Onos...for Some Reason Dies Quick.

skulk-goes-boomskulk-goes-boom Join Date: 2004-02-02 Member: 25962Members
edited June 2004 in NS General Discussion
Dunno why but i find that the onos are not as tough as they use to be even with the boost hp and armor, here are a few incident.
1. in co, (something) 3 onos and a few skulk charges into a base, after bout 40 sec the onos are taken out (1 by shottie 1 by lmg).
2. Me as fade with a horde of other stuff (1 onos) assualt a marine outpost in origin, one of the marine rip the onos apart with the hmg in a short amount of time...( we have 2 hives).
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Comments

  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Good onos can still DESTROY teams quite quickly. Too many people try the overly conservative/overly agressive approach. If you're close enough, you CAN engage 4-5 rines and kill them all before they can kill you. If you're too far away, don't bother. Play smart.


    Oh, and a shotgun and LMG, should EVERY shot hit, will not kill an onos. That means that the onos(es) in your story both sat around and let themselves be shot, followed by a reload on both guns, followed by more shooting. If that's the case, they probably desrved to die.
  • k1ndredk1ndred Join Date: 2003-11-30 Member: 23790Members
    It's because onos have a greater hitbox, and any misfired shot hit them
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Also by the time you get Onos they usually have at least Level 2 weapons.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    Level 3 shotties kill an onos in 9 hits. A shotty and a LMG can kill an onos in one clip therefore. And shotty level 3 is easy to have by time onos come around in combat.


    Onos are just paper, they have such a large hitbox that all bullets hit from shotties and LMG and HMG. They just die too easily.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    So the onos didn't have carapace or regen, and sat around letting a shotgunner hit them with every shell before decideing to do anything? And the other 2 stood around dumbfounded?



    An onos should never lose to 2 rines with that equipment, let alone 3 onos.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-NGE+Jun 5 2004, 08:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Jun 5 2004, 08:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An onos should never lose to 2 rines with that equipment, let alone 3 onos. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not if he had stomp, no
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    There's hardly any "smart" or "good Onos" because when I watch player's in combat, the typical Onos stereotype I see is an Onos.. hiding behind a wall.. waiting for a marine to come by.. stomp and devour and hide until the marine die's and keep repeating that over and over again. When I Onos, I'm usually rushing as many marine's as possible with gore.. Sometime's I even see Onos getting charge, just to run and devour back. It's sad, it's like they should replace gore with devour in combat because it's like all they use.
  • skulk-goes-boomskulk-goes-boom Join Date: 2004-02-02 Member: 25962Members
    edited June 2004
    Those onos i played with are actually pretty good "the one that got rape by hmg once hold of a siege by himself during 2.0" well maybe people still think it is tank and rush without really caring his expression is like "WTH" well maybe it's the hit box since the even if you go full auto all bullet hits.

    Decreasing the hit box is a good idea in my opinion or the onos is just a big thing with lotsa hp.

    Well those pplz use the hit and run because they still probably have the old ns thought of onos=lotsa $$$$$$ dun let it die. It's hard to be brave while an onos is like a very expansive tank with **** armor.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I sometimes wonder if people dont know about the other Onos weapons. Every Onos I see stomps/devour spams and then runs away. Its just too easy.
  • XyrcaiXyrcai Join Date: 2004-05-25 Member: 28898Members
    I always get cloaking/Focus as Onos in Combat.. =X Stealth gore is fun.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited June 2004
    [NS Classic, btw]

    12 gores to kill three lv3 marines.
    Onos cost 75 == only a few of them == not really meant for teamwork.
    Two hive lockdown == less armor and thus less time to gore twelve times.
    3x3 sg shots in a matter of 3 seconds == dead onos.

    Of course, once the second hive is up, it's double armor, stomp, and probably better map-control. IMO, the problem is that at one hive, only skulks are "valid" choises -get surprised once, and you don't lose any res. Get surprised as an onos, and you'll be spending the rest of the game as a canonfodder and that isn't fun.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Onos do not win games anymore. Fades win games. Onos are worthless compared to fades. For the highest alien evolution, costing the most res, onos should not be so quick to die. It should not take the whole team going onos at game end to take out a turret farmed turtled up base. That's a long boring wait to build up res.

    Regardless of all the responses you get on every balance discussion (omg I killed 50 marines with one stomp UR JUST A NUB LOLOLO) the fact remains that an onos is very weak compared to the 2.01 onos. It doesn't fulfill the role of base breaker. It is not a 'tank'. It is not worth even 75 res any more, unless you're going to spend that times 3 or 4 and get a herd of onos focusing on one area. And you are bound to lose a couple of those onos simply by charging into a firefight.

