Ready Room

RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
<div class="IPBDescription">How?</div> How do I create a ready room? I know that its the basics of creating 32 spawn locations 128 units apart, but, how do I get the peeps to JOIN the map from the ready room? Im confused...

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    There are brush-based entities that will cause a player to join a team when they walk through them these are:

    Info_Join_Team (For Marines and Aliens. Set it to Team One or Two)
    Info_Join_AutoAssign (For Random Team)
    Info_Spectate (For Observe Match)

    Just cover each join portal with one of these.
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    there are a million tutorials on this, go find some, it's NOT hard.


    ... if only people googled things first <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Sorry... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    "Additional RR features including:
    An Info_Spectate brush entity to join the spectators.
    An Info_Gameplay point entity to tell NS what species team one and two are.
    An Info_Team_AutoAssign brush entity to act as a random team join.
    32 player starts at least 128 units apart to prevent telefragging.
    Team entrances that are wide enough for 2 or more players to pass side by side. "
    -from ChromeAngel's NS mapping guide

    if you still need to know how to create each brush just ask.


    and on the actual signs for team joins:
    "The marine and alien team joins are each made of 2 brush entites, an info_team_join (actually makes the player join the team) and a func_illusionary (for the sign itself). The func_illusionary is textured with null on all but 1 side the remaining side is textured with the appropriate sign from the NS.WAD. The func_illsionary has it's RenderFX set to distort, RenderMode additive, RenderAmount 255. it doesn't matter how you texture the info_team_join it is invisble in-game."

    hope that helped more than my earlier comment <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    No, I understood most of it, just not how to get people to join teams. Thats all I needed to know. I have plans for my secret room... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    was there a question in there? i'm very confused now...
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    <!--QuoteBegin-Recoup+Jun 21 2004, 07:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Jun 21 2004, 07:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just not how to get people to join teams. Thats all I needed to know. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    his asking, "How do you get players too join the teams when they touch the entitie?"

    im waiting for the reply to this cos i need the same info for my ready room, cos i cant find the entities that supposedly do it... they aint on entitie list <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    i posted it in your thread.

    recoup if you still need the answer if can be found in the ns_selectedseige thread. i stated it twice, just for james <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Dont worry, I know now, its just that I was clarifying my question...
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    will u stop flamin da poor kid!
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    <!--QuoteBegin-BlackPlague+Jun 22 2004, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Jun 22 2004, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> will u stop flamin da poor kid! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> fiine, but only if he understands it now, if he still doesn't... no promises. i know brush entities are hard to figure outat first, but he didn't even READ my post or he woulda understood. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> "create a box" is pretty hard to misunderstand. (ok ok i'm done)

    and i'm not flaming recoup, didn't mean to on my first reply, bad day i guess <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    lol i did read it, but my whole comp is ***ked up so that might be stoping me somehow... im trying it now so pray for meh lol

    (btw, i cleary stated 'im new to the whole mapping thing' so dont get angry... hell if ur the only help and u moan everytime i will ask my m8 in sweden... hell his done some cool stuff over da yr's on other games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Dark, I DID read your post, and I understand it already. I said that in the last 2 posts I had up. When I said "I understood most of it" I meant I already understood most of the ready room concepts and basics, and just needed that info.
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    recoup, the first part of that last post was not to you, it was to james <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> calm down. and i understood all you needed to know is about brush based entities: join_team etc.

    i barely learned the editor a couple years ago when i played CS, been mapping for 2 weeks atm. most if it isn't very hard, but there are some confusing things. and since i asked for help, i'm trying to help others.

    and sorry about your comp james, i know what you feel, have some stupid adware on my comp that i can't get off, and i REALLY don't want to reformat. again, sorry for my short temper <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Jesus_GreenJesus_Green Join Date: 2004-05-01 Member: 28351Members
    edited June 2004
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Here's a real N00b question. I have nearly finished building my first map, it's gonna be a co map, as they seem simpler than ns maps. My question arises from the fact that i have managed to build 90% of the map, and am texturing it roughly at the moment in prep for selecting proper textures, but i'm close to building the ready room. I know about the specs for the ready room, I know about building point entites to enter the map, the question is -

    Do i build the ready room -
    1 - attached to the map?
    2 - seperate from the map but in the same file?
    3 - in a completely different file?

    Like i said, total noob question but one i need an answer to!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-Soul Rider+Jun 25 2004, 08:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soul Rider @ Jun 25 2004, 08:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    Do i build the ready room -
    1 - attached to the map?
    <span style='font-size:14pt;line-height:100%'><b>2 - seperate from the map but in the same file?</b></span>
    3 - in a completely different file?

    Like i said, total noob question but one i need an answer to!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    since its CO, you dont have to worry about it showing on the minimap, so just put it anywhere that doesnt interfere with your map
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Thanks for the help NEO_Phyte <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Sign In or Register to comment.