siege cannons are disgusting. Destroy them by all means. Destroy the Turret factory by all means. Turrets can be left for later cleaning, but siege cannon and turret factory would wipe out the incoming turret backups
10.) If you see a group of marine and you're alone. <b>HIDE</b>. Don't act like a hero because you're most likely going to die trying to wipe out a few of them. Wait for proper backup.
My list would go on but I couldn't think for now. But here's what I would like to see in the next patch or something...:
1.) An anti-grenade chamber. Something that eats or reduces the grenades so the marines can't nade spam you (I know by the next patch resources will be fixed, but still, given an GL and proper ammo backup, they can still spam your base shitless)
2.) Perhaps some temporary 3rd hive attack? All of these are what is most crucial to gaining access to 3rd hive. If the marines got to one of the hives first, Aliens are most likely to lose because of the fact they really rely on 3 hives to win. We should really be evening out the odds of getting the 2nd hive. Like, if you're a gorg you can become anything as long as you have enough resources. (cuz what I see is that FADE still requires 2nd hive, and ONOS still require 3rd hive even if you have enough resources)
3.) Siege cannon should be smaller in radius and greater in cost. All it takes is one siege cannon to wipe out an entire base.
This is your usual complaints, I am no special NSplayer but I would tell you that it would be better off for the aliens to live out the odds <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Comments
Still though another thing, you can act as a hero if you just climb up to the roof (if your a skulk that is) and wait for them to pass by, and then, bite them in the arse. (Marines taste pretty neat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->)
Also one thing you forgot to mention is webs, I oftenly log on to servers, use webs and people go: "omgz wth is that?"
Webs are very important for offence chambers, without them the marines just pwn the chambers right away, heres a little trick for further notice:
Place webs near the ground, only 1 line just very close to the ground, the marines won't be able to see it and will therefore just walk right into it, then the chambers are good to go at him as he can't shoot and can barely walk.
1) ALL Aliens should rush immediately at the beginning of the game. You need 13 rp to evolve into gorge anyways, so why're you standing around for? If by the end of 5 minutes there's no death on your scorecard, either a marine or yours, you're not doing your part. Also at the beginning, marines are either busy building which means they're not paying attention or the undisciplined start roaming around on their own. A single marine roaming around should be instant death for even an average skulk player.
2) Marines are REALLY soft and yummy at the beginning. Yes, the patch is going to fix balancing issues and what not but even with a 2 men less, I really do believe that properly played the Aliens can take out the Marines w/in the first 10 minutes.
3) How to do this? Attack from all sides...on all the maps, there's more than one entrance into the marine base, the vents are a blessing and a curse. A blessing in that usually nobody covers it. A curse in that once covered, there's generally no room for the Alien to manoeuvre.
4) What're you targetting? Well obviously the marines, but then the infantry portal and command console.
5) If you can't take out the marines in the initial rush, then as Acrobad sez 2-3 gorges max. The rest should continue harrasment. What I did last night is find the alternate route where the turrets aren't covering, rush in and start chomping away at the command console or anything else within reach.
I'm sure that with the resource and team balancing patch coming out, people will soon be bitching about how the marines are underpowered <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
2) Marines are REALLY soft and yummy at the beginning.
4) What're you targetting? Well obviously the marines, but then the infantry portal and command console.
What I did last night is find the alternate route where the turrets aren't covering, rush in and start chomping away at the command console or anything else within reach.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I like you
skulk rush am teh pwn
If your lucky enough, rounds can last as long as 2 minutes. (Take THAT balance!)