Bites Not Registering.
CommunistWithAGun
Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
Is this something related to the player specific bugged hitboxes? I've heard alot of complaints in pubs (and a string of problems for myself) that my bites simply do not register. I can be right next to a marine and biting upwards from his feet to his upper back the registering crunch sound it makes randomly works. Thanks.
Comments
yes i hear setting it to 0 lets you land bites much easier.
IMO if something like that exists... the damned command should be locked at 0!
hahahaha
and my first supposition is wrong. I thnik another supposition.
It's related skulk do Cling Marine.
Skulk always do climb pycical solid. unfortunenatly, include marine.
It's strike timing.
<img src='http://www.narics.net/bulletin/data/b_modns/alltest.jpg' border='0' alt='user posted image' />
Skulk's bite strike timing is later knife.
This screen show test at cs_italy.
skulk can kill chicken when his's mouth open
but knife is strike and kill chicken
skulk bite timing need fixed
beta 5 ftw tbh
but people confuse missing a bit with it 0.o
hmmmmmmmmmm
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can anyone confirm and stuff?
The reason why rotating skulk model, user feel bite irregularly range.
if user do alwys duck then doesn't make state of things.
I think the root of trouble is "where is starting postion at bite"
If bite range's sarting postion set head then It's real root of trouble
The way to fix it might be:-
a) Widen the bite area back again.
b) Fix the head models for skulks and lerks
c) Prevent Marines from crack jumping. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (I SUPPORT THIS STRONGLY!!!)
But if problem is caused by "clinging" it should be easilly reproducible.
thats how i think it is.
thats how i think it is. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
oops. my point is not aim problem.
yeah. my bite box is wrong
bite box form is not square . that form is ellipse.
real bite box is this.
one is aim, two is check distance.
if My expectation is sure then bring one more qustion .
where is starting bite check point?
My expectation is this.
I feel that skulk bite like "gun"
This gun has short range and fire from back side.
It explain this screen shot
top priority is a living thing
next is building and object.
I shoud expect bite attack at closest living thing form hip. and it support friendly unit.
give an example.
You and your friend bite at in front marine. but your hip attack your friend.
lol.
- when skulks jumps onto marine (is in air) and touches rine - being very close to him, then bite sometimes doesnt register. Even though visually you are aiming well.
This bug is unaffected by any lag/network problems, it happens on LAN too..
- rine in the vent bug - yes, it seems some cases are still not fixed..
Or when he is right next to the marines feet. I get that a lot :/