General Tactics For Gorging

raytardraytard Join Date: 2004-05-25 Member: 28922Members
<div class="IPBDescription">what do you use</div> i generally try to find my way into a vent somewhere, then go gorge and stick up dc's mc's, and sc's in the middle of a vent hear a vital point, since dc's heal through walls itll help whatever oc's and other aliens that are out there fighting it out with the rines. i also liek to set up 2 or 3 oc's in a row across a hall and stick a dc around the corner to keep regenerating them. usually in a game i go and res w0r3 until i get about 80 or untill the rines start to do something noteworthy, and then i gorge and spam chambers over the map, reinforcing whatever hives we have and planting new ones if needed. nobody seems to have a prolem with me res wh0r1ng in the first few minutes. what are some of your tactics?

Comments

  • AveSatanasAveSatanas Join Date: 2004-06-04 Member: 29117Members
    I don't usually gorge but when all 3 hives are up , I usually web certain areas and put scs throught the map, like one sc every 25 or 30m,.
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    I often Gorge, try to get as many res nodes up as possible and stick a few OC's in key areas to hinder the marines, also help your attacking force by sticking with them and popping up DC's at attack areas or heal them if you can, just be the guy in the background helping things happen.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Dcs in vents is marvelous, i put a lot of mcs to. They may sound like nothing but when ilnow there's a mc close i change the way i play...especialy good for bile bombing.
    Lets say veil, I can drop 2 mc in vents of double and then clear out just about anything with constant bile bomb, that kills everything in seconds.
  • NineteenNineteen Join Date: 2003-12-23 Member: 24701Members
    edited June 2004
    I think getting RT's as quick as you can is very important, then if you have pacience drop an oc. lvl 1 rines that are alone won't knife your RT. This really helps the whole team in the long run.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-Gunsliner13+Jun 14 2004, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gunsliner13 @ Jun 14 2004, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think getting RT's as quick as you can is very important, then if you have pacience drop an oc. lvl 1 rines that are alone won't knife your RT. This really helps the whole team in the long run. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    One oc won't stop a marine from knifing a resource tower - that's the skulks' job.

    Best tactic for the gorge is bhop (+duck bhop to be exact, since it looks that much more awesome). Then you can bhop alongside your other team-mates and healspray them at the same time. Then there's webbing, which is very important to master.

    The chambers in the vent are usually good, but don't put them so that they block the vent from being used.
  • ChodsChods Join Date: 2003-04-25 Member: 15838Members
    I usually get rt's or if marines have a really bad commander i box them in at their spawn so which ever way they go, they get oc'd.

    Also i support gorge alot and join in on skulk rushes or fade rushes.
  • DJ_NiemsDJ_Niems Join Date: 2004-04-29 Member: 28312Members
    Gorge is my favourite character, seen as offensive tactics usually end up in me getting killed (higher ping, lower luck). I go gorge as soon as game starts and I first drp a RT. Then hang around for a while and drop oc's by it (remember one in front and one behind the rt, or rines can just hide behind the rt and knife it to jit.

    If your team doesn't like res wh0r3s, then drop chambers as soon as you have the res, concentrating on intersections in passageways in the maps. Put up dc's in vents within healing range of the oc's if possible. If not, then put 4 oc's in a row in a passage, 4 dc's behind, then jump on top of the dc's and drop 4 more oc's on the dc's. trust me, the only way for rines to get past this is to waste their time with seige or heavies.

    Drop your upgrade chambers in a safe place, so if one of your hives go down, the new players can still upgrade. Try putting 3 chambers close together somewhere safe, always allowing level 3 upgrades. Don't spent too much time doing this, specialy with dc's, as this can get your teamies quite angry, thinking that you are building a ventbase (which I must emphisaize is a HUGE waste of time nowdays). Also put dc's behind your hive, so if siege comes, the dc's don't get targeted first, and are able to still heal the hive.

    When gorging, I recommend you stay in groups of 2. This keeps your survival rate up. 2 gorges against 1 scout marine almost 100% ends up in the rine dying (2x spit, 20 damage a piece). Also, you will need to find healing after a kill, solved with your friend. Drop chambers alternately, helping each other build the chambers faster. Trust me, there is safety in numbers.

    Upgrades: I suggest these upgrades if woring in 2's. Celerity (this can help you outrun more than 2 rines if you have to), and carapace (this gives you a 50% increase in your armour, allowing your fat **** to take 3/4 more damage! Regen is stupid if you are with someone, and redemp is good to save yourself from gestating again, but it is a bit unreliable. Adrenaline if you are making a rush with your tam on a base, just spam bile on their TF, then arms and prototype labs. Use cloaking if you are running around, stand still and let a rine pass you instead of giving away your position with SOF when you running back to where you were after dodging a marine.

    In rushes, stay cloase behind the onoses and fades, so they can take the initial hits from the rines, and you stay alive and heal them. Make sure not to get in their way if they have to retreat. The more gorges in a team, the merrier. It can be a lot fun if you waiting for res and messing around, taking those rude screenshots of gorges *******.

