Starship Troopers Pack?

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Comments

  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    that Morita alrady been done

    but this one much better

    <a href='http://www.trooperpx.com/Database/RSTCorig/MoritaFrntX.jpg' target='_blank'>http://www.trooperpx.com/Database/RSTCorig/MoritaFrntX.jpg</a>
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-chrono5454+May 29 2004, 03:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 29 2004, 03:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> burncycle did a ton of nice moritias all they need are skinmeshes and skins and some animations <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep... I know.... and <3 Burns. But no skinmesh/skin/animations, yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited May 2004
    Mine is a modification of the morita, not exactly accurate to the movies.

    However the base model I used was DarkB5's. He's AWOL, but the model is floating around somewhere.
  • ScrpioNScrpioN Join Date: 2003-06-09 Member: 17171Members
    heres Darks mdl <a href='http://www.planethalflife.com/editor321/NS/' target='_blank'>http://www.planethalflife.com/editor321/NS/</a>
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Started work on a Morita as a replacement for the HMG. About 1/2 done now. It's currently 328 polies. Maybe around 700 when I've finished this version. I will probably make it up to 1000 polies or so by adding in more detail where I see fit.

    I've modified it to have only one trigger whilst keeping the cooler looking front part. I won't include the pump part for the RPG as it won't be on the model as it's for the HMG. The only other difference should be a slightly larger clip so it's more believeable that there's 125 rounds in there.

    Thanks for finding the references for it, I was having trouble finding anything useable myself.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    WOW nice work u got there MINTMAN

    im still working on the sounds.:! hold on guys..the pack will be done i hopes..
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Ok, it's now modelled in a basic form. Only 491 polies at the moment. I plan on adding detail and rounding corners so expect that to get to around 1000.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Chubbieboi+May 28 2004, 09:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chubbieboi @ May 28 2004, 09:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would love the MORITA from Roughnecks Modeled *hint* *hint* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Burn just finished the model, yay! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    needs mesh/skin/animations though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Refined it a bit, 760 polies now. Maybe a little more to add but I'm pleased with the overall look now.
  • ScrpioNScrpioN Join Date: 2003-06-09 Member: 17171Members
    awesome m8 just awesome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->!
  • ScrpioNScrpioN Join Date: 2003-06-09 Member: 17171Members
    dude just watched SST2 and i loved it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> those bugs were nasty as hell but the chick had nice **** rofl..... PLEASE DONT LET THIS PACK DIE OFF!
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    We will make this live. I hopes some one takes the approch to finnish it.
  • ScrpioNScrpioN Join Date: 2003-06-09 Member: 17171Members
    me too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> it got such great feed back ....... if it dies i will cry !
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Well, this is a good project for you all to start learning to model off of...

