Working Waypoints
Lito
Join Date: 2003-09-04 Member: 20560Members
There was a server where they had <b>ALL</b> the waypoints working. I had fun spamming such exotic waypoints as "Pickup equipment at waypoint" and "Attack target at waypoint".
Unfortuneatly i can't remember the name of that server. Does anyone know of the server and/or the plug-in that does this?
Unfortuneatly i can't remember the name of that server. Does anyone know of the server and/or the plug-in that does this?
Comments
Its back on now if you want to see it. yoclan.com:27015
You can get it <a href='http://www.modns.org/forums/index.php?showtopic=521' target='_blank'>here</a>.
Here is some pics:
<img src='http://www.holcroft.net/~cheesy/wpfix/wpfix_attack.jpg' border='0' alt='user posted image' /> <img src='http://www.holcroft.net/~cheesy/wpfix/wpfix_get.jpg' border='0' alt='user posted image' /> <img src='http://www.holcroft.net/~cheesy/wpfix/wpfix_holdp.jpg' border='0' alt='user posted image' />
When is the NS team going to incorporate even half of the cool beans **** that's brewing over at modns.org? These mods are things that serveradmins and players have come to love and cherish that should really be incorporated into the mod itself.
It seems silly that people have to have a working amx install, a special working version of ns2amx, as well as metamod and several hacked up modules to get an NS server that players actually appriciate being on. Yes, I'm sure the stock server outta the box works wonders, but things like waypoints working should be part of the game, not a mod you spend a few hours getting to work.
Mebe I'm just too itchy for new betas to come out, ya, that's it.
Havent looked at the code yet, but what happens if you send an order to multiple marines?
(Selecting several marines and giving them an order)
Havent looked at the code yet, but what happens if you send an order to multiple marines?
(Selecting several marines and giving them an order)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well I'm ignoring the grouping information sent in the SetOrder message and just going by who the message was sent to. It works out the order individually for each marine, then sends the comm a copy of each one. That seemed the easiest way of doing it to me.
Community-made plug-in...
Not a single flame...
Am I in the right dimension?...
Maybe, just maybe... [checks to see if HL2 is released]
well thanks for the cool new wps.
AHH! YOU CAN"T USE THIS IN THE CAL! DARN THEM!
[/flame]
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> THERE is your first flame (NOT)
hehe, I'm going to LOVE this when i get home! (I'm at my grandparents... their computer can't handle this)
It would be really nice if the comm could FORCE players to drop weapons. ESPECIALLY the n00bs who pick up welders or mines at start and dont do nothing with them.
Good Game, When is this going to be put in regular ns >.< <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
-not-
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> "What am i doing here?"
For those of us who can't run AMX mod for various reasons, can someone make an adminmod version of this plugin, please?
I made a <a href='http://www.modns.org/forums/index.php?showtopic=715' target='_blank'>metamod version</a> for you non AMXMod people.