Co: Reupply Vs. Armor3
semipsychotic
Join Date: 2003-07-09 Member: 18061Members
<div class="IPBDescription">also has some NS relevance</div> In combat, resupply (especially for jetpackers) often helps the marines survive focus attacks. It only takes 2 focus attacks to take down any light armor marine with armor upgrades one, two, or even three. With resupply, however, they often survive until the third or fourth bite.
Which makes armor 3 completely useless against focus aliens, which are fairly common in CO maps. you might as well get resupply, which can help you survive the third attack sometimes, as well as keeps your ammo coming, for the same price as armor three.
So, a few suggestions:
1) Resupply only takes effect after standing still for 2 or so seconds.
or
2) Increase resupply price to two levels.
or
3) Make armor three take three focus bites to kill.
As for relevance in ns_mode, armor three doesn't help against focus aliens, just like combat. While focus is only occasionally used (seeing as most of the games follow DMS and many end with aliens only having two hives), there always is the chance that that may be changed.
Which makes armor 3 completely useless against focus aliens, which are fairly common in CO maps. you might as well get resupply, which can help you survive the third attack sometimes, as well as keeps your ammo coming, for the same price as armor three.
So, a few suggestions:
1) Resupply only takes effect after standing still for 2 or so seconds.
or
2) Increase resupply price to two levels.
or
3) Make armor three take three focus bites to kill.
As for relevance in ns_mode, armor three doesn't help against focus aliens, just like combat. While focus is only occasionally used (seeing as most of the games follow DMS and many end with aliens only having two hives), there always is the chance that that may be changed.
Comments
agreed - resupply some times seems a bit overpowered, but I wouldn't like to see the cost increased to 2 - it just cuts down even more configs people can use (can't get jp + level 2 hmg for example)...
agreed.
Maybe slow down the medpack resupply after taking damage though. It is incredibly annoying when you bite him and he gets a medpack <1 second after you bit him.
Give it a maximum spammage of 1 drop/second, but have it so it only goes off when the marine calls for it, and only what he calls for. (Health or Ammo)
Not only does it add slightly more skill to the game (marine has to keep an eye on his health or ammo and actually call for the appropriate one when it gets low) but it gives aliens an audio clue to what's going on, as well as trains new folk to use those commands when they get into NS proper -- thus helping out commanders.
Any other time I get resupply before anything
Any other time I get resupply before anything <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Lvl 20? That's nut's.
Probally make's the game horribly unbalanced beyond belief.
Hum no, Armor 1 lets to you take two hits from a focus; skulk, fade ,lerk. I'm not sure about an onos but how many focus oni do you see running around? And even at armor 2 and 3 you only take 2 hits. Thats why i normaly don't get past armor 1. I find MT and welders more useful to my team then a Jp or Ha.
PS: the only time i get armor 3 is when i wanna be a jerk and rush HA, resupply and armor 3 and just knife skulks.
Then start doing it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> It works.
Just point at your wounded three buddies for 2 seconds each and if they have resupply also, they'll be infantry portal fresh. That's better than each of them dying in one hit on the next alien attack. And if your team gets a heavy, you might as well follow him around and weld him.
I think there should be an "equipment upgrade" that would give you mines, welder and handgrenades, to encourage people using the items.
[EDIT] fixed typoes. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Give it a maximum spammage of 1 drop/second, but have it so it only goes off when the marine calls for it, and only what he calls for. (Health or Ammo)
Not only does it add slightly more skill to the game (marine has to keep an eye on his health or ammo and actually call for the appropriate one when it gets low) but it gives aliens an audio clue to what's going on, as well as trains new folk to use those commands when they get into NS proper -- thus helping out commanders. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
that has got to be an awesome idea...i give it two thumbs up :)and it doesnt evn really change balance either..it makes it more liek ns:classic
yes... it forces aliens to get focus to eventually down those annoying basturds.
Give it a maximum spammage of 1 drop/second, but have it so it only goes off when the marine calls for it, and only what he calls for. (Health or Ammo)
Not only does it add slightly more skill to the game (marine has to keep an eye on his health or ammo and actually call for the appropriate one when it gets low) but it gives aliens an audio clue to what's going on, as well as trains new folk to use those commands when they get into NS proper -- thus helping out commanders. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hi,
Nice thoughts, but I think thats silly, why look at the resupply of Marines? least they dont get armour regeneration, as the aliens get with Regeneration. I think this is balanced and fine as it is.
Or make the aliens call out as well, "Regeneration please" Chuckle"... honestly, leave it as it is, there are more pressing issues in CO than Resupply of the Marines, if you want to make it fair, let resupply slowly heal armour as well, instead of a stupid welder.
Think about it, Marines have to run around and sacrafice a huge skill boost to get a welder, then to run around healing people is usually fatal in CO, its like making the gorge the welder for Aliens, aliens Regeneration should only be for there life points, and the gorge should be there armour healer.
It is fine the way it is.
There is a post in the suggestions forums about CO, there are some neat ideas in it, go read it, those are what need changing at the moment.
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Nice thoughts, but I think thats silly, why look at the resupply of Marines?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Because that's what the topic of this thread is about. The effectiveness of armor 3 vs. resupply. A number of people think resupply is alittle too effective.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->least they dont get armour regeneration, as the aliens get with Regeneration. I think this is balanced and fine as it is.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Aliens != marines, trying to equate the two apples for apples is silly.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or make the aliens call out as well, "Regeneration please" Chuckle"... honestly, leave it as it is,<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Aliens != marines.
Regeneration for aliens seems to be natural. Not so for marines.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->there are more pressing issues in CO than Resupply of the Marines,<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ah, so we can't discuss anything until the issues you feel the most important are dealth with. Ja Vol Mein Commandant! Sorry, you ain't king either.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if you want to make it fair, let resupply slowly heal armour as well, instead of a stupid welder.
