Working Waypoints

LitoLito Join Date: 2003-09-04 Member: 20560Members
There was a server where they had <b>ALL</b> the waypoints working. I had fun spamming such exotic waypoints as "Pickup equipment at waypoint" and "Attack target at waypoint".

Unfortuneatly i can't remember the name of that server. Does anyone know of the server and/or the plug-in that does this?

Comments

  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited May 2004
    It was probably the YO server. I shall point cheesypetza, the plugin dude who made it towards this thread.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    edited May 2004
    I'm still testing it. Theres a few problems with it. So much so that I actually took it off the sever yesterday. When I have it fully working I'll release it.

    Its back on now if you want to see it. yoclan.com:27015
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    I live only to serve you, sir.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    edited May 2004
    Hey I fixed all the bugs ( I hope <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ) and have finally released it.

    You can get it <a href='http://www.modns.org/forums/index.php?showtopic=521' target='_blank'>here</a>.

    Here is some pics:

    <img src='http://www.holcroft.net/~cheesy/wpfix/wpfix_attack.jpg' border='0' alt='user posted image' /> <img src='http://www.holcroft.net/~cheesy/wpfix/wpfix_get.jpg' border='0' alt='user posted image' /> <img src='http://www.holcroft.net/~cheesy/wpfix/wpfix_holdp.jpg' border='0' alt='user posted image' />
  • ApocalypsecowApocalypsecow Join Date: 2003-12-22 Member: 24648Members
    edited May 2004
    Yes! Thank god, now maybe I'll have some idea of what I'm being sent out to die for. Cheesy, I love your combat respawn system too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. <3
  • billcatbillcat Join Date: 2002-11-02 Member: 4903Members, Constellation
    edited May 2004
    WTG cheezy! This really really needed done!

    When is the NS team going to incorporate even half of the cool beans **** that's brewing over at modns.org? These mods are things that serveradmins and players have come to love and cherish that should really be incorporated into the mod itself.

    It seems silly that people have to have a working amx install, a special working version of ns2amx, as well as metamod and several hacked up modules to get an NS server that players actually appriciate being on. Yes, I'm sure the stock server outta the box works wonders, but things like waypoints working should be part of the game, not a mod you spend a few hours getting to work.

    Mebe I'm just too itchy for new betas to come out, ya, that's it.
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited May 2004
    Nicely done!

    Havent looked at the code yet, but what happens if you send an order to multiple marines?

    (Selecting several marines and giving them an order)
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    We are testing this on the server in my sig. Excellent work ( but, then, it's Cheesy, so we expect as much <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ).
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    edited May 2004
    <!--QuoteBegin-voogru+May 20 2004, 04:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ May 20 2004, 04:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nicely done!

    Havent looked at the code yet, but what happens if you send an order to multiple marines?

    (Selecting several marines and giving them an order)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well I'm ignoring the grouping information sent in the SetOrder message and just going by who the message was sent to. It works out the order individually for each marine, then sends the comm a copy of each one. That seemed the easiest way of doing it to me.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    This is awesome. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Dred_furstDred_furst Join Date: 2004-03-19 Member: 27429Members
    hmm, very cool, nice job, least i can tell when im going for a pickup,
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    Hmm...

    Community-made plug-in...

    Not a single flame...

    Am I in the right dimension?...

    Maybe, just maybe... [checks to see if HL2 is released]
  • UnknownUnknown Join Date: 1970-01-01 Member:
    this will be great for commanders w/o mic! handing out welders then sending marines to half dead rt's just dosen't cut it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i swear, sometimes I don't know if the actual *players are dunce, or if they just don't understand or...

    well thanks for the cool new wps.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    Wow. *Speechless* and *Amazed*
  • amarcamarc Guide Scribe Join Date: 2003-06-03 Member: 16982Members, Constellation, Reinforced - Supporter
    edited May 2004
    The <i>"Weld Target at Waypoint"</i> is my favourite thing to re-emerge in NS, this ones for you Cheezy: <b><span style='color:red'><span style='font-size:21pt;line-height:100%'><3</b></span></span>
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    [+flam]

    AHH! YOU CAN"T USE THIS IN THE CAL! DARN THEM!


    [/flame]


    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> THERE is your first flame (NOT)


    hehe, I'm going to LOVE this when i get home! (I'm at my grandparents... their computer can't handle this)
  • SanchoSancho Join Date: 2002-03-30 Member: 365Members
    Nice! Any chance of an admin mod version of this?
  • hidden_snperhidden_snper Join Date: 2004-03-18 Member: 27412Members
    I have played under comms with this mod, and i love it. Not only do i know what im being sent to death for, but the comm doesn't have to tell me what to do. this saves a lotta time that i can be killing those damn muchers X-)
  • MopMop Join Date: 2003-06-26 Member: 17707Members
    yeah ive commed a lot of times with the mod installed and its excellent. But most of the time when u give out welders, n00bs think they are guns or something 'special' they pick them up and continue their normal business. Same goes for mines!

    It would be really nice if the comm could FORCE players to drop weapons. ESPECIALLY the n00bs who pick up welders or mines at start and dont do nothing with them.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    This mod is fantastic. I really hope it gets implimented in the next beta.
  • Rage7Rage7 Join Date: 2003-12-02 Member: 23883Members, Constellation
    Any chance of releasing a Metamod version, for those of us that refuse to use AMX?
  • TriPhaseTriPhase Join Date: 2002-11-03 Member: 6110Members, Constellation
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
    Good Game, When is this going to be put in regular ns >.< <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • mind_shiftmind_shift Join Date: 2004-06-07 Member: 29165Members
    Ive seen it i action on my server (dont know exactly how), I just hope the next NS beta will have these hotkeys so:
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    -not-
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> "What am i doing here?"
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Threadomancy!

    For those of us who can't run AMX mod for various reasons, can someone make an adminmod version of this plugin, please?
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Rage772+Jun 7 2004, 03:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rage772 @ Jun 7 2004, 03:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any chance of releasing a Metamod version, for those of us that refuse to use AMX? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I made a <a href='http://www.modns.org/forums/index.php?showtopic=715' target='_blank'>metamod version</a> for you non AMXMod people.
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