More Metroid Prime 2 Details!
DOOManiac
Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
<div class="IPBDescription">:D woot</div>Taken from the <a href='http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=105986' target='_blank'>original article</a> on C&VG, but since they suck and kill the session after an insanely amount of short time and won't let you see the article again for like 24 hours, I'll just paste the interesting parts here:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--># Similar control system to Metroid Prime, although different control systems using the analogue stick and C-stick for movement in unison are being considered, which we'd speculate is a result of the 'Halo player backlash'.
# Visual effects now include improved lighting, explosive particle effects, higher polycounts - meaning more detailed models, and improved animation. Samus for one has received quite a visual overhaul from when we last saw her.
# Some areas will be far greater in scale than before, to allow for more epic landscapes. Of course, this means increased draw-distances.
# An interesting story detail: Phazon meteorites collide to create a dimensional portal creating two adversarial planets, Ether and Dark Ether. The Luminoth occupy light Ether, while Ing occupy the Dark Ether. The Luminoth and Ing are in battle with each other. These are effectively the light and dark worlds Samus has to travel between to complete the game - much like Link did in Zelda: A link to the past.
# The light and dark beam mechanic seems heavily influenced by that of Treasure shooter Ikaruga; the light beam hurts dark enemies and the dark beam hurts light enemies. More interesting is that successful use of each weapon creates a see-saw effect with the ammo, meaning a hit with a light beam rewards you with an extra shot for your dark beam. Clearly this will create an interesting dynamic in how players handle enemies between worlds.
# The beams also behave differently - the light beam fires in a burst, much like a shotgun, whereas the dark beam shoots goop-like projectiles that can be frozen mid-air if you end up on the receiving end.
# Some enemies can now become invisible, with Samus's new Dark Visor being the key to identifying them.
# Some enemies use sound as a weapon, the radius of which can only be seen through the Echo visor. The Echo Visor also measures light and dark areas into a far-simpler-to-visualise 'landscape mode', also allowing secrets to become clearer to see.
# Enemies in general will be more adaptive to the environment, with new foes that can swim and then follow you on land, and some that are capable of wall-jumping ninjitsu and flying.
# More hints toward the vastness of certain areas are revealed through a new Gravity Suit upgrade, said to allow players to 'conquer seas' - will Metroid Prime 2 really be that big?
# Grapple, double jump, Morph ball bomb, power bomb, Boost ball and Spider ball all return, with some of these old weapons receiving a host of new tricks, which are still to be revealed.
# New areas include a desert area and a richer water area, as well as a 'secret' area that Retro is keeping under wraps for now. Retro is also choosing to avoid clichéd environaments like Ice and Lava for this instalment of Metroid.
# As has already been revealed, there is indeed a Dark Samus who will be a regular thorn in Ms Aran's side.
# Multiplayer will run at 60fps with four-player split-screen and LAN capabilities. No word of whether the dual-analogue support will be supported in this mode, but we'd think Retro to be rather daft if it didn't include it in there as some kind of toggle-able option.
# Also interesting is that the Morph Ball can be used to ram players, with one-hit kills possible, though we'd speculate that you'd have to gather fair momentum for that economical and rewarding instant kill.
# And lastly, for all you technophiles, 480p progressive scan is supported, which is not an abbreviation for 480pence, but something else rather technical that only a technophile would understand.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
w00t! :D
Also a seperate source during E3 confirmed that SCREW ATTACK will return! HOORAY! :D
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--># Similar control system to Metroid Prime, although different control systems using the analogue stick and C-stick for movement in unison are being considered, which we'd speculate is a result of the 'Halo player backlash'.
# Visual effects now include improved lighting, explosive particle effects, higher polycounts - meaning more detailed models, and improved animation. Samus for one has received quite a visual overhaul from when we last saw her.
# Some areas will be far greater in scale than before, to allow for more epic landscapes. Of course, this means increased draw-distances.
# An interesting story detail: Phazon meteorites collide to create a dimensional portal creating two adversarial planets, Ether and Dark Ether. The Luminoth occupy light Ether, while Ing occupy the Dark Ether. The Luminoth and Ing are in battle with each other. These are effectively the light and dark worlds Samus has to travel between to complete the game - much like Link did in Zelda: A link to the past.
# The light and dark beam mechanic seems heavily influenced by that of Treasure shooter Ikaruga; the light beam hurts dark enemies and the dark beam hurts light enemies. More interesting is that successful use of each weapon creates a see-saw effect with the ammo, meaning a hit with a light beam rewards you with an extra shot for your dark beam. Clearly this will create an interesting dynamic in how players handle enemies between worlds.
# The beams also behave differently - the light beam fires in a burst, much like a shotgun, whereas the dark beam shoots goop-like projectiles that can be frozen mid-air if you end up on the receiving end.
# Some enemies can now become invisible, with Samus's new Dark Visor being the key to identifying them.
# Some enemies use sound as a weapon, the radius of which can only be seen through the Echo visor. The Echo Visor also measures light and dark areas into a far-simpler-to-visualise 'landscape mode', also allowing secrets to become clearer to see.
# Enemies in general will be more adaptive to the environment, with new foes that can swim and then follow you on land, and some that are capable of wall-jumping ninjitsu and flying.
# More hints toward the vastness of certain areas are revealed through a new Gravity Suit upgrade, said to allow players to 'conquer seas' - will Metroid Prime 2 really be that big?
# Grapple, double jump, Morph ball bomb, power bomb, Boost ball and Spider ball all return, with some of these old weapons receiving a host of new tricks, which are still to be revealed.