Think about it, Marines have to run around and sacrafice a huge skill boost to get a welder, then to run around healing people is usually fatal in CO, its like making the gorge the welder for Aliens, aliens Regeneration should only be for there life points, and the gorge should be there armour healer.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Okay, once more, with feeling.
Aliens != marines.
Beyond that, there's this thing called teamwork. You may have heard about it. Though judging from your messages, I doubt it.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It is fine the way it is.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The fact this topic exists seems to suggest others don't agree with you.
Nice thoughts, but I think thats silly, why look at the resupply of Marines?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Because that's what the topic of this thread is about. The effectiveness of armor 3 vs. resupply. A number of people think resupply is alittle too effective.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->least they dont get armour regeneration, as the aliens get with Regeneration. I think this is balanced and fine as it is.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Aliens != marines, trying to equate the two apples for apples is silly.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or make the aliens call out as well, "Regeneration please" Chuckle"... honestly, leave it as it is,<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Aliens != marines.
Regeneration for aliens seems to be natural. Not so for marines.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->there are more pressing issues in CO than Resupply of the Marines,<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ah, so we can't discuss anything until the issues you feel the most important are dealth with. Ja Vol Mein Commandant! Sorry, you ain't king either.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if you want to make it fair, let resupply slowly heal armour as well, instead of a stupid welder.
Think about it, Marines have to run around and sacrafice a huge skill boost to get a welder, then to run around healing people is usually fatal in CO, its like making the gorge the welder for Aliens, aliens Regeneration should only be for there life points, and the gorge should be there armour healer.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Okay, once more, with feeling.
Aliens != marines.
Beyond that, there's this thing called teamwork. You may have heard about it. Though judging from your messages, I doubt it.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It is fine the way it is.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The fact this topic exists seems to suggest others don't agree with you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
LOL,
Some people, Did I say it was bad? I merely had my say, I did not attack anyone as of your post against me.
Last time I looked on these forums, posting on a topic was aloud... As I did.
I could say many things about you, but shall reframe as the civil person I am. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Resupply Is Fine, if you cant kill a Jp'r then go back and practice, I find servers I play on are fine, and have no problems with resupply. As there are skilled aliens as well.
Nerf, nerf, nerf, if people cant addapt and get some skill, its all lets "Nerf it"
I think the main issue here is " I cant kill him, so there is something wrong with resupply, its not my fault I cant bite him."
A good Jp'er should allways have a good chance of not being hit, but will get hit against a good Alien, Just like a good Lerk, will be able to do some hit and runs.
Not to look at the two sides and compare is idiotic, how else does balance get formed in a game? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
A skillfull Alien will allways be able to get a Jp'r.
Nice thoughts, but I think thats silly, why look at the resupply of Marines?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Because that's what the topic of this thread is about. The effectiveness of armor 3 vs. resupply. A number of people think resupply is alittle too effective.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->least they dont get armour regeneration, as the aliens get with Regeneration. I think this is balanced and fine as it is.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Aliens != marines, trying to equate the two apples for apples is silly.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or make the aliens call out as well, "Regeneration please" Chuckle"... honestly, leave it as it is,<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Aliens != marines.
Regeneration for aliens seems to be natural. Not so for marines.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->there are more pressing issues in CO than Resupply of the Marines,<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ah, so we can't discuss anything until the issues you feel the most important are dealth with. Ja Vol Mein Commandant! Sorry, you ain't king either.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if you want to make it fair, let resupply slowly heal armour as well, instead of a stupid welder.
Think about it, Marines have to run around and sacrafice a huge skill boost to get a welder, then to run around healing people is usually fatal in CO, its like making the gorge the welder for Aliens, aliens Regeneration should only be for there life points, and the gorge should be there armour healer.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Okay, once more, with feeling.
Aliens != marines.
Beyond that, there's this thing called teamwork. You may have heard about it. Though judging from your messages, I doubt it.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It is fine the way it is.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The fact this topic exists seems to suggest others don't agree with you. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
LOL,
Some people, Did I say it was bad? I merely had my say, I did not attack anyone as of your post against me.
Last time I looked on these forums, posting on a topic was aloud... As I did.
I could say many things about you, but shall reframe as the civil person I am. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Resupply Is Fine, if you cant kill a Jp'r then go back and practice, I find servers I play on are fine, and have no problems with resupply. As there are skilled aliens as well.
Nerf, nerf, nerf, if people cant addapt and get some skill, its all lets "Nerf it"
I think the main issue here is " I cant kill him, so there is something wrong with resupply, its not my fault I cant bite him."
A good Jp'er should allways have a good chance of not being hit, but will get hit against a good Alien, Just like a good Lerk, will be able to do some hit and runs.
Not to look at the two sides and compare is idiotic, how else does balance get formed in a game? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
A skillfull Alien will allways be able to get a Jp'r. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
problem to be hard to hit in a JP you need practicaly no skill.
but to hit and kill a resupply JPer you need to be a freaking good alien
Give it a maximum spammage of 1 drop/second, but have it so it only goes off when the marine calls for it, and only what he calls for. (Health or Ammo)
Not only does it add slightly more skill to the game (marine has to keep an eye on his health or ammo and actually call for the appropriate one when it gets low) but it gives aliens an audio clue to what's going on, as well as trains new folk to use those commands when they get into NS proper -- thus helping out commanders. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Then people would do stoopid things, like bind mouse 1 <Insert impulse for med request> and bind mouse2 <isert impulse for ammo request>
and run there ****'s around spamming them like no tommorow, only way to kill them would be devour.. =/