Onos...for Some Reason Dies Quick.
skulk-goes-boom
Join Date: 2004-02-02 Member: 25962Members
Dunno why but i find that the onos are not as tough as they use to be even with the boost hp and armor, here are a few incident.
1. in co, (something) 3 onos and a few skulk charges into a base, after bout 40 sec the onos are taken out (1 by shottie 1 by lmg).
2. Me as fade with a horde of other stuff (1 onos) assualt a marine outpost in origin, one of the marine rip the onos apart with the hmg in a short amount of time...( we have 2 hives).
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1. in co, (something) 3 onos and a few skulk charges into a base, after bout 40 sec the onos are taken out (1 by shottie 1 by lmg).
2. Me as fade with a horde of other stuff (1 onos) assualt a marine outpost in origin, one of the marine rip the onos apart with the hmg in a short amount of time...( we have 2 hives).
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Comments
Oh, and a shotgun and LMG, should EVERY shot hit, will not kill an onos. That means that the onos(es) in your story both sat around and let themselves be shot, followed by a reload on both guns, followed by more shooting. If that's the case, they probably desrved to die.
Onos are just paper, they have such a large hitbox that all bullets hit from shotties and LMG and HMG. They just die too easily.
An onos should never lose to 2 rines with that equipment, let alone 3 onos.
not if he had stomp, no
Decreasing the hit box is a good idea in my opinion or the onos is just a big thing with lotsa hp.
Well those pplz use the hit and run because they still probably have the old ns thought of onos=lotsa $$$$$$ dun let it die. It's hard to be brave while an onos is like a very expansive tank with **** armor.
12 gores to kill three lv3 marines.
Onos cost 75 == only a few of them == not really meant for teamwork.
Two hive lockdown == less armor and thus less time to gore twelve times.
3x3 sg shots in a matter of 3 seconds == dead onos.
Of course, once the second hive is up, it's double armor, stomp, and probably better map-control. IMO, the problem is that at one hive, only skulks are "valid" choises -get surprised once, and you don't lose any res. Get surprised as an onos, and you'll be spending the rest of the game as a canonfodder and that isn't fun.
Regardless of all the responses you get on every balance discussion (omg I killed 50 marines with one stomp UR JUST A NUB LOLOLO) the fact remains that an onos is very weak compared to the 2.01 onos. It doesn't fulfill the role of base breaker. It is not a 'tank'. It is not worth even 75 res any more, unless you're going to spend that times 3 or 4 and get a herd of onos focusing on one area. And you are bound to lose a couple of those onos simply by charging into a firefight.
Look at the alien dynamics - each offensive alien's primary attack is melee, so they need some way of getting into range to use their melee attacks, and to escape from battle before they die. So, skulks are the ambushers. Their best way to get close it to just let marines come to them. Lerks can fly, pretty obvious how that works for getting into and out of battle. Fades have blink. Easily the most powerful method of closing the distance and then escaping, which is why they're so often used to win games. Now onos. Onos used to have high health and armor, and a messed up hitbox which ensured that about 1 out of every 5 or 6 bullets that was fired actually hit. Now, although it has much higher health and armor, its hitbox is so huge that even an HMG, with its massive cone of fire, can hit nearly every shot at range. Its method of getting into and out of range was simply by being so tough that it could shrug off bullets while it was ambling in and out.
This is why charge has always seemed misplaced on the onos, as currently implemented. I could easily see this guy charging IN to battle, and knocking the enemy and their structures aside with his bulk... but it's never used that way. He's always charging OUT of battle. Does that make sense, for the mighty beast that can absorb bullets all day long to have to run screaming OUT of the room because a few marines are firing at him?
I would LOVE to see the onos pushed back up to 100 res, to get another health and armor buff, and to have charge changed so that charge kills are not a novelty. No one likes end games with marines playing 'alamo' with a pile of turrets and a bunch of camping HAs with HMGs. A strong onos (along with some stronger other hive three weapons) could fix that.
(sorry, started as a short quick reply and turned into a rant)
To be an effective Onos, Clerity is a must have upgrade. Its just too damn slow otherwise. And while a Silence Onos would just be silly/scary, it should still be a <b>viable</b> upgrade.
