A Few Commander Suggestions.......
Ganav
Join Date: 2002-11-03 Member: 6770Members
<div class="IPBDescription">Need hotkeys, circles on troops.........</div> A few things owuld make the commanders job alot easier.
1. Allow commanders to hot key locations/troops ala star craft and other RTS's (select the spot/troop you want to hotkey, hit ctrl #, next time you hit # you go to them.
2. If a troop asks for ammo, or health, have them show up as a circle on the map.
3. Have a list on the side of the command map, with every location on the map, clicking on a location moves your view to that location.
Just a few little things <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->.
1. Allow commanders to hot key locations/troops ala star craft and other RTS's (select the spot/troop you want to hotkey, hit ctrl #, next time you hit # you go to them.
2. If a troop asks for ammo, or health, have them show up as a circle on the map.
3. Have a list on the side of the command map, with every location on the map, clicking on a location moves your view to that location.
Just a few little things <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->.
Comments
(although I'd kinda wish you couldn't supply troopers with health no matter where they are it's kind of lame)
green squares (troops), which makes no sense. Blue squares are buildings AND items such as medkits/ammo. They rarely dissapear too. Ugh. Troops' squares
should be on the higher "level" on the minimap, because they're more important
to the commander. I often ask my troops, who are asking for ammo/health, to walk away from any buildings so i can see them. (And if spacebar isn't working)