    Look at the alien dynamics - each offensive alien's primary attack is melee, so they need some way of getting into range to use their melee attacks, and to escape from battle before they die. So, skulks are the ambushers. Their best way to get close it to just let marines come to them. Lerks can fly, pretty obvious how that works for getting into and out of battle. Fades have blink. Easily the most powerful method of closing the distance and then escaping, which is why they're so often used to win games. Now onos. Onos used to have high health and armor, and a messed up hitbox which ensured that about 1 out of every 5 or 6 bullets that was fired actually hit. Now, although it has much higher health and armor, its hitbox is so huge that even an HMG, with its massive cone of fire, can hit nearly every shot at range. Its method of getting into and out of range was simply by being so tough that it could shrug off bullets while it was ambling in and out.

    This is why charge has always seemed misplaced on the onos, as currently implemented. I could easily see this guy charging IN to battle, and knocking the enemy and their structures aside with his bulk... but it's never used that way. He's always charging OUT of battle. Does that make sense, for the mighty beast that can absorb bullets all day long to have to run screaming OUT of the room because a few marines are firing at him?

    I would LOVE to see the onos pushed back up to 100 res, to get another health and armor buff, and to have charge changed so that charge kills are not a novelty. No one likes end games with marines playing 'alamo' with a pile of turrets and a bunch of camping HAs with HMGs. A strong onos (along with some stronger other hive three weapons) could fix that.

    (sorry, started as a short quick reply and turned into a rant)
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    But a rant with a purpose. Even a properly supported (ie Umbra, perhaps a gorge healspraying) Onos gets killed pretty quickly.

    To be an effective Onos, Clerity is a must have upgrade. Its just too damn slow otherwise. And while a Silence Onos would just be silly/scary, it should still be a <b>viable</b> upgrade.
  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    The onos situation is quite ridiculous. It was the end for the marines on ns_tanith but we had a few upgrades and some HMG's but no proto lab so HA was out. Ono's would maybe poke their head's around the entrances but only the stupid actually came in and promptly died. What eventually killed us was a lowly 30 res Lerk sporing us so the onos had a chance to kill something by charging in and goring.
  • ktimekillerktimekiller Join Date: 2003-02-25 Member: 13958Members
    edited June 2004
    this is what i think onos should have.......

    1k life 1k defence, with 25% chance that a bullet will just bounce off the onos armor, and redemption should take u back to hive at 35% life/armor and 50& cahnce to do it, and when u get catraspace, ur life increases by 500, and armor increases by 800, i think this is enough to call the onos an accual tank, because the old onos we have now is not even near a tank, about 6 marines with lmg still can kill the onos, and that is weak, if we did all these changes, onos will be really deserve to be the toughest alien, with these stuff, onos will prolly take out about up to 5 onos with hmg, after all, onos is suppose to be able to be take out a squad of marines, and that stupid hitbox problem should be fixed, i mean an onos is already out from the battle, but u still die because ur hitbox is still there, same thing happens with skulks, we need lots of fixes for this game, and i want wave spawning back, i mean without it, there is lots of spawn killing, and that isnt fun now is it?

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    My simple solution, replace charge with a nuclear bombesk version of xenosplode. Lets see the marines turret farm/camp at 3 hives then!
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    Or someone could just nulify damage given to the front of an onos. Allows him to take on a unit from the front, but any marines on the side can eat him alive all they want.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Well, I think many people think the onos sucks because they get stupid upgrades for them. I still see cloaked onos all the time in combat and its just amazing. IMO you aren't a useful onos in combat if you dont have cara, regen, and adrenaline, plus stomp. These upgrades will make onos unstoppable in the right hands. Throw in a lerk or two umbraing and you probably won't die without alot of firepower focused on you.

    I rarely die after I go onos in NS_ and thats just with regen and adrenaline, possible SOF. Carapace in combat makes me all the more unstoppable in combat. JP HMG are usually the only thing to kill me.

    I still see onos getting Charge. Omg, what a waste of points.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think many people think the onos sucks because they get stupid upgrades for them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Every upgrade should be viable for every lifeform, but ATM it isn't so. From the all upgrades, only about half are even considered. Redemption, focus, silence, adre -to name the most ignored ones. Well, "should" and "should;" maybe the dev.team has a different idea -making regen and all mandatory...
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    Norml, onos shouldn't be hit and run units...and that's the only tactic that they can use to become true "uber-killers" run in, kill and/or devour a couple of marines then retreat after 5 seconds...

    That's just such a wrong image of what an Onos truly should be...

