Transparent Minimaps

Pollux568Pollux568 Join Date: 2004-01-07 Member: 25122Members
edited June 2004 in NS Customization
<div class="IPBDescription">available !</div> <span style='color:red'><b>New version : 1.01</b></span> (the last version I hope...)
Last changes, v 1.01 :
-Minimaps for nothing, bast and hera added
-Small bug on caged corrected
-The name in dark blue are a little brighter
-The hives and marine start are in bright blue now
-Some name of hives and marine start are cutted
-Some errors corrected (by ex : Satellite from Satelite on tanith)


Hello !

The transparent minimap are available ! I do them with my little hand for my team (SdZ), but it's a good idea to give them to everyone, isn't it ?

First, <b>Why download them ?</b>
The answer, who may be obivious, is that it allows a better view on the screen, when we read the minimap. And because of the transparency, we show it often and during a long time, so we have a better look on the important information.
Besides, the transparency <b> do not hide </b> the view of the minimap : the "entities" (nodes, players, buildings...) stay opaque, the names too (I used the minimaps with names, but i have colorised the name in blue, and corrected some error...), and the sides of the passages. In fact, only the blue passage are transparent, et it allows a map easily "readable", when the screen is again viewable.
Moreover, the up left hand corner is too transparent. You'll see the skulks hidden there !

I've tested the minimaps, and if they don't make you some rambos capable to kill 5 skulks with 2 bullets of gun, they will make you have a better look of the game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

<b> Some screens?</b>
Naturally !
Important : they don't give the real aspect "in game", because the quality is not really good (compression to 30 % in jpg) and the picture is reduced to half.
<img src='http://membres.lycos.fr/pollux567/minimaps/ns_tanith0004.jpg' border='0' alt='user posted image' />
<img src='http://membres.lycos.fr/pollux567/minimaps/ns_tanith0005.jpg' border='0' alt='user posted image' />
<img src='http://membres.lycos.fr/pollux567/minimaps/ns_agora0001.jpg' border='0' alt='user posted image' />
<img src='http://membres.lycos.fr/pollux567/minimaps/ns_agora0002.jpg' border='0' alt='user posted image' />
<img src='http://membres.lycos.fr/pollux567/minimaps/ns_caged0001.jpg' border='0' alt='user posted image' />
<img src='http://membres.lycos.fr/pollux567/minimaps/ns_caged0002.jpg' border='0' alt='user posted image' />

<b>How to install them ? </b>
Download them <a href='http://membres.lycos.fr/pollux567' target='_blank'>here</a>. Name : minimaps_trans_100.rar
Then, unzip all in your folder : steam/your_mail@thing.com/Half-Life/nsp/sprites/minimaps.
Warning ! Copy the old minimaps before...

<b>Some informations</b>
I would thank a8085 for the idea. I waited for the other transparent minimaps, but I never saw them, so I made them myself !

All the maps NS have been worked, EXCEPT :
-lost, which has bugs and will soon be changed

for any bug (I didn't have all tested), suggest (other colour for the place's names), or probleme (during the installation), please answer on this topic or <a href='mailto:pollux568@siteduzero.com'>mail me</a>

You can freely give these sprites.

It's all !

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Awesome! I'll definetly use this.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    edited June 2004
    Don't forget to add this in the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=57113' target='_blank'>Official Release Topic</a>!
  • Pollux568Pollux568 Join Date: 2004-01-07 Member: 25122Members
    thx zaggy
    (I thought it was only for version 2.0 ...)
  • a8085a8085 Join Date: 2002-11-24 Member: 9775Members, Constellation
    Nice.
    Could you send me a list of the locations that had miss spellings so that I can fix them on the next release?
  • Pollux568Pollux568 Join Date: 2004-01-07 Member: 25122Members
    in mind I have :
    "Furnace" from "Furnace" on origin
    "Satellite" from "Satelite" on tanith (except if it's the good spelling in english...)

    And some hives have a very long name. In game we can't read the entire name. By ex "Pipeline" from "The Pipeline" seems better for me
    I know there are the real name, like in the game, but on the minimap there must be the minimum to be precise and readable.

    (if you don't understand my english i can make some effort...)
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    sweet, installing these right now
  • okluoklu Join Date: 2004-06-10 Member: 29218Members
    edited June 2004
    GJ <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    can I... touch... you... please???
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    looking good. I'll give it a try...

    oh and Jean Luc Picard: your sig is way over the signature limit.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Those are awesome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    I had the old non-transparent ones, but they hadn't been updated in a while, and, well, weren't transparent. Unfortunately now I don't have an excuse for getting owned, since I can see the marine coming...
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    nice, but do we need that many pictures?

    still, damn useful. GW <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Pollux568Pollux568 Join Date: 2004-01-07 Member: 25122Members
    <!--QuoteBegin-Private Coleman+Jun 21 2004, 02:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Private Coleman @ Jun 21 2004, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice, but do we need that many pictures? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've removed some old pic.
    The new have the name of the hives and marine start in bright blue and a little shorter.
  • XaleXale Paris / France Join Date: 2003-12-26 Member: 24767Members
    pollux, arrete de draguer les américain <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    yeah pollux gg <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> yeah <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Pollux568Pollux568 Join Date: 2004-01-07 Member: 25122Members
    Qu'est tu veux, la classe <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • DJ_NiemsDJ_Niems Join Date: 2004-04-29 Member: 28312Members
    edited June 2004
    Hey, how is ns_lost coming along?

    My beautiful minimap collection that once and for all has allowed me to finally pwn 5 skulks with 2 bullets like a ramboing pro in (huh? Combat?) *gasp* have an eager longing to become once and for all, complete.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    darn nice, gj <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    one of my friends who is an avid CAL fella was wondering if this works with mp_consistency on? anyone know? i'm thinking it's fine, since it's not a model?
  • Pollux568Pollux568 Join Date: 2004-01-07 Member: 25122Members
    I never seen any difference with the consistency.
    In fact the transparency is made from a chequer-work (? I find this in dictionary) of transparent pixels, on opaque pixels. It's like the transparence around the opaque minimaps.
    I'll add ns_lost when it doesn't has the Big Bug...
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