Um... Anti-script Is Being Done How?
WolfWings
NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
Just wondering what the reasoning is for trying to 'block' scripts like the leap-attack stuff?
Just seems like it's begging for some people that play fade or skulk <b>without</b> scripts to be tagged by it just because they're too quick switching weapons, from what I understand?
Or is it actually checking if the binds are anything besides simple one-command bindings and judging based on that? I.E. Blocking that oh-so-crucial-to-scripting 'wait' command? If that's the way it's working, then that's not a problem, but I'm just wondering if I need to be careful about switching weapons too quick as an alien.
And before you say someone can't switch weapons back and forth in 0.05 seconds without a script...
Um... try some of the newer controllers out there, that are form-fit to your entire hand and littered with buttons under your fingertips. Bind up a leap-attack to an entire row of buttons in sequence, then hit them in a quick and smooth rolling-hand motion. Boom, repeatably 0.05-second timing across the buttons. :-)
I would have asked this on the thread that the anti-script was confirmed as existing on, but that thread had been locked by Flayra at the same time.
Just seems like it's begging for some people that play fade or skulk <b>without</b> scripts to be tagged by it just because they're too quick switching weapons, from what I understand?
Or is it actually checking if the binds are anything besides simple one-command bindings and judging based on that? I.E. Blocking that oh-so-crucial-to-scripting 'wait' command? If that's the way it's working, then that's not a problem, but I'm just wondering if I need to be careful about switching weapons too quick as an alien.
And before you say someone can't switch weapons back and forth in 0.05 seconds without a script...
Um... try some of the newer controllers out there, that are form-fit to your entire hand and littered with buttons under your fingertips. Bind up a leap-attack to an entire row of buttons in sequence, then hit them in a quick and smooth rolling-hand motion. Boom, repeatably 0.05-second timing across the buttons. :-)
I would have asked this on the thread that the anti-script was confirmed as existing on, but that thread had been locked by Flayra at the same time.
Comments
But to make things clear, you are against the use of such 'quickdraw' scripts to instantly use abilities, correct?
-Saturn <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
Special Ed,
You made the above statement in your post. Given that I was just wondering if this means that if I were to go out, buy a <a href='http://www.thinkgeek.com/computing/input/gaming/585b/' target='_blank'>Claw 3.0</a> and program a leap/bite attack I'd be "cheating" in your book? There's nothing wrong with using resources that you have available to improve your game. Go and buy a Claw, learn how to write alias's for combo actions, study the tactics of the game to improve yourself, but please dont call this cheating when someone else does it.
And technically, by your statement "Anything that binds an action to a certain button" locks out the entire use of the keyboard and the mouse because it's "cheating" in your book. How are we supposed to play? With punch-cards?
First off, before I start a minor rant against a poorly-thought out complaint by Mr. Special Ed:
<b>Thank you for clarifying that, Flayra. I misunderstood your previous post about the topic. And thank you for taking the time to explain how things work to us, that's very rare but very much appreciated. And great job on MindRover, I owned a copy, though since given to a friend as a birthday present.</b> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
As to Mr. Super Complaint Fighter... this is Half-Life, it has scripting to allow for customizable settings, or wierd controllers to be supported. But, I have to ask you, what's the difference between, say, setting up a sequence of keys in a line that do each step of a script, and running your hand across them smoothly, and making a single bind that does the same thing?
And before you say it costs more keyboard real estate to do one that, making it fair, I can point you to USB 'Keyboard Expanders' that do nothing but provide more keys to bind. :-)
So, again, what's the difference, functionally? None.
It's in the same category of what's a fair monitor, or fair video card, or fair CPU to use to run something. The only way to make things truly 'fair' by those kinds of rules, is to block all but one CPU brand on one motherboard with one hard drive with one keyboard and mouse, one specific brand of speakers, and one monitor. Also known as... play a console version. Otherwise, there's things that can make a lot more difference than my ability to make 'leap' a button I press, rather than a weapon I manually switch back and forth with. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I tried putting a bind for Skulk leap in my config but it nuked me pretty often... however, in this thread it seemed like flayra didnt mind binding leap attacks and such so if anyone knows a good bind, please tell me.
The way i see it NS only uses one 'attack' button to make it as simple as possible. Many buttons to keep track of may be confusing for new players. But i think if there is a working way to bind keys and not **obscenity** the NS-team off. Go for it. But make the information on how to do it available to as many as possible in a newby computerfreindly fashion.
I tried putting a bind for Skulk leap in my config but it nuked me pretty often... however, in this thread it seemed like flayra didnt mind binding leap attacks and such so if anyone knows a good bind, please tell me.
The way i see it NS only uses one 'attack' button to make it as simple as possible. Many buttons to keep track of may be confusing for new players. But i think if there is a working way to bind keys and not **obscenity** the NS-team off. Go for it. But make the information on how to do it available to as many as possible in a newby computerfreindly fashion.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's the issue at hand. Say (random figure) 85% of NS players don't know how to config a single button press that allows you, while running to leap and switching back to bite mode. To 85% of players that's unfair.
In my eyes, it's natural for an Alien using bioligical body parts to have superfluous attack movements. A Fade wouldn't have to actively think to 'get out' that appendage that fires the acid rockets, it's a third arm, he just does it.
If I could figure out some of the combo scripts, I'd do it, since I feel it'd be natural for aliens anyway. What I do hate are autochangers on the Marines. In Firearms they introduced a weapon change delay to stop auto-change/auto-draw scripts. I've seen already people that in a split second are able to switch from HMG to pistol etc. A man does have to put away his previous weapon, and draw his second, so it should take longer.
Also until this post i had no idea about this.
Could at least be not lame and TELL us we arent allowed to be fast/skilled.
It wasn't a problem before we, the public, got our hands on NS. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Flayra is working on that; don't worry about it.
I'm trying to create a script for commanding that has different menus.
You hit F1, it opens the equipment menu and rebinds 1234567890 to the menu items.
You hit F2, it opens the build basic menu and rebinds 1234567890 to the menu items.
You hit F3, it opens the build advanced menu and rebinds 1234567890 to the menu items.
Well, I can do one or the other all fine and dandy, but I can't get the hotkeys to work unless they're assigned their own key...which requires me to hit three keys, rather than two...I have everything all set up, but this one thing is KILLING me. I've tried EVERYTHING I know to get around the system, but it ain't working. Assigning hotkeys in aliases, giving them their own line in a .cfg file, using impulse ## as opposed to hotkey##...everything! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Even if you create a conditional that only allows the commander to do this...
Please; I beg of you! Reenable this! Please...PLEASE! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
<b>People do not need to know how to script in order to download them, therefore no one is at an unfair advantage!</b>
Getting a scriptpack:
1. Download.
2. Extract to NS folder.
3. Type "exec autoexec.cfg" in the console.
Everything is done for you; just read the readme that comes with a package to learn the key bindings. Yes, even you can use a scriptpack! I have one in my signature file, if you care to see how easy it is to use.