    In 1.04, they were devestating..it took ages to gun one of those things down, and yes, in 1.04 marines actually feared them more than anything else...

    And that's how I at least would like to see them...like they were in 1.04...nearly incivible and feared...that to me would be an onos and not some puppy dog...
  • ktimekillerktimekiller Join Date: 2003-02-25 Member: 13958Members
    yes! finaly someone that understands me! thank u, like he says, he aint a run and hit kinda guy, he is suppose to be a tank and he is suppose to be able to kill a squad of marines, and he is suppose to be the strongest, but fade is better because onos is unspeakablely weak compared to what he should be. and i wish for charge to be buffed or replaced with something better, i think that super explosion would be kool
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin-BobTheJanitor+Jun 6 2004, 11:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Jun 6 2004, 11:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would LOVE to see the onos pushed back up to 100 res, to get another health and armor buff, and to have charge changed so that charge kills are not a novelty. No one likes end games with marines playing 'alamo' with a pile of turrets and a bunch of camping HAs with HMGs. A strong onos (along with some stronger other hive three weapons) could fix that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ^^

    I would love to see the onos get charge fixed, and enabled to become more of the endgame that it was designed for
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited June 2004
    I like the idea of a kamakazi Onos that would just OBLITERATE anything within a 1 mile blast radius... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    But seriously though, beefing its life up means we would have even MORE powerful Onos's just devouring and running away... but still, people dont mention when the power tips in the aliens favor and THEY have the enemy cornered, people just seem to ignore all that. When the aliens have Onos's it scares the **** outta commanders knowing that this sucka will just maul marine teams. And it does. Especially when marines are getting their **** kicked by the aliens. For some reason, people who come on here and just COMPLAIN non-stop about aliens being weak obviously play on **** servers because I see a ton of alien victories one by one.

    THe guy who actually DID his research and went on a hundred games or so (I think it was a hundred, or was it 50?) came back with statistics and the aliens won more games then marines. Its not because of Fades, its because of beefy Onos's killing backs of marines and then being able to down a phase gate or IP or anything within 10 hits. Christ, get OVER the fact that an HMGer can AIM and hit you with every shot. Dont run out 200 miles away from a marine and hope to reach him before he kills you. Its just idiotic.

    If a marine was loosing a game and he was Heavy Armor and he got killed by a skulk or a lerk (it HAS happened before) then why dont I see them coming up and saying "OMG HA IS TOO WEAK GIVE IT LIKE 2 MILLION ARMOR!" Because they know it was fair and dont complain about something as stupid as being killed by a much weaker opponent. So for christs sake, get over it. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Please provide a link to the statistics that you're throwing out? I haven't heard anything about aliens winning tons of games.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Same here. Please back that up.
  • gparentgparent Join Date: 2004-02-22 Member: 26775Members
    <!--QuoteBegin-ktimekiller+Jun 6 2004, 11:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ktimekiller @ Jun 6 2004, 11:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this is what i think onos should have.......

    1k life 1k defence, with 25% chance that a bullet will just bounce off the onos armor, and redemption should take u back to hive at 35% life/armor and 50& cahnce to do it, and when u get catraspace, ur life increases by 500, and armor increases by 800, i think this is enough to call the onos an accual tank, because the old onos we have now is not even near a tank, about 6 marines with lmg still can kill the onos, and that is weak, if we did all these changes, onos will be really deserve to be the toughest alien, with these stuff, onos will prolly take out about up to 5 onos with hmg, after all, onos is suppose to be able to be take out a squad of marines, and that stupid hitbox problem should be fixed, i mean an onos is already out from the battle, but u still die because ur hitbox is still there, same thing happens with skulks, we need lots of fixes for this game, and i want wave spawning back, i mean without it, there is lots of spawn killing, and that isnt fun now is it?

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    We don't want GOD as a lifeform.
  • XyrcaiXyrcai Join Date: 2004-05-25 Member: 28898Members
    You guys REALLY wanna see a nasty alien? Get Flayra to make a queen that requires 100 res and hive 3.

    Give the queen 10k Life 10k Armor and a 90% chance to deflect shots off her body.

    Yea, THEN we'll see Aliens win all the time. =P
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    I agree with whoever said the head (read: big bone face) should be ultra tought, like an armor hard point, or even invincible, just because it means the marines need to work together more, apart from that he has enough health with that.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited June 2004
    There you go kids, one large sum of logs:

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=71107' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=71107</a>

    It was MORE then 100 games played... wow... aliens won 20 MORE games then marines...
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Even though I like of the idea too, but hate to burst your bubble; "Hasn't this been discussed before at least gazillion times?"

    And every time ignored...?
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