    Should keep you interested at the least ^_^
  • ScrpioNScrpioN Join Date: 2003-06-09 Member: 17171Members
    im to dumb to learn how to model :*(
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    never put ya self down other wise u wont get any where in life <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> any 1 can model with the right time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    sadly I chose a bad time :S <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ScrpioNScrpioN Join Date: 2003-06-09 Member: 17171Members
    edited June 2004
    wow did this really die off? ALREADY?!?!?! NOOOOOOOO <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Have some patience for god's sake. Models are not made overnight, they take time to do at anything near a good standard. There's also this annoy thing called life which delays model making. Sheesh.
  • ScrpioNScrpioN Join Date: 2003-06-09 Member: 17171Members
    well m8 when i dont see any posts for a while i wonder... dont gotta be pissy about my anticipation <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->!
  • CFInsaneCFInsane Join Date: 2003-08-27 Member: 20254Members
    <!--QuoteBegin-Sc()rpioN+Jun 8 2004, 07:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sc()rpioN @ Jun 8 2004, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well m8 when i dont see any posts for a while i wonder... dont gotta be pissy about my anticipation <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    there is a [WIP] post in the normal customization forum, might wanna check there if nothings happening here
  • ScrpioNScrpioN Join Date: 2003-06-09 Member: 17171Members
    ahh ok thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    I already collected sounds and model replacements for a SST Pack. The Hive will be replaced by a giant brain bug and as soon as I can continue my work I will upload it at natural-selection.at
  • ScrpioNScrpioN Join Date: 2003-06-09 Member: 17171Members
    Schimmel i <3 you sir <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->!!!!!!!!
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited June 2004
    mhm... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Just finished my hackjob... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    01.jpg 34.9K
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited June 2004
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <span style='color:red'><3</span> Obst's MG42 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    06.jpg 75.1K
  • Mr_GargMr_Garg Join Date: 2004-05-07 Member: 28532Members
    if you are to do the Hive as the Brain Bug it really can't walk so have those little cockroach bugs holding it up that carry it around in the movie
    also for onos use the Flame-Thrower Bug
    gorge use the bomber ones that bombed the battlecrusiers and trashed the transport ships so the Marines couldn't land the ones with the Huges Thoraxes that shot the blue stuff our
    lerk yeah the green flyer bugs
    fade you gonna have to make up one
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    No no no, you guys gotta make it true to the movie. Trust me, this has been on my mind for a while.

    Okay. I'm all about the alien side, I don't care about the marines.



    ALIENS:

    Gorge - Carrier bug (flat top carrier bug that carries in the brain bug)
    Why? With the Brainbug as the hive, the gorge (carrier bug) will be the one going back and forth healing the brainbug, and building for it. So it fits.

    Skulk - Small warrior bug.
    Why? Its already out, and it fits as a matching enemy, hard to hit, but easy to kill.

    Fade - Large warrior bug.
    Why? The fade may have a tall hit box, but just like the movie, you will have to aim at the middle section to register hits anyways, cuz thats where the nervestem of an arachnid warrior is located.

    Lerk - Green Hopper bug.
    Why? This ones obviously fitting, and it wont be hard to recolor the skin we have of the bug to green then add wings.

    Onos - Tanker bug.
    Why? Because, I dont know why, but everyone wants the brainbug as onos, but that makes no sense whatsoever because the main point of he brainbug is that it DOESNT FIGHT, and never even sees combat situations. Psh, the brainbug isnt a freaking tank, like the onos, while the Tanker beatle bug is exactly that.

    Hive - Brainbug
    Why? As stated before, the brainbug is the core of the aliens, so it is deep in the alien territory, and vulnerable. So the brainbug should be the hive. Since the hive is hanging from the ceiling, the brainbug could be suspended, hanging from gross veins or tentacles thats holding it up, almost like its sleeping on a bunch of strings.

    I think those are the best ways to match up SST to NS.

    rOoKe
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    edited June 2004
    im with ^

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sc()rpioN Posted: Jun 6 2004, 08:55 PM   


    im to dumb to learn how to model :*( 
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    as for that, i used to say that, then i got depressed in the fact that i couldn't....so i learned and concidering i haev lots of wasted polies in my models, even though i do im a begginner still, so im fine with it, but its actually not too hard, find a tut and your on your way! GL with ya!
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I did a warrior bug for the onos <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Panaka thats damned sexy D: release release!
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited June 2004
    uh... I changed some things from this version....

    Now I need to get all the credits together <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    I know that I used the AvP high-poly marine as a base... and I used the head of some CS model... I also used that "bomb backpack" to fix a hole on the rine's back <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    for the JP I used Jaeger's JP as a base (<span style='color:red'><3</span>) but replaced the middlepart (=> old NS JP) with the SC marine JP... I also removed the "wings"...

    uh... and last... canteen and holster... mhm... was from that TS trooper by Selbstmord iirc (<span style='color:red'><3</span>)

    hope that was all 0_O

    oh btw.... PC is 994... and 1202 with JP <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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