    Basically, just stay alive and out of the way. You are the main impact to the team. Just please, no hideouts / chillrooms, this is a pointless exercise for the whole. You can start the next game much faster and have more fun in the new game. Hope this has been some help to the begginner gorges, feel free to ask questions. 9trust me, I know everything about gorge seen as I use him everytime... wait 'till my DSL...
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Ok spit is 25 damage, i think 80 res for and outpost is a waste, if u bhop the best is regen ESPECIALY if youre with someone, don't run behind an onos especialy fade...run sideways or stay far because fades always retreat one way or an other,the rest seems ok
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I like gorging at game start and snagging an RT.

    If everyone goes gorge, I holler out for a chamber vote.


    Failing that, I burn it to the nearest chokepoint and slap down a crop of OCs in order to catch rines in a crossfire while they like lack the firepower to shoot round corners to dispose of them.




    When it comes to chambers, I put priority on dumping them in hives, and then secondary backups in the vents - on the main routes but not BLOCKING them.

    Support is done on an "as needed" basis - if everyone's ramboing then I'm not jumping about helping them... but if there's a dedicated base rush then I'll be bhopping along dropping chambers and healspraying like a mad thing.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    edited June 2004
    Step 1: Find an out of the way RT. Build it. Hope the rambo doesn't come and take it (and worse, you) down immediately after.

    Step 1.5: If DCs are up by some kind soul, get redemption.

    Step 2: Harass marine RTs while your res builds back up.

    Step 3: Start working on chambers.

    For OC placement, I like long sections of strung out OCs, so marines think they can just run by, but then all the way along the hall they're under fire from one or maybe two OCs, hopefully getting way deep into it before they realize that they're dead or that the commander has to medspam them the whole way, thus keeping the com occupied. Plus, OC halls slow the marines down a lot more as they have to keep checking and work on the OC's individually rather than massing up and taking them all out at once.

    When possible, roach traps are great.. marines check in, but get nailed by four OCs at once, and don't check out. Strategy for doing this is usually at a cross roads or room where you can put OC's on either side of the door. One OC on each side, with a DC right behind each of them against the wall, and a second OC on top of each DC.

    The best trap has the above setup with at least one of the OC's able to fire on a marine RT on the other side of the room, eventually bringing in marines to handle it and giving you res.

    I generally don't build WoL's.. because that just encourages grenade launchers and seige cannons and rarely makes back your investment. Plus, a jetpack or fast marine can often just jump the thing and continue on his merry way, unhampered.

    Oh.. and towers. Every gorge should learn how to tower. Remember Siege cannons don't have much vertical splash and grenades fall downward. So build towers and keep things up high. Just remember that the OC can only go on the top of the tower if you want it to work.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    I usually don't just spam OCs everywhere, as they are easily killed by marines with LMGs. There are only a few key places on maps that I OC up. For example, Keyhole on NS_Eclipse. Right when marines transition from Horseshoe area to Keyhole area, is a PERFECT place for a reverse WoL. Put 2 OCs on each side of the opening, up against the wall, BUT place them diagonally to eachother so both OCs on each side can ALWAYS both fire at the marine. Many people don't understand this and place ocs in straight lines, or turrets for that matter, and then only one turret or OC can hit the marine/skulk at a time.

    Next I'll put a DC behind the two ocs on each side, then one more OC on top of each DC. Instant death to any marines that come through. The beauty of this spot is that marines can't LMG down the towers from the corners without getting shot from the other side, IF you placed them properly. There are only a few places on the maps like these, and they'll either have to GL, siege, or medspam/shotgun the towers down.

    One thing to ALWAYs do while waiting for more res to build, is study your mini map. If you know where MS is, you can find the BEST choke points in relation to marine high traffic areas. East junction is a BEAUTIFAL choke point, and perfect for a 3 OC in a line, 3 DC behind, and 3 OC on top of DC WoL. If done properly you've just stopped marines from going to the entire RIGHT side of NS_Veil. If you can set up Lame inside west skylights or just outside it, you've effectively LOCKED the marines into MS.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    You should build a res node right off the batt, then either stay gorge healing others, or go skulk and get more res. If your a good battle gorge and you have backup, you may want to try to get some RFK. Get chambers later on unless the whole team is just res whoring, otherwise you can be a little bit more sparing with the res usage.
  • raytardraytard Join Date: 2004-05-25 Member: 28922Members
    build a res node in a middle-line area, drop 2 oc's and a dc behind it to keep everything safe, its a big investment but if your playing with newbs and its in an out of the way area, there not gonna mess with it.also in a game were a hive is close to a marine abse or in sume huge room, drop 2 oc's and a 2 dc's behind them, this way the hive somewhat defends itself and repairs much faster
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    What exactly is the angle of attack of an oc? Like can it shoot straight up, straight down, what? Reason I ask is: if you build ocs on scaffolds above the ground, will there be a cone area under them where marines are safe?
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    only map ive ever had a good battle gorge(talking ns maps here) was origin

    put up 3 dcs in the vent above double,and would just spit rines

    got carapace,and seemed like i could take a whole clip of lmg,from the distance+cone fire

    think i went 14-1 that game,died as a skulk
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