Some Gameplay Wishes... (not Rants)
Acrobad
Join Date: 2002-10-31 Member: 1779Members
<div class="IPBDescription">Very humble, just for those interested..</div> You know the turret factory right?
RIght now, what it looks like is that turrets function perfectly with the turret factory gone.
I know that it's supposed to be this way... but woulnd't it be better, if the turret factory is taken out, then all the turrets will either malfunction or not function at all? this would give more strategies to the aliens as they can only attack the turret factory, or attack the turrets...
Secondly, let me first state, I know this is a very greedy request, and shouldn't be granted be anyways, but wouldn't it be cool if you can hold on to your bite as skulk, and drag the endangered marines to corners and finish them off? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
I know this takes a lot of coding... so i wasn't expecting it to come. But it would be way cool if it happens. Just my impression <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
RIght now, what it looks like is that turrets function perfectly with the turret factory gone.
I know that it's supposed to be this way... but woulnd't it be better, if the turret factory is taken out, then all the turrets will either malfunction or not function at all? this would give more strategies to the aliens as they can only attack the turret factory, or attack the turrets...
Secondly, let me first state, I know this is a very greedy request, and shouldn't be granted be anyways, but wouldn't it be cool if you can hold on to your bite as skulk, and drag the endangered marines to corners and finish them off? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
I know this takes a lot of coding... so i wasn't expecting it to come. But it would be way cool if it happens. Just my impression <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
Im not sure about the drag bite, but maybe a bite-latch idea would be cool. Holding down onto bite will keep you stuck on the marine, doing much less damage than an actual chomp, but constant per-second damage, and the marine can't shoot you, someone on his team has to shoot you off him. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> This would also make it dangerous for a marine to be wandering out by himself, as there would be no one too shoot off the skulk.
Actually what Im thinking is that if you take the turret control down then a <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> can only hit things that it can see since it wouldnt have any targeting system.
It would actually be better if you have to select your knife to get thr skulk off. But having a teamate aim and try to take a skulk out with freindly fire on would be hilarious.
While there is a turret factory, it produces ammo for the turrets much like the arms lab identifies and produces ammo for marine weaponry. However, once a turret factory is destroyed, there is no system to identify and produce additional ammunition, causing the turrets to rely on the reserve bank initially stored when created, say 500-750 bullets. I have no idea how hard this would be to code, but it would enhace gameplay somewhat. If another turret factory was built in the area, then the turrets would resume unlimited ammo.
This allows the marines a certain amount of time to try to build another factory, and sets somewhat of a priority on doing it quickly. That causes the game to rely les on structures and more on actual people.
Just a thought...
.tim.
yes! God/Admin has heard my prayers/wishes! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Thank you devs!
(allo Acro, if you the same I just had a game with <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> )
on another notes, thanks for your server list on the other topic <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
see you sometime!