1k life 1k defence, with 25% chance that a bullet will just bounce off the onos armor, and redemption should take u back to hive at 35% life/armor and 50& cahnce to do it, and when u get catraspace, ur life increases by 500, and armor increases by 800, i think this is enough to call the onos an accual tank, because the old onos we have now is not even near a tank, about 6 marines with lmg still can kill the onos, and that is weak, if we did all these changes, onos will be really deserve to be the toughest alien, with these stuff, onos will prolly take out about up to 5 onos with hmg, after all, onos is suppose to be able to be take out a squad of marines, and that stupid hitbox problem should be fixed, i mean an onos is already out from the battle, but u still die because ur hitbox is still there, same thing happens with skulks, we need lots of fixes for this game, and i want wave spawning back, i mean without it, there is lots of spawn killing, and that isnt fun now is it?
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I rarely die after I go onos in NS_ and thats just with regen and adrenaline, possible SOF. Carapace in combat makes me all the more unstoppable in combat. JP HMG are usually the only thing to kill me.
I still see onos getting Charge. Omg, what a waste of points.
Every upgrade should be viable for every lifeform, but ATM it isn't so. From the all upgrades, only about half are even considered. Redemption, focus, silence, adre -to name the most ignored ones. Well, "should" and "should;" maybe the dev.team has a different idea -making regen and all mandatory...
That's just such a wrong image of what an Onos truly should be...
In 1.04, they were devestating..it took ages to gun one of those things down, and yes, in 1.04 marines actually feared them more than anything else...
And that's how I at least would like to see them...like they were in 1.04...nearly incivible and feared...that to me would be an onos and not some puppy dog...
^^
I would love to see the onos get charge fixed, and enabled to become more of the endgame that it was designed for
But seriously though, beefing its life up means we would have even MORE powerful Onos's just devouring and running away... but still, people dont mention when the power tips in the aliens favor and THEY have the enemy cornered, people just seem to ignore all that. When the aliens have Onos's it scares the **** outta commanders knowing that this sucka will just maul marine teams. And it does. Especially when marines are getting their **** kicked by the aliens. For some reason, people who come on here and just COMPLAIN non-stop about aliens being weak obviously play on **** servers because I see a ton of alien victories one by one.
THe guy who actually DID his research and went on a hundred games or so (I think it was a hundred, or was it 50?) came back with statistics and the aliens won more games then marines. Its not because of Fades, its because of beefy Onos's killing backs of marines and then being able to down a phase gate or IP or anything within 10 hits. Christ, get OVER the fact that an HMGer can AIM and hit you with every shot. Dont run out 200 miles away from a marine and hope to reach him before he kills you. Its just idiotic.
If a marine was loosing a game and he was Heavy Armor and he got killed by a skulk or a lerk (it HAS happened before) then why dont I see them coming up and saying "OMG HA IS TOO WEAK GIVE IT LIKE 2 MILLION ARMOR!" Because they know it was fair and dont complain about something as stupid as being killed by a much weaker opponent. So for christs sake, get over it. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
1k life 1k defence, with 25% chance that a bullet will just bounce off the onos armor, and redemption should take u back to hive at 35% life/armor and 50& cahnce to do it, and when u get catraspace, ur life increases by 500, and armor increases by 800, i think this is enough to call the onos an accual tank, because the old onos we have now is not even near a tank, about 6 marines with lmg still can kill the onos, and that is weak, if we did all these changes, onos will be really deserve to be the toughest alien, with these stuff, onos will prolly take out about up to 5 onos with hmg, after all, onos is suppose to be able to be take out a squad of marines, and that stupid hitbox problem should be fixed, i mean an onos is already out from the battle, but u still die because ur hitbox is still there, same thing happens with skulks, we need lots of fixes for this game, and i want wave spawning back, i mean without it, there is lots of spawn killing, and that isnt fun now is it?
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We don't want GOD as a lifeform.
Give the queen 10k Life 10k Armor and a 90% chance to deflect shots off her body.
Yea, THEN we'll see Aliens win all the time. =P
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It was MORE then 100 games played... wow... aliens won 20 MORE games then marines...
And every time ignored...?