# New areas include a desert area and a richer water area, as well as a 'secret' area that Retro is keeping under wraps for now. Retro is also choosing to avoid clichéd environaments like Ice and Lava for this instalment of Metroid.
# As has already been revealed, there is indeed a Dark Samus who will be a regular thorn in Ms Aran's side.
# Multiplayer will run at 60fps with four-player split-screen and LAN capabilities. No word of whether the dual-analogue support will be supported in this mode, but we'd think Retro to be rather daft if it didn't include it in there as some kind of toggle-able option.
# Also interesting is that the Morph Ball can be used to ram players, with one-hit kills possible, though we'd speculate that you'd have to gather fair momentum for that economical and rewarding instant kill.
# And lastly, for all you technophiles, 480p progressive scan is supported, which is not an abbreviation for 480pence, but something else rather technical that only a technophile would understand.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
w00t! :D
Also a seperate source during E3 confirmed that SCREW ATTACK will return! HOORAY! :D
Comments
Oooo I hope not, I like the controls the way they are. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Sadly, anything halo-like is a big draw for the braindead. And they buy 90% of the games that end up bought.
I <3 the current Metroid: Prime setup.. it just works well for the game.
ok, so I tihnk I finaly have to buy my self a GC and some games...
And UT2K4
and more stuff..
I am so screwed (I am suposed to be saving my $$)
Samus' "screw" attack...
Sounds cool...
--scythe--
cmon, the chozo?
remember, just cuss they got high tech dosn't make it SFiction, look at Star Wars (SFantasy or Space opera, your choice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
(think super smash bros for those who don't know)
looking good, i'll be getting this the day it comes out
Now, if you didn't like the original Metroid and Super Metroid, then all I can reasonably do is wave my hand at you and go "bah".... for there is no reasoning with a man with such poor taste.
As to Starfox Adventures, that can only possibly be a bad game, which is why my money remains in my pocket, and the game remains on the gamestore shelf.
I kinda agree, out of all my GC games Metroid Prime is the worst.
Its great for a while but Exploration doesn't sit well with me and moving to countless areas trying to do stuff isn't my idea of "fun" now matter how good it looks.
Oh, and anyone who thinks Prime is a bad game doesn't deserve <i>the air that they breathe</i>.
I kinda agree, out of all my GC games Metroid Prime is the worst.
Its great for a while but Exploration doesn't sit well with me and moving to countless areas trying to do stuff isn't my idea of "fun" now matter how good it looks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Starfox adventures was a bloody joke.
I tried so hard to like Metroid Prime but about an hour into the game I turned off and told my roommate to come at me with a knife if I ever picked it up again. It's just not my thing.
Normally I hate when people come into a thread just to **** on a game so sorry for doing so.
Oh, and anyone who thinks Prime is a bad game doesn't deserve <i>the air that they breathe</i>. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
im with him.
Metroid prime is one of the best games i've ever played, second only to The 3 newest console zeldas, SM64 and Baldurs Gate
[EDIT:]i know what the metroid prime did to the phazon armour, it sucked the phazon out of it in it's last dying breath in a last ditch attempt to survive.
even <i>I</i> figured that out
i'm a dark queen now <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
And to all you non-believers, I say pshaw, pish-tosh, and balderdash (to say nothing of poppycock*).
*Twenty points goes to the first person to get the reference.
And to all you non-believers, I say pshaw, pish-tosh, and balderdash (to say nothing of poppycock*).
*Twenty points goes to the first person to get the reference. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
probably blackadder.
god i need to watch some of that again
(whole series on DVD for the win <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
What were you expecting, another fps?
This is Metroid.
Oooo I hope not, I like the controls the way they are. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
But if it's changed to what's considered, you might actually have to aim.
damn well better <b><u><i><span style='color:red'>NOT</span></i></u></b> be a DoA-like "Visual Overhaul"
Braindead masses? Nintendo has way too many slaves on the NS forums.
Braindead masses? Nintendo has way too many slaves on the NS forums. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Or maybe Nintendo can actually make decent games, compared to X-Box's Halo, the ONLY game worth buying?
Even still, Halo wasn't all that great, it didn't add anything new to the FPS genre. Great single-player, but the multiplayer is just like all the others.
As for Metroid and open-endedness... play the other games and then re-make that statement, you'll realize it's false.
ITS BECAUSE THE TECHNOLOGY WASN'T THERE YET. IT IS NOW. DO SOMETHING WITH IT.
</rant>
damn well better <b><u><i><span style='color:red'>NOT</span></i></u></b> be a DoA-like "Visual Overhaul" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I will implode if that happens. I swear my own outrage will make my body shrink to the size of an atom (albeit a super dense one) then I will use my newfound power, willingly or not, to <i>bring nintendo to its knees</i> for what it had done.
Hopefully however... this will not be necessary.
------------
Vercetti you have got the be bloody kidding me, as any <u>true</u> "X-Box fan" knows, you aren't a fan of Microsoft, or the Xbox, you are a fan of the <b><i>THIRD PARTY GAME DEVELOPERS</i></b>. How can you possibly call yourself an X-box fan when you act like Microsoft is the one developing all your games? Because, if you <b>face reality</b>, they really aren't. As a huge fan of the system, my allegiance goes to Bungie and the other developers of various great games for the system. MS has done and continues to do little to further its game lineup.
Stop fighting about Metroid Prime, and start bashing Starfox Adventures!
*Ahem*
Starfox Adventures was absolutely horrible in every single aspect. It made me pull out my hair.